540 lines
16 KiB
C#
540 lines
16 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class BFTimeLineItemWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(BF.TimeLineItem);
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Utils.BeginObjectRegister(type, L, translator, 0, 13, 2, 1);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "FrameMove", _m_FrameMove);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "RegisterEvent", _m_RegisterEvent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", _m_Play);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Pause", _m_Pause);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Resume", _m_Resume);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Stop", _m_Stop);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reset", _m_Reset);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetAndPlay", _m_ResetAndPlay);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBindingObject", _m_GetBindingObject);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Binding", _m_Binding);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnBinding", _m_UnBinding);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearAllBinding", _m_ClearAllBinding);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Clear", _m_Clear);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "Duration", _g_get_Duration);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "onComplete", _g_get_onComplete);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "onComplete", _s_set_onComplete);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new BF.TimeLineItem();
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translator.Push(L, gen_ret);
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return 1;
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}
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if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.Playables.PlayableDirector>(L, 2))
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{
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UnityEngine.Playables.PlayableDirector _pd = (UnityEngine.Playables.PlayableDirector)translator.GetObject(L, 2, typeof(UnityEngine.Playables.PlayableDirector));
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var gen_ret = new BF.TimeLineItem(_pd);
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to BF.TimeLineItem constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_FrameMove(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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{
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double _delta = LuaAPI.lua_tonumber(L, 2);
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gen_to_be_invoked.FrameMove( _delta );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_RegisterEvent(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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{
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double _time = LuaAPI.lua_tonumber(L, 2);
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System.Action _e = translator.GetDelegate<System.Action>(L, 3);
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gen_to_be_invoked.RegisterEvent( _time, _e );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Play(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Play( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Pause(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Pause( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Resume(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Resume( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Stop(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Stop( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Reset(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 1)
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{
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gen_to_be_invoked.Reset( );
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return 0;
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}
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if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
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{
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double _timePoint = LuaAPI.lua_tonumber(L, 2);
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gen_to_be_invoked.Reset( _timePoint );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to BF.TimeLineItem.Reset!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ResetAndPlay(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 1)
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{
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gen_to_be_invoked.ResetAndPlay( );
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return 0;
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}
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if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
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{
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double _timePoint = LuaAPI.lua_tonumber(L, 2);
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gen_to_be_invoked.ResetAndPlay( _timePoint );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to BF.TimeLineItem.ResetAndPlay!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetBindingObject(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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{
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string _trackName = LuaAPI.lua_tostring(L, 2);
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var gen_ret = gen_to_be_invoked.GetBindingObject( _trackName );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Binding(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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{
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string _trackName = LuaAPI.lua_tostring(L, 2);
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UnityEngine.Object _obj = (UnityEngine.Object)translator.GetObject(L, 3, typeof(UnityEngine.Object));
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gen_to_be_invoked.Binding( _trackName, _obj );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnBinding(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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{
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string _trackName = LuaAPI.lua_tostring(L, 2);
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gen_to_be_invoked.UnBinding( _trackName );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ClearAllBinding(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.ClearAllBinding( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Clear(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Clear( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_Duration(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Duration);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_onComplete(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.onComplete);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_onComplete(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.TimeLineItem gen_to_be_invoked = (BF.TimeLineItem)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.onComplete = translator.GetDelegate<System.Action>(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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