c1_unity/Assets/ThirdParty/spine.timeline-4.1/Editor/SpineAnimationStateTrackInspector.cs
2023-04-03 11:04:31 +08:00

68 lines
2.8 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2022, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using Spine.Unity.Playables;
using UnityEditor;
using UnityEditor.Timeline;
using UnityEngine;
using UnityEngine.Timeline;
namespace Spine.Unity.Editor {
#if UNITY_2019_1_OR_NEWER
[CustomTimelineEditor(typeof(SpineAnimationStateTrack))]
[CanEditMultipleObjects]
public class SpineAnimationStateTrackInspector : TrackEditor {
public override TrackDrawOptions GetTrackOptions (TrackAsset track, UnityEngine.Object binding) {
var options = base.GetTrackOptions(track, binding);
options.icon = SpineEditorUtilities.Icons.skeletonDataAssetIcon;
options.trackColor = new Color(255 / 255.0f, 64 / 255.0f, 1 / 255.0f);
return options;
}
}
#else
[CustomEditor(typeof(SpineAnimationStateTrack))]
[CanEditMultipleObjects]
public class SpineAnimationStateTrackInspector : UnityEditor.Editor {
protected SerializedProperty trackIndexProperty = null;
public void OnEnable () {
trackIndexProperty = serializedObject.FindProperty("trackIndex");
}
public override void OnInspectorGUI () {
serializedObject.Update();
EditorGUILayout.PropertyField(trackIndexProperty);
serializedObject.ApplyModifiedProperties();
}
}
#endif
}