78 lines
2.8 KiB
C#
78 lines
2.8 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2022, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using Spine;
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using Spine.Unity;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace Spine.Unity.Playables {
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using Animation = Spine.Animation;
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[Serializable]
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public class SpineAnimationStateBehaviour : PlayableBehaviour {
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[NonSerialized] public TimelineClip timelineClip;
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public AnimationReferenceAsset animationReference;
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public bool loop;
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// Mix Properties
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public bool customDuration = false;
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public bool useBlendDuration = true;
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[SerializeField]
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#pragma warning disable 414
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private bool isInitialized = false; // required to read preferences values from editor side.
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#pragma warning restore 414
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public float mixDuration = 0.1f;
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public bool holdPrevious = false;
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public bool dontPauseWithDirector = false;
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[UnityEngine.Serialization.FormerlySerializedAs("dontPauseOnStop")]
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public bool dontEndWithClip = false;
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public float endMixOutDuration = 0.1f;
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[Range(0, 1f)]
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public float attachmentThreshold = 0.5f;
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[Range(0, 1f)]
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public float eventThreshold = 0.5f;
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[Range(0, 1f)]
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public float drawOrderThreshold = 0.5f;
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[Range(0, 1f)]
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public float alpha = 1.0f;
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}
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}
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