c1_unity/Assets/XLua/Gen/TMPro_TMP_FontUtilitiesWrap.cs
2023-04-03 11:04:31 +08:00

119 lines
3.7 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class TMProTMP_FontUtilitiesWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(TMPro.TMP_FontUtilities);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "SearchForCharacter", _m_SearchForCharacter_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "TMPro.TMP_FontUtilities does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SearchForCharacter_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<TMPro.TMP_FontAsset>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
TMPro.TMP_FontAsset _font = (TMPro.TMP_FontAsset)translator.GetObject(L, 1, typeof(TMPro.TMP_FontAsset));
uint _unicode = LuaAPI.xlua_touint(L, 2);
TMPro.TMP_Character _character;
var gen_ret = TMPro.TMP_FontUtilities.SearchForCharacter( _font, _unicode, out _character );
translator.Push(L, gen_ret);
translator.Push(L, _character);
return 2;
}
if(gen_param_count == 2&& translator.Assignable<System.Collections.Generic.List<TMPro.TMP_FontAsset>>(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
System.Collections.Generic.List<TMPro.TMP_FontAsset> _fonts = (System.Collections.Generic.List<TMPro.TMP_FontAsset>)translator.GetObject(L, 1, typeof(System.Collections.Generic.List<TMPro.TMP_FontAsset>));
uint _unicode = LuaAPI.xlua_touint(L, 2);
TMPro.TMP_Character _character;
var gen_ret = TMPro.TMP_FontUtilities.SearchForCharacter( _fonts, _unicode, out _character );
translator.Push(L, gen_ret);
translator.Push(L, _character);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to TMPro.TMP_FontUtilities.SearchForCharacter!");
}
}
}