496 lines
16 KiB
C#
496 lines
16 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class BFNodeHelperWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(BF.NodeHelper);
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Utils.BeginObjectRegister(type, L, translator, 0, 11, 4, 1);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetGameObjectByName", _m_GetGameObjectByName);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetListCount", _m_GetListCount);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashNameByIndex", _m_GetHashNameByIndex);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetObjectTypeByIndex", _m_GetObjectTypeByIndex);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetGameObjectByIndex", _m_GetGameObjectByIndex);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLocalPosition", _m_SetLocalPosition);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "CachePosition", _m_CachePosition);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPosition", _m_SetPosition);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "CacheLocalEulerAngles", _m_CacheLocalEulerAngles);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLocalEulerAngles", _m_SetLocalEulerAngles);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLocalScale", _m_SetLocalScale);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "PositionX", _g_get_PositionX);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "PositionY", _g_get_PositionY);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "PositionZ", _g_get_PositionZ);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "prefabList", _g_get_prefabList);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "prefabList", _s_set_prefabList);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new BF.NodeHelper();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to BF.NodeHelper constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetGameObjectByName(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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{
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string _name = LuaAPI.lua_tostring(L, 2);
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var gen_ret = gen_to_be_invoked.GetGameObjectByName( _name );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetListCount(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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{
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var gen_ret = gen_to_be_invoked.GetListCount( );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetHashNameByIndex(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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{
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int _index = LuaAPI.xlua_tointeger(L, 2);
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var gen_ret = gen_to_be_invoked.GetHashNameByIndex( _index );
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LuaAPI.xlua_pushuint(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetObjectTypeByIndex(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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{
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int _index = LuaAPI.xlua_tointeger(L, 2);
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var gen_ret = gen_to_be_invoked.GetObjectTypeByIndex( _index );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetGameObjectByIndex(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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{
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int _index = LuaAPI.xlua_tointeger(L, 2);
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var gen_ret = gen_to_be_invoked.GetGameObjectByIndex( _index );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetLocalPosition(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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{
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int _index = LuaAPI.xlua_tointeger(L, 2);
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float _x = (float)LuaAPI.lua_tonumber(L, 3);
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float _y = (float)LuaAPI.lua_tonumber(L, 4);
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float _z = (float)LuaAPI.lua_tonumber(L, 5);
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gen_to_be_invoked.SetLocalPosition( _index, _x, _y, _z );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CachePosition(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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{
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int _index = LuaAPI.xlua_tointeger(L, 2);
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gen_to_be_invoked.CachePosition( _index );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetPosition(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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{
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int _index = LuaAPI.xlua_tointeger(L, 2);
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float _x = (float)LuaAPI.lua_tonumber(L, 3);
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float _y = (float)LuaAPI.lua_tonumber(L, 4);
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float _z = (float)LuaAPI.lua_tonumber(L, 5);
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gen_to_be_invoked.SetPosition( _index, _x, _y, _z );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CacheLocalEulerAngles(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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{
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int _index = LuaAPI.xlua_tointeger(L, 2);
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gen_to_be_invoked.CacheLocalEulerAngles( _index );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetLocalEulerAngles(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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{
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int _index = LuaAPI.xlua_tointeger(L, 2);
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float _x = (float)LuaAPI.lua_tonumber(L, 3);
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float _y = (float)LuaAPI.lua_tonumber(L, 4);
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float _z = (float)LuaAPI.lua_tonumber(L, 5);
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gen_to_be_invoked.SetLocalEulerAngles( _index, _x, _y, _z );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetLocalScale(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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{
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int _index = LuaAPI.xlua_tointeger(L, 2);
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float _x = (float)LuaAPI.lua_tonumber(L, 3);
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float _y = (float)LuaAPI.lua_tonumber(L, 4);
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float _z = (float)LuaAPI.lua_tonumber(L, 5);
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gen_to_be_invoked.SetLocalScale( _index, _x, _y, _z );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_PositionX(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.PositionX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_PositionY(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.PositionY);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_PositionZ(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.PositionZ);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_prefabList(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.prefabList);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_prefabList(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BF.NodeHelper gen_to_be_invoked = (BF.NodeHelper)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.prefabList = (System.Collections.Generic.List<BF.GameObjectInfo>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<BF.GameObjectInfo>));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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