c1_unity/Assets/XLua/Gen/BF_GameLaunchUtilsWrap.cs
2023-04-03 11:04:31 +08:00

110 lines
2.9 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class BFGameLaunchUtilsWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(BF.GameLaunchUtils);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 3, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "GetFileMD5", _m_GetFileMD5_xlua_st_);
Utils.RegisterObject(L, translator, Utils.CLS_IDX, "ABCONFIG_FILE_NAME", BF.GameLaunchUtils.ABCONFIG_FILE_NAME);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "BF.GameLaunchUtils does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetFileMD5_xlua_st_(RealStatePtr L)
{
try {
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))
{
string _filePath = LuaAPI.lua_tostring(L, 1);
var gen_ret = BF.GameLaunchUtils.GetFileMD5( _filePath );
LuaAPI.lua_pushstring(L, gen_ret);
return 1;
}
if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))
{
byte[] _content = LuaAPI.lua_tobytes(L, 1);
var gen_ret = BF.GameLaunchUtils.GetFileMD5( _content );
LuaAPI.lua_pushstring(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to BF.GameLaunchUtils.GetFileMD5!");
}
}
}