c1_unity/Assets/XLua/Gen/Spine_SkeletonWrap.cs
2023-04-03 11:04:31 +08:00

976 lines
35 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class SpineSkeletonWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(Spine.Skeleton);
Utils.BeginObjectRegister(type, L, translator, 0, 14, 18, 9);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateCache", _m_UpdateCache);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateWorldTransform", _m_UpdateWorldTransform);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetToSetupPose", _m_SetToSetupPose);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetBonesToSetupPose", _m_SetBonesToSetupPose);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSlotsToSetupPose", _m_SetSlotsToSetupPose);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "FindBone", _m_FindBone);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "FindSlot", _m_FindSlot);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSkin", _m_SetSkin);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAttachment", _m_GetAttachment);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAttachment", _m_SetAttachment);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "FindIkConstraint", _m_FindIkConstraint);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "FindTransformConstraint", _m_FindTransformConstraint);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "FindPathConstraint", _m_FindPathConstraint);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBounds", _m_GetBounds);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Data", _g_get_Data);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Bones", _g_get_Bones);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "UpdateCacheList", _g_get_UpdateCacheList);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Slots", _g_get_Slots);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "DrawOrder", _g_get_DrawOrder);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "IkConstraints", _g_get_IkConstraints);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "PathConstraints", _g_get_PathConstraints);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "TransformConstraints", _g_get_TransformConstraints);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Skin", _g_get_Skin);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "R", _g_get_R);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "G", _g_get_G);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "B", _g_get_B);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "A", _g_get_A);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "X", _g_get_X);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Y", _g_get_Y);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "ScaleX", _g_get_ScaleX);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "ScaleY", _g_get_ScaleY);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "RootBone", _g_get_RootBone);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Skin", _s_set_Skin);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "R", _s_set_R);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "G", _s_set_G);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "B", _s_set_B);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "A", _s_set_A);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "X", _s_set_X);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Y", _s_set_Y);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "ScaleX", _s_set_ScaleX);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "ScaleY", _s_set_ScaleY);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<Spine.SkeletonData>(L, 2))
{
Spine.SkeletonData _data = (Spine.SkeletonData)translator.GetObject(L, 2, typeof(Spine.SkeletonData));
var gen_ret = new Spine.Skeleton(_data);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<Spine.Skeleton>(L, 2))
{
Spine.Skeleton _skeleton = (Spine.Skeleton)translator.GetObject(L, 2, typeof(Spine.Skeleton));
var gen_ret = new Spine.Skeleton(_skeleton);
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to Spine.Skeleton constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_UpdateCache(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.UpdateCache( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_UpdateWorldTransform(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1)
{
gen_to_be_invoked.UpdateWorldTransform( );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<Spine.Bone>(L, 2))
{
Spine.Bone _parent = (Spine.Bone)translator.GetObject(L, 2, typeof(Spine.Bone));
gen_to_be_invoked.UpdateWorldTransform( _parent );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to Spine.Skeleton.UpdateWorldTransform!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetToSetupPose(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.SetToSetupPose( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetBonesToSetupPose(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.SetBonesToSetupPose( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetSlotsToSetupPose(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.SetSlotsToSetupPose( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FindBone(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
{
string _boneName = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.FindBone( _boneName );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FindSlot(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
{
string _slotName = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.FindSlot( _slotName );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetSkin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
{
string _skinName = LuaAPI.lua_tostring(L, 2);
gen_to_be_invoked.SetSkin( _skinName );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<Spine.Skin>(L, 2))
{
Spine.Skin _newSkin = (Spine.Skin)translator.GetObject(L, 2, typeof(Spine.Skin));
gen_to_be_invoked.SetSkin( _newSkin );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to Spine.Skeleton.SetSkin!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetAttachment(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
{
int _slotIndex = LuaAPI.xlua_tointeger(L, 2);
string _attachmentName = LuaAPI.lua_tostring(L, 3);
var gen_ret = gen_to_be_invoked.GetAttachment( _slotIndex, _attachmentName );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
{
string _slotName = LuaAPI.lua_tostring(L, 2);
string _attachmentName = LuaAPI.lua_tostring(L, 3);
var gen_ret = gen_to_be_invoked.GetAttachment( _slotName, _attachmentName );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to Spine.Skeleton.GetAttachment!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetAttachment(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
{
string _slotName = LuaAPI.lua_tostring(L, 2);
string _attachmentName = LuaAPI.lua_tostring(L, 3);
gen_to_be_invoked.SetAttachment( _slotName, _attachmentName );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FindIkConstraint(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
{
string _constraintName = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.FindIkConstraint( _constraintName );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FindTransformConstraint(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
{
string _constraintName = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.FindTransformConstraint( _constraintName );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_FindPathConstraint(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
{
string _constraintName = LuaAPI.lua_tostring(L, 2);
var gen_ret = gen_to_be_invoked.FindPathConstraint( _constraintName );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetBounds(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
{
float _x;
float _y;
float _width;
float _height;
float[] _vertexBuffer = (float[])translator.GetObject(L, 2, typeof(float[]));
gen_to_be_invoked.GetBounds( out _x, out _y, out _width, out _height, ref _vertexBuffer );
LuaAPI.lua_pushnumber(L, _x);
LuaAPI.lua_pushnumber(L, _y);
LuaAPI.lua_pushnumber(L, _width);
LuaAPI.lua_pushnumber(L, _height);
translator.Push(L, _vertexBuffer);
return 5;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Data(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.Data);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Bones(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.Bones);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_UpdateCacheList(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.UpdateCacheList);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Slots(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.Slots);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_DrawOrder(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.DrawOrder);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_IkConstraints(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.IkConstraints);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_PathConstraints(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.PathConstraints);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_TransformConstraints(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.TransformConstraints);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Skin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.Skin);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_R(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.R);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_G(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.G);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_B(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.B);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_A(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.A);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_X(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.X);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Y(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Y);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_ScaleX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.ScaleX);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_ScaleY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.ScaleY);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_RootBone(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.RootBone);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Skin(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Skin = (Spine.Skin)translator.GetObject(L, 2, typeof(Spine.Skin));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_R(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.R = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_G(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.G = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_B(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.B = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_A(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.A = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_X(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.X = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Y(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Y = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_ScaleX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.ScaleX = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_ScaleY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
Spine.Skeleton gen_to_be_invoked = (Spine.Skeleton)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.ScaleY = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}