106 lines
2.8 KiB
C#
106 lines
2.8 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class TMProTMP_CharacterWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(TMPro.TMP_Character);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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var gen_ret = new TMPro.TMP_Character();
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translator.Push(L, gen_ret);
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return 1;
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}
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if(LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable<UnityEngine.TextCore.Glyph>(L, 3))
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{
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uint _unicode = LuaAPI.xlua_touint(L, 2);
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UnityEngine.TextCore.Glyph _glyph = (UnityEngine.TextCore.Glyph)translator.GetObject(L, 3, typeof(UnityEngine.TextCore.Glyph));
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var gen_ret = new TMPro.TMP_Character(_unicode, _glyph);
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translator.Push(L, gen_ret);
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return 1;
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}
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if(LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable<TMPro.TMP_FontAsset>(L, 3) && translator.Assignable<UnityEngine.TextCore.Glyph>(L, 4))
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{
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uint _unicode = LuaAPI.xlua_touint(L, 2);
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TMPro.TMP_FontAsset _fontAsset = (TMPro.TMP_FontAsset)translator.GetObject(L, 3, typeof(TMPro.TMP_FontAsset));
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UnityEngine.TextCore.Glyph _glyph = (UnityEngine.TextCore.Glyph)translator.GetObject(L, 4, typeof(UnityEngine.TextCore.Glyph));
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var gen_ret = new TMPro.TMP_Character(_unicode, _fontAsset, _glyph);
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to TMPro.TMP_Character constructor!");
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}
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}
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}
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