c1_unity/Assets/XLua/Gen/UnityEngine_Collision2DWrap.cs
2023-04-03 11:04:31 +08:00

310 lines
11 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineCollision2DWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Collision2D);
Utils.BeginObjectRegister(type, L, translator, 0, 2, 10, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetContact", _m_GetContact);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetContacts", _m_GetContacts);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "collider", _g_get_collider);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "otherCollider", _g_get_otherCollider);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "rigidbody", _g_get_rigidbody);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "otherRigidbody", _g_get_otherRigidbody);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "gameObject", _g_get_gameObject);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "relativeVelocity", _g_get_relativeVelocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "contacts", _g_get_contacts);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "contactCount", _g_get_contactCount);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.Collision2D();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collision2D constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetContact(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);
{
int _index = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetContact( _index );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetContacts(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.ContactPoint2D[]>(L, 2))
{
UnityEngine.ContactPoint2D[] _contacts = (UnityEngine.ContactPoint2D[])translator.GetObject(L, 2, typeof(UnityEngine.ContactPoint2D[]));
var gen_ret = gen_to_be_invoked.GetContacts( _contacts );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<System.Collections.Generic.List<UnityEngine.ContactPoint2D>>(L, 2))
{
System.Collections.Generic.List<UnityEngine.ContactPoint2D> _contacts = (System.Collections.Generic.List<UnityEngine.ContactPoint2D>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.ContactPoint2D>));
var gen_ret = gen_to_be_invoked.GetContacts( _contacts );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Collision2D.GetContacts!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_collider(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.collider);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_otherCollider(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.otherCollider);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_rigidbody(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.rigidbody);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_otherRigidbody(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.otherRigidbody);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_transform(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.transform);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_gameObject(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.gameObject);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_relativeVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector2(L, gen_to_be_invoked.relativeVelocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_contacts(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.contacts);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_contactCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Collision2D gen_to_be_invoked = (UnityEngine.Collision2D)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.contactCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
}
}