196 lines
5.4 KiB
C#
196 lines
5.4 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineFrameTimingManagerWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.FrameTimingManager);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "CaptureFrameTimings", _m_CaptureFrameTimings_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetLatestTimings", _m_GetLatestTimings_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetVSyncsPerSecond", _m_GetVSyncsPerSecond_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetGpuTimerFrequency", _m_GetGpuTimerFrequency_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetCpuTimerFrequency", _m_GetCpuTimerFrequency_xlua_st_);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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return LuaAPI.luaL_error(L, "UnityEngine.FrameTimingManager does not have a constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CaptureFrameTimings_xlua_st_(RealStatePtr L)
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{
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try {
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{
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UnityEngine.FrameTimingManager.CaptureFrameTimings( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetLatestTimings_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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uint _numFrames = LuaAPI.xlua_touint(L, 1);
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UnityEngine.FrameTiming[] _timings = (UnityEngine.FrameTiming[])translator.GetObject(L, 2, typeof(UnityEngine.FrameTiming[]));
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var gen_ret = UnityEngine.FrameTimingManager.GetLatestTimings( _numFrames, _timings );
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LuaAPI.xlua_pushuint(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetVSyncsPerSecond_xlua_st_(RealStatePtr L)
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{
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try {
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{
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var gen_ret = UnityEngine.FrameTimingManager.GetVSyncsPerSecond( );
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LuaAPI.lua_pushnumber(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetGpuTimerFrequency_xlua_st_(RealStatePtr L)
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{
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try {
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{
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var gen_ret = UnityEngine.FrameTimingManager.GetGpuTimerFrequency( );
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LuaAPI.lua_pushuint64(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetCpuTimerFrequency_xlua_st_(RealStatePtr L)
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{
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try {
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{
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var gen_ret = UnityEngine.FrameTimingManager.GetCpuTimerFrequency( );
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LuaAPI.lua_pushuint64(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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}
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}
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