71 lines
2.6 KiB
C#
71 lines
2.6 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2022, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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//using UnityEngine.Playables;
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using Spine;
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using Spine.Unity;
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using Spine.Unity.Playables;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity.Playables {
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[AddComponentMenu("Spine/Playables/SkeletonGraphic Playable Handle (Playables)")]
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public class SkeletonGraphicPlayableHandle : SpinePlayableHandleBase {
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#region Inspector
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public SkeletonGraphic skeletonGraphic;
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#if UNITY_EDITOR
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void Reset () {
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InitializeReference();
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}
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void OnValidate () {
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InitializeReference();
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}
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#endif
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#endregion
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public override Skeleton Skeleton { get { return skeletonGraphic.Skeleton; } }
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public override SkeletonData SkeletonData { get { return skeletonGraphic.Skeleton.Data; } }
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void Awake () {
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InitializeReference();
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}
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void InitializeReference () {
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if (skeletonGraphic == null)
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skeletonGraphic = GetComponent<SkeletonGraphic>();
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}
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}
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}
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