c1_unity/Assets/XLua/Gen/Spine_Unity_MeshGeneratorWrap.cs
2023-04-03 11:04:31 +08:00

730 lines
29 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class SpineUnityMeshGeneratorWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(Spine.Unity.MeshGenerator);
Utils.BeginObjectRegister(type, L, translator, 0, 12, 3, 1);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SubmeshIndexCount", _m_SubmeshIndexCount);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Begin", _m_Begin);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddSubmesh", _m_AddSubmesh);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "BuildMesh", _m_BuildMesh);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "BuildMeshWithArrays", _m_BuildMeshWithArrays);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ScaleVertexData", _m_ScaleVertexData);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMeshBounds", _m_GetMeshBounds);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "FillVertexData", _m_FillVertexData);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "FillLateVertexData", _m_FillLateVertexData);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "FillTriangles", _m_FillTriangles);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "EnsureVertexCapacity", _m_EnsureVertexCapacity);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "TrimExcess", _m_TrimExcess);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "VertexCount", _g_get_VertexCount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Buffers", _g_get_Buffers);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "settings", _g_get_settings);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "settings", _s_set_settings);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 6, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GenerateSingleSubmeshInstruction", _m_GenerateSingleSubmeshInstruction_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "RequiresMultipleSubmeshesByDrawOrder", _m_RequiresMultipleSubmeshesByDrawOrder_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GenerateSkeletonRendererInstruction", _m_GenerateSkeletonRendererInstruction_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "TryReplaceMaterials", _m_TryReplaceMaterials_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "FillMeshLocal", _m_FillMeshLocal_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new Spine.Unity.MeshGenerator();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.MeshGenerator constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SubmeshIndexCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
{
int _submeshIndex = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.SubmeshIndexCount( _submeshIndex );
LuaAPI.xlua_pushinteger(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GenerateSingleSubmeshInstruction_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
Spine.Unity.SkeletonRendererInstruction _instructionOutput = (Spine.Unity.SkeletonRendererInstruction)translator.GetObject(L, 1, typeof(Spine.Unity.SkeletonRendererInstruction));
Spine.Skeleton _skeleton = (Spine.Skeleton)translator.GetObject(L, 2, typeof(Spine.Skeleton));
UnityEngine.Material _material = (UnityEngine.Material)translator.GetObject(L, 3, typeof(UnityEngine.Material));
Spine.Unity.MeshGenerator.GenerateSingleSubmeshInstruction( _instructionOutput, _skeleton, _material );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RequiresMultipleSubmeshesByDrawOrder_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
Spine.Skeleton _skeleton = (Spine.Skeleton)translator.GetObject(L, 1, typeof(Spine.Skeleton));
var gen_ret = Spine.Unity.MeshGenerator.RequiresMultipleSubmeshesByDrawOrder( _skeleton );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GenerateSkeletonRendererInstruction_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 6&& translator.Assignable<Spine.Unity.SkeletonRendererInstruction>(L, 1)&& translator.Assignable<Spine.Skeleton>(L, 2)&& translator.Assignable<System.Collections.Generic.Dictionary<Spine.Slot, UnityEngine.Material>>(L, 3)&& translator.Assignable<System.Collections.Generic.List<Spine.Slot>>(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
Spine.Unity.SkeletonRendererInstruction _instructionOutput = (Spine.Unity.SkeletonRendererInstruction)translator.GetObject(L, 1, typeof(Spine.Unity.SkeletonRendererInstruction));
Spine.Skeleton _skeleton = (Spine.Skeleton)translator.GetObject(L, 2, typeof(Spine.Skeleton));
System.Collections.Generic.Dictionary<Spine.Slot, UnityEngine.Material> _customSlotMaterials = (System.Collections.Generic.Dictionary<Spine.Slot, UnityEngine.Material>)translator.GetObject(L, 3, typeof(System.Collections.Generic.Dictionary<Spine.Slot, UnityEngine.Material>));
System.Collections.Generic.List<Spine.Slot> _separatorSlots = (System.Collections.Generic.List<Spine.Slot>)translator.GetObject(L, 4, typeof(System.Collections.Generic.List<Spine.Slot>));
bool _generateMeshOverride = LuaAPI.lua_toboolean(L, 5);
bool _immutableTriangles = LuaAPI.lua_toboolean(L, 6);
Spine.Unity.MeshGenerator.GenerateSkeletonRendererInstruction( _instructionOutput, _skeleton, _customSlotMaterials, _separatorSlots, _generateMeshOverride, _immutableTriangles );
return 0;
}
if(gen_param_count == 5&& translator.Assignable<Spine.Unity.SkeletonRendererInstruction>(L, 1)&& translator.Assignable<Spine.Skeleton>(L, 2)&& translator.Assignable<System.Collections.Generic.Dictionary<Spine.Slot, UnityEngine.Material>>(L, 3)&& translator.Assignable<System.Collections.Generic.List<Spine.Slot>>(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
{
Spine.Unity.SkeletonRendererInstruction _instructionOutput = (Spine.Unity.SkeletonRendererInstruction)translator.GetObject(L, 1, typeof(Spine.Unity.SkeletonRendererInstruction));
Spine.Skeleton _skeleton = (Spine.Skeleton)translator.GetObject(L, 2, typeof(Spine.Skeleton));
System.Collections.Generic.Dictionary<Spine.Slot, UnityEngine.Material> _customSlotMaterials = (System.Collections.Generic.Dictionary<Spine.Slot, UnityEngine.Material>)translator.GetObject(L, 3, typeof(System.Collections.Generic.Dictionary<Spine.Slot, UnityEngine.Material>));
System.Collections.Generic.List<Spine.Slot> _separatorSlots = (System.Collections.Generic.List<Spine.Slot>)translator.GetObject(L, 4, typeof(System.Collections.Generic.List<Spine.Slot>));
bool _generateMeshOverride = LuaAPI.lua_toboolean(L, 5);
Spine.Unity.MeshGenerator.GenerateSkeletonRendererInstruction( _instructionOutput, _skeleton, _customSlotMaterials, _separatorSlots, _generateMeshOverride );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.MeshGenerator.GenerateSkeletonRendererInstruction!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_TryReplaceMaterials_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
Spine.ExposedList<Spine.Unity.SubmeshInstruction> _workingSubmeshInstructions = (Spine.ExposedList<Spine.Unity.SubmeshInstruction>)translator.GetObject(L, 1, typeof(Spine.ExposedList<Spine.Unity.SubmeshInstruction>));
System.Collections.Generic.Dictionary<UnityEngine.Material, UnityEngine.Material> _customMaterialOverride = (System.Collections.Generic.Dictionary<UnityEngine.Material, UnityEngine.Material>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary<UnityEngine.Material, UnityEngine.Material>));
Spine.Unity.MeshGenerator.TryReplaceMaterials( _workingSubmeshInstructions, _customMaterialOverride );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Begin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Begin( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddSubmesh(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& translator.Assignable<Spine.Unity.SubmeshInstruction>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
{
Spine.Unity.SubmeshInstruction _instruction;translator.Get(L, 2, out _instruction);
bool _updateTriangles = LuaAPI.lua_toboolean(L, 3);
gen_to_be_invoked.AddSubmesh( _instruction, _updateTriangles );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<Spine.Unity.SubmeshInstruction>(L, 2))
{
Spine.Unity.SubmeshInstruction _instruction;translator.Get(L, 2, out _instruction);
gen_to_be_invoked.AddSubmesh( _instruction );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.MeshGenerator.AddSubmesh!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_BuildMesh(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
{
Spine.Unity.SkeletonRendererInstruction _instruction = (Spine.Unity.SkeletonRendererInstruction)translator.GetObject(L, 2, typeof(Spine.Unity.SkeletonRendererInstruction));
bool _updateTriangles = LuaAPI.lua_toboolean(L, 3);
gen_to_be_invoked.BuildMesh( _instruction, _updateTriangles );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_BuildMeshWithArrays(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
{
Spine.Unity.SkeletonRendererInstruction _instruction = (Spine.Unity.SkeletonRendererInstruction)translator.GetObject(L, 2, typeof(Spine.Unity.SkeletonRendererInstruction));
bool _updateTriangles = LuaAPI.lua_toboolean(L, 3);
gen_to_be_invoked.BuildMeshWithArrays( _instruction, _updateTriangles );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ScaleVertexData(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
{
float _scale = (float)LuaAPI.lua_tonumber(L, 2);
gen_to_be_invoked.ScaleVertexData( _scale );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetMeshBounds(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetMeshBounds( );
translator.PushUnityEngineBounds(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FillVertexData(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
gen_to_be_invoked.FillVertexData( _mesh );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FillLateVertexData(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
gen_to_be_invoked.FillLateVertexData( _mesh );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FillTriangles(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 2, typeof(UnityEngine.Mesh));
gen_to_be_invoked.FillTriangles( _mesh );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_EnsureVertexCapacity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 5))
{
int _minimumVertexCount = LuaAPI.xlua_tointeger(L, 2);
bool _inlcudeTintBlack = LuaAPI.lua_toboolean(L, 3);
bool _includeTangents = LuaAPI.lua_toboolean(L, 4);
bool _includeNormals = LuaAPI.lua_toboolean(L, 5);
gen_to_be_invoked.EnsureVertexCapacity( _minimumVertexCount, _inlcudeTintBlack, _includeTangents, _includeNormals );
return 0;
}
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
{
int _minimumVertexCount = LuaAPI.xlua_tointeger(L, 2);
bool _inlcudeTintBlack = LuaAPI.lua_toboolean(L, 3);
bool _includeTangents = LuaAPI.lua_toboolean(L, 4);
gen_to_be_invoked.EnsureVertexCapacity( _minimumVertexCount, _inlcudeTintBlack, _includeTangents );
return 0;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
{
int _minimumVertexCount = LuaAPI.xlua_tointeger(L, 2);
bool _inlcudeTintBlack = LuaAPI.lua_toboolean(L, 3);
gen_to_be_invoked.EnsureVertexCapacity( _minimumVertexCount, _inlcudeTintBlack );
return 0;
}
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _minimumVertexCount = LuaAPI.xlua_tointeger(L, 2);
gen_to_be_invoked.EnsureVertexCapacity( _minimumVertexCount );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.MeshGenerator.EnsureVertexCapacity!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_TrimExcess(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.TrimExcess( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FillMeshLocal_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Mesh>(L, 1)&& translator.Assignable<Spine.RegionAttachment>(L, 2))
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 1, typeof(UnityEngine.Mesh));
Spine.RegionAttachment _regionAttachment = (Spine.RegionAttachment)translator.GetObject(L, 2, typeof(Spine.RegionAttachment));
Spine.Unity.MeshGenerator.FillMeshLocal( _mesh, _regionAttachment );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Mesh>(L, 1)&& translator.Assignable<Spine.MeshAttachment>(L, 2)&& translator.Assignable<Spine.SkeletonData>(L, 3))
{
UnityEngine.Mesh _mesh = (UnityEngine.Mesh)translator.GetObject(L, 1, typeof(UnityEngine.Mesh));
Spine.MeshAttachment _meshAttachment = (Spine.MeshAttachment)translator.GetObject(L, 2, typeof(Spine.MeshAttachment));
Spine.SkeletonData _skeletonData = (Spine.SkeletonData)translator.GetObject(L, 3, typeof(Spine.SkeletonData));
Spine.Unity.MeshGenerator.FillMeshLocal( _mesh, _meshAttachment, _skeletonData );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to Spine.Unity.MeshGenerator.FillMeshLocal!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_VertexCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.VertexCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Buffers(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.Buffers);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_settings(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.settings);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_settings(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Unity.MeshGenerator gen_to_be_invoked = (Spine.Unity.MeshGenerator)translator.FastGetCSObj(L, 1);
Spine.Unity.MeshGenerator.Settings gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.settings = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}