36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System;
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namespace BF
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{
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public abstract class LoaderBase
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{
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protected ResourceManager resMgr;
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public LoaderBase()
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{
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resMgr = BFMain.Instance.ResMgr;
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}
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public virtual void LoadAssetAsync(AssetObject assetObject) { }
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public abstract AssetObject LoadAssetAsync(string assetPath, Type type, Action<string, UnityEngine.Object> complete);
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public abstract void LoadAssetSync(AssetObject assetObject);
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public abstract AssetObject LoadAssetSync(string assetPath, Type type);
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public virtual void Tick() { }
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public abstract void Unload(AssetObject asset, bool immediately);
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public abstract void UnloadAllDelayAssets();
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public abstract string GetSceneLoadPath(string assetBundlePath);
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public abstract void LoadSceneAsync(string assetBundlePath, Action<AssetBundleObject> complete);
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public abstract void UnloadScene(string assetBundlePath);
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public abstract void Clear();
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public abstract bool ContainsAsset(string assetPath);
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}
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} |