2023-04-03 11:04:31 +08:00

46 lines
1.8 KiB
C#

/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As with any software that integrates with the Facebook platform, your use of
* this software is subject to the Facebook Developer Principles and Policies
* [http://developers.facebook.com/policy/]. This copyright notice shall be
* included in all copies or substantial portions of the software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace Facebook.Unity.Example
{
using System.Collections.Generic;
internal class AppEvents : MenuBase
{
protected override void GetGui()
{
if (this.Button("Log FB App Event"))
{
this.Status = "Logged FB.AppEvent";
FB.LogAppEvent(
AppEventName.UnlockedAchievement,
null,
new Dictionary<string, object>()
{
{ AppEventParameterName.Description, "Clicked 'Log AppEvent' button" }
});
LogView.AddLog(
"You may see results showing up at https://www.facebook.com/analytics/"
+ FB.AppId);
}
}
}
}