116 lines
4.4 KiB
C#
116 lines
4.4 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2022, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using Spine.Unity.Playables;
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using UnityEditor;
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using UnityEngine.Timeline;
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namespace Spine.Unity.Editor {
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[CustomEditor(typeof(SpineAnimationStateClip))]
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[CanEditMultipleObjects]
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public class SpineAnimationStateClipInspector : UnityEditor.Editor {
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protected SerializedProperty templateProp = null;
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protected class ClipInfo {
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public TimelineClip timelineClip;
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public float previousBlendInDuration = -1.0f;
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public float unblendedMixDuration = 0.2f;
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}
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protected ClipInfo[] clipInfo = null;
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public void OnEnable () {
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templateProp = serializedObject.FindProperty("template");
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System.Array.Resize(ref clipInfo, targets.Length);
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for (int i = 0; i < targets.Length; ++i) {
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var clip = (SpineAnimationStateClip)targets[i];
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clipInfo[i] = new ClipInfo();
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clipInfo[i].timelineClip = FindTimelineClip(clip);
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}
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}
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public override void OnInspectorGUI () {
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serializedObject.Update();
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EditorGUILayout.PropertyField(templateProp);
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for (int i = 0; i < targets.Length; ++i) {
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var targetClip = (SpineAnimationStateClip)targets[i];
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if (targetClip.template.useBlendDuration)
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AdjustMixDuration(targetClip, clipInfo[i]);
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}
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serializedObject.ApplyModifiedProperties();
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}
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protected void AdjustMixDuration (SpineAnimationStateClip targetClip, ClipInfo timelineClipInfo) {
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if (timelineClipInfo == null)
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return;
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var timelineClip = timelineClipInfo.timelineClip;
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if (timelineClip == null)
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return;
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float blendInDur = System.Math.Max((float)timelineClip.blendInDuration, (float)timelineClip.easeInDuration);
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bool isBlendingNow = blendInDur > 0;
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bool wasBlendingBefore = timelineClipInfo.previousBlendInDuration > 0;
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if (isBlendingNow) {
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if (!wasBlendingBefore) {
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timelineClipInfo.unblendedMixDuration = targetClip.template.mixDuration;
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}
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targetClip.template.mixDuration = blendInDur;
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EditorUtility.SetDirty(targetClip);
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} else if (wasBlendingBefore) {
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targetClip.template.mixDuration = timelineClipInfo.unblendedMixDuration;
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EditorUtility.SetDirty(targetClip);
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}
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timelineClipInfo.previousBlendInDuration = blendInDur;
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}
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protected TimelineClip FindTimelineClip (SpineAnimationStateClip targetClip) {
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string[] guids = AssetDatabase.FindAssets("t:TimelineAsset");
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foreach (string guid in guids) {
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TimelineAsset timeline = (TimelineAsset)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), typeof(TimelineAsset));
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foreach (var track in timeline.GetOutputTracks()) {
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foreach (var clip in track.GetClips()) {
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if (clip.asset.GetType() == typeof(SpineAnimationStateClip) && object.ReferenceEquals(clip.asset, targetClip)) {
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return clip;
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}
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}
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}
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}
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return null;
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}
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}
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}
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