c1_unity/Assets/XLua/Gen/UnityEngine_Playables_PlayableDirectorWrap.cs
2025-11-03 15:00:43 +08:00

853 lines
31 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEnginePlayablesPlayableDirectorWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Playables.PlayableDirector);
Utils.BeginObjectRegister(type, L, translator, 0, 17, 9, 6);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "DeferredEvaluate", _m_DeferredEvaluate);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", _m_Play);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetGenericBinding", _m_SetGenericBinding);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Evaluate", _m_Evaluate);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Stop", _m_Stop);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Pause", _m_Pause);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Resume", _m_Resume);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "RebuildGraph", _m_RebuildGraph);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearReferenceValue", _m_ClearReferenceValue);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetReferenceValue", _m_SetReferenceValue);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetReferenceValue", _m_GetReferenceValue);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetGenericBinding", _m_GetGenericBinding);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearGenericBinding", _m_ClearGenericBinding);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "RebindPlayableGraphOutputs", _m_RebindPlayableGraphOutputs);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "played", _e_played);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "paused", _e_paused);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "stopped", _e_stopped);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "state", _g_get_state);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "extrapolationMode", _g_get_extrapolationMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "playableAsset", _g_get_playableAsset);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "playableGraph", _g_get_playableGraph);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "playOnAwake", _g_get_playOnAwake);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "timeUpdateMode", _g_get_timeUpdateMode);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "time", _g_get_time);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "initialTime", _g_get_initialTime);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "duration", _g_get_duration);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "extrapolationMode", _s_set_extrapolationMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "playableAsset", _s_set_playableAsset);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "playOnAwake", _s_set_playOnAwake);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "timeUpdateMode", _s_set_timeUpdateMode);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "time", _s_set_time);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "initialTime", _s_set_initialTime);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.Playables.PlayableDirector();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Playables.PlayableDirector constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_DeferredEvaluate(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.DeferredEvaluate( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Play(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1)
{
gen_to_be_invoked.Play( );
return 0;
}
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Playables.PlayableAsset>(L, 2))
{
UnityEngine.Playables.PlayableAsset _asset = (UnityEngine.Playables.PlayableAsset)translator.GetObject(L, 2, typeof(UnityEngine.Playables.PlayableAsset));
gen_to_be_invoked.Play( _asset );
return 0;
}
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Playables.PlayableAsset>(L, 2)&& translator.Assignable<UnityEngine.Playables.DirectorWrapMode>(L, 3))
{
UnityEngine.Playables.PlayableAsset _asset = (UnityEngine.Playables.PlayableAsset)translator.GetObject(L, 2, typeof(UnityEngine.Playables.PlayableAsset));
UnityEngine.Playables.DirectorWrapMode _mode;translator.Get(L, 3, out _mode);
gen_to_be_invoked.Play( _asset, _mode );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Playables.PlayableDirector.Play!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetGenericBinding(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
UnityEngine.Object _key = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));
UnityEngine.Object _value = (UnityEngine.Object)translator.GetObject(L, 3, typeof(UnityEngine.Object));
gen_to_be_invoked.SetGenericBinding( _key, _value );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Evaluate(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Evaluate( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Stop(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Stop( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Pause(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Pause( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Resume(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Resume( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RebuildGraph(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.RebuildGraph( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClearReferenceValue(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
UnityEngine.PropertyName _id;translator.Get(L, 2, out _id);
gen_to_be_invoked.ClearReferenceValue( _id );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetReferenceValue(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
UnityEngine.PropertyName _id;translator.Get(L, 2, out _id);
UnityEngine.Object _value = (UnityEngine.Object)translator.GetObject(L, 3, typeof(UnityEngine.Object));
gen_to_be_invoked.SetReferenceValue( _id, _value );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetReferenceValue(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
UnityEngine.PropertyName _id;translator.Get(L, 2, out _id);
bool _idValid;
var gen_ret = gen_to_be_invoked.GetReferenceValue( _id, out _idValid );
translator.Push(L, gen_ret);
LuaAPI.lua_pushboolean(L, _idValid);
return 2;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetGenericBinding(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
UnityEngine.Object _key = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));
var gen_ret = gen_to_be_invoked.GetGenericBinding( _key );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ClearGenericBinding(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
UnityEngine.Object _key = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));
gen_to_be_invoked.ClearGenericBinding( _key );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RebindPlayableGraphOutputs(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.RebindPlayableGraphOutputs( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_state(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.state);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_extrapolationMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.extrapolationMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_playableAsset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.playableAsset);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_playableGraph(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.playableGraph);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_playOnAwake(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.playOnAwake);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_timeUpdateMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.timeUpdateMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_time(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.time);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_initialTime(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.initialTime);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_duration(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.duration);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_extrapolationMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
UnityEngine.Playables.DirectorWrapMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.extrapolationMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_playableAsset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.playableAsset = (UnityEngine.Playables.PlayableAsset)translator.GetObject(L, 2, typeof(UnityEngine.Playables.PlayableAsset));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_playOnAwake(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.playOnAwake = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_timeUpdateMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
UnityEngine.Playables.DirectorUpdateMode gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.timeUpdateMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_time(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.time = LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_initialTime(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.initialTime = LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _e_played(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
System.Action<UnityEngine.Playables.PlayableDirector> gen_delegate = translator.GetDelegate<System.Action<UnityEngine.Playables.PlayableDirector>>(L, 3);
if (gen_delegate == null) {
return LuaAPI.luaL_error(L, "#3 need System.Action<UnityEngine.Playables.PlayableDirector>!");
}
if (gen_param_count == 3)
{
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
gen_to_be_invoked.played += gen_delegate;
return 0;
}
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
gen_to_be_invoked.played -= gen_delegate;
return 0;
}
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Playables.PlayableDirector.played!");
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _e_paused(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
System.Action<UnityEngine.Playables.PlayableDirector> gen_delegate = translator.GetDelegate<System.Action<UnityEngine.Playables.PlayableDirector>>(L, 3);
if (gen_delegate == null) {
return LuaAPI.luaL_error(L, "#3 need System.Action<UnityEngine.Playables.PlayableDirector>!");
}
if (gen_param_count == 3)
{
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
gen_to_be_invoked.paused += gen_delegate;
return 0;
}
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
gen_to_be_invoked.paused -= gen_delegate;
return 0;
}
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Playables.PlayableDirector.paused!");
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _e_stopped(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
int gen_param_count = LuaAPI.lua_gettop(L);
UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);
System.Action<UnityEngine.Playables.PlayableDirector> gen_delegate = translator.GetDelegate<System.Action<UnityEngine.Playables.PlayableDirector>>(L, 3);
if (gen_delegate == null) {
return LuaAPI.luaL_error(L, "#3 need System.Action<UnityEngine.Playables.PlayableDirector>!");
}
if (gen_param_count == 3)
{
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
gen_to_be_invoked.stopped += gen_delegate;
return 0;
}
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
gen_to_be_invoked.stopped -= gen_delegate;
return 0;
}
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Playables.PlayableDirector.stopped!");
return 0;
}
}
}