760 lines
30 KiB
C#
760 lines
30 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineParticleSystemTextureSheetAnimationModuleWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.ParticleSystem.TextureSheetAnimationModule);
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Utils.BeginObjectRegister(type, L, translator, 0, 4, 17, 16);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddSprite", _m_AddSprite);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveSprite", _m_RemoveSprite);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSprite", _m_SetSprite);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSprite", _m_GetSprite);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "mode", _g_get_mode);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "timeMode", _g_get_timeMode);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "fps", _g_get_fps);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "numTilesX", _g_get_numTilesX);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "numTilesY", _g_get_numTilesY);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "animation", _g_get_animation);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "rowMode", _g_get_rowMode);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "frameOverTime", _g_get_frameOverTime);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "frameOverTimeMultiplier", _g_get_frameOverTimeMultiplier);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "startFrame", _g_get_startFrame);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "startFrameMultiplier", _g_get_startFrameMultiplier);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "cycleCount", _g_get_cycleCount);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "rowIndex", _g_get_rowIndex);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "uvChannelMask", _g_get_uvChannelMask);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "spriteCount", _g_get_spriteCount);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "speedRange", _g_get_speedRange);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "mode", _s_set_mode);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "timeMode", _s_set_timeMode);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "fps", _s_set_fps);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "numTilesX", _s_set_numTilesX);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "numTilesY", _s_set_numTilesY);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "animation", _s_set_animation);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "rowMode", _s_set_rowMode);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "frameOverTime", _s_set_frameOverTime);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "frameOverTimeMultiplier", _s_set_frameOverTimeMultiplier);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "startFrame", _s_set_startFrame);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "startFrameMultiplier", _s_set_startFrameMultiplier);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "cycleCount", _s_set_cycleCount);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "rowIndex", _s_set_rowIndex);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "uvChannelMask", _s_set_uvChannelMask);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "speedRange", _s_set_speedRange);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.Push(L, default(UnityEngine.ParticleSystem.TextureSheetAnimationModule));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.TextureSheetAnimationModule constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_AddSprite(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Sprite _sprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite));
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gen_to_be_invoked.AddSprite( _sprite );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_RemoveSprite(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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int _index = LuaAPI.xlua_tointeger(L, 2);
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gen_to_be_invoked.RemoveSprite( _index );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetSprite(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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int _index = LuaAPI.xlua_tointeger(L, 2);
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UnityEngine.Sprite _sprite = (UnityEngine.Sprite)translator.GetObject(L, 3, typeof(UnityEngine.Sprite));
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gen_to_be_invoked.SetSprite( _index, _sprite );
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translator.Update(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetSprite(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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int _index = LuaAPI.xlua_tointeger(L, 2);
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var gen_ret = gen_to_be_invoked.GetSprite( _index );
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translator.Push(L, gen_ret);
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translator.Update(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_enabled(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_mode(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.mode);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_timeMode(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.timeMode);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_fps(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.fps);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_numTilesX(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.numTilesX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_numTilesY(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.numTilesY);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_animation(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.animation);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_rowMode(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.rowMode);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_frameOverTime(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.frameOverTime);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_frameOverTimeMultiplier(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.frameOverTimeMultiplier);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_startFrame(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.startFrame);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_startFrameMultiplier(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.startFrameMultiplier);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_cycleCount(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.cycleCount);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_rowIndex(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.rowIndex);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_uvChannelMask(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.uvChannelMask);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_spriteCount(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.spriteCount);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_speedRange(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.PushUnityEngineVector2(L, gen_to_be_invoked.speedRange);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_enabled(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_mode(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystemAnimationMode gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.mode = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_timeMode(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystemAnimationTimeMode gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.timeMode = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_fps(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.fps = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_numTilesX(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.numTilesX = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_numTilesY(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.numTilesY = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_animation(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystemAnimationType gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.animation = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_rowMode(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystemAnimationRowMode gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.rowMode = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_frameOverTime(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.frameOverTime = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_frameOverTimeMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.frameOverTimeMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_startFrame(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.startFrame = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_startFrameMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.startFrameMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_cycleCount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.cycleCount = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_rowIndex(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.rowIndex = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_uvChannelMask(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Rendering.UVChannelFlags gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.uvChannelMask = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_speedRange(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.TextureSheetAnimationModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.speedRange = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|