c1_unity/Assets/ThirdParty/spine.timeline-4.1/Editor/SpineAnimationStateClipInspector.cs
2023-04-03 11:04:31 +08:00

116 lines
4.4 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2022, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using Spine.Unity.Playables;
using UnityEditor;
using UnityEngine.Timeline;
namespace Spine.Unity.Editor {
[CustomEditor(typeof(SpineAnimationStateClip))]
[CanEditMultipleObjects]
public class SpineAnimationStateClipInspector : UnityEditor.Editor {
protected SerializedProperty templateProp = null;
protected class ClipInfo {
public TimelineClip timelineClip;
public float previousBlendInDuration = -1.0f;
public float unblendedMixDuration = 0.2f;
}
protected ClipInfo[] clipInfo = null;
public void OnEnable () {
templateProp = serializedObject.FindProperty("template");
System.Array.Resize(ref clipInfo, targets.Length);
for (int i = 0; i < targets.Length; ++i) {
var clip = (SpineAnimationStateClip)targets[i];
clipInfo[i] = new ClipInfo();
clipInfo[i].timelineClip = FindTimelineClip(clip);
}
}
public override void OnInspectorGUI () {
serializedObject.Update();
EditorGUILayout.PropertyField(templateProp);
for (int i = 0; i < targets.Length; ++i) {
var targetClip = (SpineAnimationStateClip)targets[i];
if (targetClip.template.useBlendDuration)
AdjustMixDuration(targetClip, clipInfo[i]);
}
serializedObject.ApplyModifiedProperties();
}
protected void AdjustMixDuration (SpineAnimationStateClip targetClip, ClipInfo timelineClipInfo) {
if (timelineClipInfo == null)
return;
var timelineClip = timelineClipInfo.timelineClip;
if (timelineClip == null)
return;
float blendInDur = System.Math.Max((float)timelineClip.blendInDuration, (float)timelineClip.easeInDuration);
bool isBlendingNow = blendInDur > 0;
bool wasBlendingBefore = timelineClipInfo.previousBlendInDuration > 0;
if (isBlendingNow) {
if (!wasBlendingBefore) {
timelineClipInfo.unblendedMixDuration = targetClip.template.mixDuration;
}
targetClip.template.mixDuration = blendInDur;
EditorUtility.SetDirty(targetClip);
} else if (wasBlendingBefore) {
targetClip.template.mixDuration = timelineClipInfo.unblendedMixDuration;
EditorUtility.SetDirty(targetClip);
}
timelineClipInfo.previousBlendInDuration = blendInDur;
}
protected TimelineClip FindTimelineClip (SpineAnimationStateClip targetClip) {
string[] guids = AssetDatabase.FindAssets("t:TimelineAsset");
foreach (string guid in guids) {
TimelineAsset timeline = (TimelineAsset)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), typeof(TimelineAsset));
foreach (var track in timeline.GetOutputTracks()) {
foreach (var clip in track.GetClips()) {
if (clip.asset.GetType() == typeof(SpineAnimationStateClip) && object.ReferenceEquals(clip.asset, targetClip)) {
return clip;
}
}
}
}
return null;
}
}
}