c1_unity/Assets/XLua/Gen/UnityEngine_UI_LayoutGroupWrap.cs
2025-11-03 15:00:43 +08:00

348 lines
12 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineUILayoutGroupWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.UI.LayoutGroup);
Utils.BeginObjectRegister(type, L, translator, 0, 4, 9, 2);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputHorizontal", _m_CalculateLayoutInputHorizontal);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "CalculateLayoutInputVertical", _m_CalculateLayoutInputVertical);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayoutHorizontal", _m_SetLayoutHorizontal);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLayoutVertical", _m_SetLayoutVertical);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "padding", _g_get_padding);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "childAlignment", _g_get_childAlignment);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "minWidth", _g_get_minWidth);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "preferredWidth", _g_get_preferredWidth);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "flexibleWidth", _g_get_flexibleWidth);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "minHeight", _g_get_minHeight);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "preferredHeight", _g_get_preferredHeight);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "flexibleHeight", _g_get_flexibleHeight);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "layoutPriority", _g_get_layoutPriority);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "padding", _s_set_padding);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "childAlignment", _s_set_childAlignment);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.UI.LayoutGroup does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CalculateLayoutInputHorizontal(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.CalculateLayoutInputHorizontal( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CalculateLayoutInputVertical(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.CalculateLayoutInputVertical( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetLayoutHorizontal(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.SetLayoutHorizontal( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetLayoutVertical(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.SetLayoutVertical( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_padding(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.padding);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_childAlignment(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineTextAnchor(L, gen_to_be_invoked.childAlignment);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_minWidth(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.minWidth);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_preferredWidth(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.preferredWidth);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_flexibleWidth(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.flexibleWidth);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_minHeight(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.minHeight);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_preferredHeight(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.preferredHeight);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_flexibleHeight(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.flexibleHeight);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_layoutPriority(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.layoutPriority);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_padding(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.padding = (UnityEngine.RectOffset)translator.GetObject(L, 2, typeof(UnityEngine.RectOffset));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_childAlignment(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.LayoutGroup gen_to_be_invoked = (UnityEngine.UI.LayoutGroup)translator.FastGetCSObj(L, 1);
UnityEngine.TextAnchor gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.childAlignment = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}