c1_unity/Assets/XLua/Gen/UnityEngine_UI_ToggleGroupWrap.cs
2025-11-03 15:00:43 +08:00

358 lines
12 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineUIToggleGroupWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.UI.ToggleGroup);
Utils.BeginObjectRegister(type, L, translator, 0, 8, 1, 1);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "NotifyToggleOn", _m_NotifyToggleOn);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnregisterToggle", _m_UnregisterToggle);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "RegisterToggle", _m_RegisterToggle);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "EnsureValidState", _m_EnsureValidState);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AnyTogglesOn", _m_AnyTogglesOn);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ActiveToggles", _m_ActiveToggles);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetFirstActiveToggle", _m_GetFirstActiveToggle);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAllTogglesOff", _m_SetAllTogglesOff);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "allowSwitchOff", _g_get_allowSwitchOff);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "allowSwitchOff", _s_set_allowSwitchOff);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.UI.ToggleGroup does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_NotifyToggleOn(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& translator.Assignable<UnityEngine.UI.Toggle>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
{
UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle));
bool _sendCallback = LuaAPI.lua_toboolean(L, 3);
gen_to_be_invoked.NotifyToggleOn( _toggle, _sendCallback );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.UI.Toggle>(L, 2))
{
UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle));
gen_to_be_invoked.NotifyToggleOn( _toggle );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.ToggleGroup.NotifyToggleOn!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_UnregisterToggle(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);
{
UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle));
gen_to_be_invoked.UnregisterToggle( _toggle );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RegisterToggle(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);
{
UnityEngine.UI.Toggle _toggle = (UnityEngine.UI.Toggle)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle));
gen_to_be_invoked.RegisterToggle( _toggle );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_EnsureValidState(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.EnsureValidState( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AnyTogglesOn(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.AnyTogglesOn( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ActiveToggles(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.ActiveToggles( );
translator.PushAny(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetFirstActiveToggle(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.GetFirstActiveToggle( );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetAllTogglesOff(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
{
bool _sendCallback = LuaAPI.lua_toboolean(L, 2);
gen_to_be_invoked.SetAllTogglesOff( _sendCallback );
return 0;
}
if(gen_param_count == 1)
{
gen_to_be_invoked.SetAllTogglesOff( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.ToggleGroup.SetAllTogglesOff!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_allowSwitchOff(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.allowSwitchOff);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_allowSwitchOff(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.ToggleGroup gen_to_be_invoked = (UnityEngine.UI.ToggleGroup)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.allowSwitchOff = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}