c1_unity/Assets/XLua/Gen/UnityEngine_RigidbodyWrap.cs
2025-11-03 15:00:43 +08:00

1621 lines
66 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineRigidbodyWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Rigidbody);
Utils.BeginObjectRegister(type, L, translator, 0, 19, 23, 22);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetDensity", _m_SetDensity);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "MovePosition", _m_MovePosition);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "MoveRotation", _m_MoveRotation);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Sleep", _m_Sleep);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsSleeping", _m_IsSleeping);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "WakeUp", _m_WakeUp);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetCenterOfMass", _m_ResetCenterOfMass);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetInertiaTensor", _m_ResetInertiaTensor);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRelativePointVelocity", _m_GetRelativePointVelocity);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPointVelocity", _m_GetPointVelocity);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddForce", _m_AddForce);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddRelativeForce", _m_AddRelativeForce);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddTorque", _m_AddTorque);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddRelativeTorque", _m_AddRelativeTorque);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddForceAtPosition", _m_AddForceAtPosition);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddExplosionForce", _m_AddExplosionForce);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPointOnBounds", _m_ClosestPointOnBounds);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SweepTest", _m_SweepTest);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SweepTestAll", _m_SweepTestAll);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocity", _g_get_velocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "angularVelocity", _g_get_angularVelocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "drag", _g_get_drag);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "angularDrag", _g_get_angularDrag);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "mass", _g_get_mass);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "useGravity", _g_get_useGravity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxDepenetrationVelocity", _g_get_maxDepenetrationVelocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "isKinematic", _g_get_isKinematic);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "freezeRotation", _g_get_freezeRotation);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "constraints", _g_get_constraints);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "collisionDetectionMode", _g_get_collisionDetectionMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "centerOfMass", _g_get_centerOfMass);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "worldCenterOfMass", _g_get_worldCenterOfMass);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "inertiaTensorRotation", _g_get_inertiaTensorRotation);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "inertiaTensor", _g_get_inertiaTensor);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "detectCollisions", _g_get_detectCollisions);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "position", _g_get_position);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotation", _g_get_rotation);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "interpolation", _g_get_interpolation);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "solverIterations", _g_get_solverIterations);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sleepThreshold", _g_get_sleepThreshold);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "maxAngularVelocity", _g_get_maxAngularVelocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "solverVelocityIterations", _g_get_solverVelocityIterations);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "velocity", _s_set_velocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "angularVelocity", _s_set_angularVelocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "drag", _s_set_drag);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "angularDrag", _s_set_angularDrag);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "mass", _s_set_mass);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "useGravity", _s_set_useGravity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxDepenetrationVelocity", _s_set_maxDepenetrationVelocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "isKinematic", _s_set_isKinematic);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "freezeRotation", _s_set_freezeRotation);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "constraints", _s_set_constraints);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "collisionDetectionMode", _s_set_collisionDetectionMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "centerOfMass", _s_set_centerOfMass);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "inertiaTensorRotation", _s_set_inertiaTensorRotation);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "inertiaTensor", _s_set_inertiaTensor);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "detectCollisions", _s_set_detectCollisions);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "position", _s_set_position);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotation", _s_set_rotation);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "interpolation", _s_set_interpolation);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "solverIterations", _s_set_solverIterations);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sleepThreshold", _s_set_sleepThreshold);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "maxAngularVelocity", _s_set_maxAngularVelocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "solverVelocityIterations", _s_set_solverVelocityIterations);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.Rigidbody();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetDensity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
{
float _density = (float)LuaAPI.lua_tonumber(L, 2);
gen_to_be_invoked.SetDensity( _density );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_MovePosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
gen_to_be_invoked.MovePosition( _position );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_MoveRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Quaternion _rot;translator.Get(L, 2, out _rot);
gen_to_be_invoked.MoveRotation( _rot );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Sleep(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Sleep( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsSleeping(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
{
var gen_ret = gen_to_be_invoked.IsSleeping( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_WakeUp(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.WakeUp( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ResetCenterOfMass(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.ResetCenterOfMass( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ResetInertiaTensor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.ResetInertiaTensor( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetRelativePointVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _relativePoint;translator.Get(L, 2, out _relativePoint);
var gen_ret = gen_to_be_invoked.GetRelativePointVelocity( _relativePoint );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPointVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _worldPoint;translator.Get(L, 2, out _worldPoint);
var gen_ret = gen_to_be_invoked.GetPointVelocity( _worldPoint );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddForce(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
gen_to_be_invoked.AddForce( _x, _y, _z );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _force;translator.Get(L, 2, out _force);
gen_to_be_invoked.AddForce( _force );
return 0;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.ForceMode>(L, 5))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
UnityEngine.ForceMode _mode;translator.Get(L, 5, out _mode);
gen_to_be_invoked.AddForce( _x, _y, _z, _mode );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.ForceMode>(L, 3))
{
UnityEngine.Vector3 _force;translator.Get(L, 2, out _force);
UnityEngine.ForceMode _mode;translator.Get(L, 3, out _mode);
gen_to_be_invoked.AddForce( _force, _mode );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.AddForce!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddRelativeForce(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
gen_to_be_invoked.AddRelativeForce( _x, _y, _z );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _force;translator.Get(L, 2, out _force);
gen_to_be_invoked.AddRelativeForce( _force );
return 0;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.ForceMode>(L, 5))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
UnityEngine.ForceMode _mode;translator.Get(L, 5, out _mode);
gen_to_be_invoked.AddRelativeForce( _x, _y, _z, _mode );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.ForceMode>(L, 3))
{
UnityEngine.Vector3 _force;translator.Get(L, 2, out _force);
UnityEngine.ForceMode _mode;translator.Get(L, 3, out _mode);
gen_to_be_invoked.AddRelativeForce( _force, _mode );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.AddRelativeForce!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddTorque(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
gen_to_be_invoked.AddTorque( _x, _y, _z );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _torque;translator.Get(L, 2, out _torque);
gen_to_be_invoked.AddTorque( _torque );
return 0;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.ForceMode>(L, 5))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
UnityEngine.ForceMode _mode;translator.Get(L, 5, out _mode);
gen_to_be_invoked.AddTorque( _x, _y, _z, _mode );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.ForceMode>(L, 3))
{
UnityEngine.Vector3 _torque;translator.Get(L, 2, out _torque);
UnityEngine.ForceMode _mode;translator.Get(L, 3, out _mode);
gen_to_be_invoked.AddTorque( _torque, _mode );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.AddTorque!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddRelativeTorque(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
gen_to_be_invoked.AddRelativeTorque( _x, _y, _z );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _torque;translator.Get(L, 2, out _torque);
gen_to_be_invoked.AddRelativeTorque( _torque );
return 0;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable<UnityEngine.ForceMode>(L, 5))
{
float _x = (float)LuaAPI.lua_tonumber(L, 2);
float _y = (float)LuaAPI.lua_tonumber(L, 3);
float _z = (float)LuaAPI.lua_tonumber(L, 4);
UnityEngine.ForceMode _mode;translator.Get(L, 5, out _mode);
gen_to_be_invoked.AddRelativeTorque( _x, _y, _z, _mode );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.ForceMode>(L, 3))
{
UnityEngine.Vector3 _torque;translator.Get(L, 2, out _torque);
UnityEngine.ForceMode _mode;translator.Get(L, 3, out _mode);
gen_to_be_invoked.AddRelativeTorque( _torque, _mode );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.AddRelativeTorque!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddForceAtPosition(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
{
UnityEngine.Vector3 _force;translator.Get(L, 2, out _force);
UnityEngine.Vector3 _position;translator.Get(L, 3, out _position);
gen_to_be_invoked.AddForceAtPosition( _force, _position );
return 0;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& translator.Assignable<UnityEngine.ForceMode>(L, 4))
{
UnityEngine.Vector3 _force;translator.Get(L, 2, out _force);
UnityEngine.Vector3 _position;translator.Get(L, 3, out _position);
UnityEngine.ForceMode _mode;translator.Get(L, 4, out _mode);
gen_to_be_invoked.AddForceAtPosition( _force, _position, _mode );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.AddForceAtPosition!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_AddExplosionForce(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
float _explosionForce = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _explosionPosition;translator.Get(L, 3, out _explosionPosition);
float _explosionRadius = (float)LuaAPI.lua_tonumber(L, 4);
gen_to_be_invoked.AddExplosionForce( _explosionForce, _explosionPosition, _explosionRadius );
return 0;
}
if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
{
float _explosionForce = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _explosionPosition;translator.Get(L, 3, out _explosionPosition);
float _explosionRadius = (float)LuaAPI.lua_tonumber(L, 4);
float _upwardsModifier = (float)LuaAPI.lua_tonumber(L, 5);
gen_to_be_invoked.AddExplosionForce( _explosionForce, _explosionPosition, _explosionRadius, _upwardsModifier );
return 0;
}
if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable<UnityEngine.ForceMode>(L, 6))
{
float _explosionForce = (float)LuaAPI.lua_tonumber(L, 2);
UnityEngine.Vector3 _explosionPosition;translator.Get(L, 3, out _explosionPosition);
float _explosionRadius = (float)LuaAPI.lua_tonumber(L, 4);
float _upwardsModifier = (float)LuaAPI.lua_tonumber(L, 5);
UnityEngine.ForceMode _mode;translator.Get(L, 6, out _mode);
gen_to_be_invoked.AddExplosionForce( _explosionForce, _explosionPosition, _explosionRadius, _upwardsModifier, _mode );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.AddExplosionForce!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClosestPointOnBounds(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
{
UnityEngine.Vector3 _position;translator.Get(L, 2, out _position);
var gen_ret = gen_to_be_invoked.ClosestPointOnBounds( _position );
translator.PushUnityEngineVector3(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SweepTest(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction);
UnityEngine.RaycastHit _hitInfo;
var gen_ret = gen_to_be_invoked.SweepTest( _direction, out _hitInfo );
LuaAPI.lua_pushboolean(L, gen_ret);
translator.Push(L, _hitInfo);
return 2;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction);
UnityEngine.RaycastHit _hitInfo;
float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.SweepTest( _direction, out _hitInfo, _maxDistance );
LuaAPI.lua_pushboolean(L, gen_ret);
translator.Push(L, _hitInfo);
return 2;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 4))
{
UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction);
UnityEngine.RaycastHit _hitInfo;
float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3);
UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 4, out _queryTriggerInteraction);
var gen_ret = gen_to_be_invoked.SweepTest( _direction, out _hitInfo, _maxDistance, _queryTriggerInteraction );
LuaAPI.lua_pushboolean(L, gen_ret);
translator.Push(L, _hitInfo);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.SweepTest!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SweepTestAll(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
{
UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction);
var gen_ret = gen_to_be_invoked.SweepTestAll( _direction );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction);
float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3);
var gen_ret = gen_to_be_invoked.SweepTestAll( _direction, _maxDistance );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable<UnityEngine.QueryTriggerInteraction>(L, 4))
{
UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction);
float _maxDistance = (float)LuaAPI.lua_tonumber(L, 3);
UnityEngine.QueryTriggerInteraction _queryTriggerInteraction;translator.Get(L, 4, out _queryTriggerInteraction);
var gen_ret = gen_to_be_invoked.SweepTestAll( _direction, _maxDistance, _queryTriggerInteraction );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rigidbody.SweepTestAll!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_velocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.velocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_angularVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.angularVelocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_drag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.drag);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_angularDrag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.angularDrag);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_mass(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.mass);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_useGravity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useGravity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_maxDepenetrationVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.maxDepenetrationVelocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_isKinematic(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isKinematic);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_freezeRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.freezeRotation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_constraints(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineRigidbodyConstraints(L, gen_to_be_invoked.constraints);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_collisionDetectionMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.collisionDetectionMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_centerOfMass(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.centerOfMass);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_worldCenterOfMass(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.worldCenterOfMass);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_inertiaTensorRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.inertiaTensorRotation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_inertiaTensor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.inertiaTensor);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_detectCollisions(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.detectCollisions);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_position(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.position);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_rotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.rotation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_interpolation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.interpolation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_solverIterations(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.solverIterations);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sleepThreshold(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.sleepThreshold);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_maxAngularVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.maxAngularVelocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_solverVelocityIterations(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.solverVelocityIterations);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_velocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.velocity = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_angularVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.angularVelocity = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_drag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.drag = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_angularDrag(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.angularDrag = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_mass(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.mass = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_useGravity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.useGravity = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_maxDepenetrationVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.maxDepenetrationVelocity = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_isKinematic(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.isKinematic = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_freezeRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.freezeRotation = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_constraints(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
UnityEngine.RigidbodyConstraints gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.constraints = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_collisionDetectionMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
UnityEngine.CollisionDetectionMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.collisionDetectionMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_centerOfMass(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.centerOfMass = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_inertiaTensorRotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.inertiaTensorRotation = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_inertiaTensor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.inertiaTensor = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_detectCollisions(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.detectCollisions = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_position(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.position = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_rotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.rotation = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_interpolation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
UnityEngine.RigidbodyInterpolation gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.interpolation = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_solverIterations(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.solverIterations = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sleepThreshold(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.sleepThreshold = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_maxAngularVelocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.maxAngularVelocity = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_solverVelocityIterations(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Rigidbody gen_to_be_invoked = (UnityEngine.Rigidbody)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.solverVelocityIterations = LuaAPI.xlua_tointeger(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}