93 lines
2.5 KiB
C#
93 lines
2.5 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace BFEditor.Build
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{
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public enum BFPlatformOptions
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{
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AndroidDev = 1,
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IOSDev,
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AndroidRelease,
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AndroidGP,
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}
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public class BuildProjectWindow : EditorWindow
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{
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private static int versionCode = 17;
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private static string versionName = "1.5.7";
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BFPlatformOptions platform = BFPlatformOptions.AndroidDev;
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const string ANDROID_DEV_PACKAGE_NAME = "com.juzu.b6.dev.android";
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const string ANDROID_RELEASE_PACKAGE_NAME = "com.juzu.b6.release.android";
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const string ANDROID_GP_PACKAGE_NAME = "com.combo.heroes.puzzle.rpg";
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const string IOS_PACKAGE_NAME = "com.juzu.b6.dev.ios";
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public BuildProjectWindow()
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{
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titleContent = new GUIContent("打包");
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}
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private void OnEnable() { }
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void OnGUI()
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{
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GUILayout.BeginVertical("box");
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EditorGUILayout.LabelField("选择渠道");
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platform = (BFPlatformOptions)EditorGUILayout.EnumPopup("", platform);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("版本: " + versionName);
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EditorGUILayout.Space();
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string packageName;
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string mode;
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bool skipVersion = false;
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if (platform == BFPlatformOptions.AndroidDev)
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{
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packageName = ANDROID_DEV_PACKAGE_NAME;
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skipVersion = true;
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mode = "dev_debug";
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}
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else if(platform == BFPlatformOptions.AndroidRelease)
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{
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packageName = ANDROID_RELEASE_PACKAGE_NAME;
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mode = "release_release";
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}
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else if(platform == BFPlatformOptions.AndroidGP)
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{
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packageName = ANDROID_GP_PACKAGE_NAME;
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mode = "publish_release";
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}
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else
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{
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packageName = IOS_PACKAGE_NAME;
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mode = "dev_debug";
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}
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EditorGUILayout.LabelField("包名: " + packageName);
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EditorGUILayout.LabelField("mode: " + mode);
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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if (GUILayout.Button("一键打包"))
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{
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var buildInfo = new BuildInfo();
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buildInfo.version = versionName;
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buildInfo.version_code = versionCode;
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buildInfo.mode = mode;
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buildInfo.bundleName = packageName;
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buildInfo.skipVersion = skipVersion;
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BuildProjectTools.BuildBFPlayer(buildInfo);
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}
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GUILayout.EndVertical();
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}
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public static void ShowWindow()
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{
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var window = GetWindow<BuildProjectWindow>();
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window.Show();
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}
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}
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}
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