175 lines
5.5 KiB
C#
175 lines
5.5 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class FBWindowsVirtualGamepadManagerWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(FBWindowsVirtualGamepadManager);
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Utils.BeginObjectRegister(type, L, translator, 0, 1, 2, 2);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVirtualGamepadLayout", _m_SetVirtualGamepadLayout);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "Logger", _g_get_Logger);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "NewVirtualGamepadLayout", _g_get_NewVirtualGamepadLayout);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "Logger", _s_set_Logger);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "NewVirtualGamepadLayout", _s_set_NewVirtualGamepadLayout);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new FBWindowsVirtualGamepadManager();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to FBWindowsVirtualGamepadManager constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetVirtualGamepadLayout(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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FBWindowsVirtualGamepadManager gen_to_be_invoked = (FBWindowsVirtualGamepadManager)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.SetVirtualGamepadLayout( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_Logger(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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FBWindowsVirtualGamepadManager gen_to_be_invoked = (FBWindowsVirtualGamepadManager)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.Logger);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_NewVirtualGamepadLayout(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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FBWindowsVirtualGamepadManager gen_to_be_invoked = (FBWindowsVirtualGamepadManager)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.NewVirtualGamepadLayout);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_Logger(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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FBWindowsVirtualGamepadManager gen_to_be_invoked = (FBWindowsVirtualGamepadManager)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.Logger = (FBWindowsLogsManager)translator.GetObject(L, 2, typeof(FBWindowsLogsManager));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_NewVirtualGamepadLayout(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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FBWindowsVirtualGamepadManager gen_to_be_invoked = (FBWindowsVirtualGamepadManager)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.NewVirtualGamepadLayout = (UnityEngine.UI.InputField)translator.GetObject(L, 2, typeof(UnityEngine.UI.InputField));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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