c1_unity/Assets/XLua/Gen/UnityEngine_PropertyNameWrap.cs
2023-04-03 11:04:31 +08:00

276 lines
8.2 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEnginePropertyNameWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.PropertyName);
Utils.BeginObjectRegister(type, L, translator, 1, 3, 0, 0);
Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "IsNullOrEmpty", _m_IsNullOrEmpty_xlua_st_);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
{
string _name = LuaAPI.lua_tostring(L, 2);
var gen_ret = new UnityEngine.PropertyName(_name);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.PropertyName>(L, 2))
{
UnityEngine.PropertyName _other;translator.Get(L, 2, out _other);
var gen_ret = new UnityEngine.PropertyName(_other);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _id = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = new UnityEngine.PropertyName(_id);
translator.Push(L, gen_ret);
return 1;
}
if (LuaAPI.lua_gettop(L) == 1)
{
translator.Push(L, default(UnityEngine.PropertyName));
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PropertyName constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __EqMeta(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if (translator.Assignable<UnityEngine.PropertyName>(L, 1) && translator.Assignable<UnityEngine.PropertyName>(L, 2))
{
UnityEngine.PropertyName leftside;translator.Get(L, 1, out leftside);
UnityEngine.PropertyName rightside;translator.Get(L, 2, out rightside);
LuaAPI.lua_pushboolean(L, leftside == rightside);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to right hand of == operator, need UnityEngine.PropertyName!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsNullOrEmpty_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.PropertyName _prop;translator.Get(L, 1, out _prop);
var gen_ret = UnityEngine.PropertyName.IsNullOrEmpty( _prop );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetHashCode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PropertyName gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
var gen_ret = gen_to_be_invoked.GetHashCode( );
LuaAPI.xlua_pushinteger(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Equals(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PropertyName gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<object>(L, 2))
{
object _other = translator.GetObject(L, 2, typeof(object));
var gen_ret = gen_to_be_invoked.Equals( _other );
LuaAPI.lua_pushboolean(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.PropertyName>(L, 2))
{
UnityEngine.PropertyName _other;translator.Get(L, 2, out _other);
var gen_ret = gen_to_be_invoked.Equals( _other );
LuaAPI.lua_pushboolean(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PropertyName.Equals!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ToString(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.PropertyName gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
var gen_ret = gen_to_be_invoked.ToString( );
LuaAPI.lua_pushstring(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}