1086 lines
45 KiB
C#
1086 lines
45 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineParticleSystemNoiseModuleWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.ParticleSystem.NoiseModule);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 30, 30);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "separateAxes", _g_get_separateAxes);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "strength", _g_get_strength);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthMultiplier", _g_get_strengthMultiplier);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthX", _g_get_strengthX);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthXMultiplier", _g_get_strengthXMultiplier);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthY", _g_get_strengthY);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthYMultiplier", _g_get_strengthYMultiplier);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthZ", _g_get_strengthZ);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthZMultiplier", _g_get_strengthZMultiplier);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "frequency", _g_get_frequency);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "damping", _g_get_damping);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "octaveCount", _g_get_octaveCount);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "octaveMultiplier", _g_get_octaveMultiplier);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "octaveScale", _g_get_octaveScale);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "quality", _g_get_quality);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "scrollSpeed", _g_get_scrollSpeed);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "scrollSpeedMultiplier", _g_get_scrollSpeedMultiplier);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapEnabled", _g_get_remapEnabled);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "remap", _g_get_remap);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapMultiplier", _g_get_remapMultiplier);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapX", _g_get_remapX);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapXMultiplier", _g_get_remapXMultiplier);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapY", _g_get_remapY);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapYMultiplier", _g_get_remapYMultiplier);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapZ", _g_get_remapZ);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapZMultiplier", _g_get_remapZMultiplier);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "positionAmount", _g_get_positionAmount);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotationAmount", _g_get_rotationAmount);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "sizeAmount", _g_get_sizeAmount);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "separateAxes", _s_set_separateAxes);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "strength", _s_set_strength);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthMultiplier", _s_set_strengthMultiplier);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthX", _s_set_strengthX);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthXMultiplier", _s_set_strengthXMultiplier);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthY", _s_set_strengthY);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthYMultiplier", _s_set_strengthYMultiplier);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthZ", _s_set_strengthZ);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthZMultiplier", _s_set_strengthZMultiplier);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "frequency", _s_set_frequency);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "damping", _s_set_damping);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "octaveCount", _s_set_octaveCount);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "octaveMultiplier", _s_set_octaveMultiplier);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "octaveScale", _s_set_octaveScale);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "quality", _s_set_quality);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "scrollSpeed", _s_set_scrollSpeed);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "scrollSpeedMultiplier", _s_set_scrollSpeedMultiplier);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapEnabled", _s_set_remapEnabled);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "remap", _s_set_remap);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapMultiplier", _s_set_remapMultiplier);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapX", _s_set_remapX);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapXMultiplier", _s_set_remapXMultiplier);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapY", _s_set_remapY);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapYMultiplier", _s_set_remapYMultiplier);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapZ", _s_set_remapZ);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapZMultiplier", _s_set_remapZMultiplier);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "positionAmount", _s_set_positionAmount);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotationAmount", _s_set_rotationAmount);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "sizeAmount", _s_set_sizeAmount);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.Push(L, default(UnityEngine.ParticleSystem.NoiseModule));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.NoiseModule constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_enabled(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_separateAxes(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.separateAxes);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_strength(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.strength);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_strengthMultiplier(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.strengthMultiplier);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_strengthX(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.strengthX);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_strengthXMultiplier(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.strengthXMultiplier);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_strengthY(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.strengthY);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_strengthYMultiplier(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.strengthYMultiplier);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_strengthZ(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.strengthZ);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_strengthZMultiplier(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.strengthZMultiplier);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_frequency(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.frequency);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_damping(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.damping);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_octaveCount(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.octaveCount);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_octaveMultiplier(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.octaveMultiplier);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_octaveScale(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.octaveScale);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_quality(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.quality);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_scrollSpeed(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.Push(L, gen_to_be_invoked.scrollSpeed);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_scrollSpeedMultiplier(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.scrollSpeedMultiplier);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_remapEnabled(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.remapEnabled);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_remap(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.remap);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_remapMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.remapMultiplier);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_remapX(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.remapX);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_remapXMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.remapXMultiplier);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_remapY(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.remapY);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_remapYMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.remapYMultiplier);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_remapZ(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.remapZ);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_remapZMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.remapZMultiplier);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_positionAmount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.positionAmount);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_rotationAmount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.rotationAmount);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_sizeAmount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.Push(L, gen_to_be_invoked.sizeAmount);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_enabled(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_separateAxes(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.separateAxes = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_strength(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.strength = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_strengthMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.strengthMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_strengthX(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.strengthX = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_strengthXMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.strengthXMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_strengthY(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.strengthY = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_strengthYMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.strengthYMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_strengthZ(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.strengthZ = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_strengthZMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.strengthZMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_frequency(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.frequency = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_damping(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.damping = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_octaveCount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.octaveCount = LuaAPI.xlua_tointeger(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_octaveMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.octaveMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_octaveScale(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.octaveScale = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_quality(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystemNoiseQuality gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.quality = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_scrollSpeed(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.scrollSpeed = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_scrollSpeedMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.scrollSpeedMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_remapEnabled(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.remapEnabled = LuaAPI.lua_toboolean(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_remap(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.remap = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_remapMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.remapMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_remapX(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.remapX = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_remapXMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.remapXMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_remapY(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.remapY = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_remapYMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.remapYMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_remapZ(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.remapZ = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_remapZMultiplier(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.remapZMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_positionAmount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.positionAmount = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_rotationAmount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.rotationAmount = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_sizeAmount(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.sizeAmount = gen_value;
|
|
|
|
translator.Update(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|