69 lines
2.9 KiB
C#
69 lines
2.9 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated September 24, 2021. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2022, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#if UNITY_EDITOR
|
|
using System.ComponentModel;
|
|
#endif
|
|
using UnityEngine;
|
|
using UnityEngine.Playables;
|
|
using UnityEngine.Timeline;
|
|
|
|
namespace Spine.Unity.Playables {
|
|
|
|
[TrackColor(0.855f, 0.8623f, 0.87f)]
|
|
[TrackClipType(typeof(SpineSkeletonFlipClip))]
|
|
[TrackBindingType(typeof(SpinePlayableHandleBase))]
|
|
#if UNITY_EDITOR
|
|
[DisplayName("Spine/Skeleton Flip Track")]
|
|
#endif
|
|
public class SpineSkeletonFlipTrack : TrackAsset {
|
|
public override Playable CreateTrackMixer (PlayableGraph graph, GameObject go, int inputCount) {
|
|
return ScriptPlayable<SpineSkeletonFlipMixerBehaviour>.Create(graph, inputCount);
|
|
}
|
|
|
|
public override void GatherProperties (PlayableDirector director, IPropertyCollector driver) {
|
|
#if UNITY_EDITOR
|
|
SpinePlayableHandleBase trackBinding = director.GetGenericBinding(this) as SpinePlayableHandleBase;
|
|
if (trackBinding == null)
|
|
return;
|
|
|
|
var serializedObject = new UnityEditor.SerializedObject(trackBinding);
|
|
var iterator = serializedObject.GetIterator();
|
|
while (iterator.NextVisible(true)) {
|
|
if (iterator.hasVisibleChildren)
|
|
continue;
|
|
|
|
driver.AddFromName<SpinePlayableHandleBase>(trackBinding.gameObject, iterator.propertyPath);
|
|
}
|
|
#endif
|
|
base.GatherProperties(director, driver);
|
|
}
|
|
}
|
|
}
|