c1_unity/Assets/XLua/Gen/UnityEngine_ParticleSystem_NoiseModuleWrap.cs
2025-11-03 15:00:43 +08:00

1086 lines
45 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineParticleSystemNoiseModuleWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.ParticleSystem.NoiseModule);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 30, 30);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "separateAxes", _g_get_separateAxes);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "strength", _g_get_strength);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthMultiplier", _g_get_strengthMultiplier);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthX", _g_get_strengthX);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthXMultiplier", _g_get_strengthXMultiplier);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthY", _g_get_strengthY);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthYMultiplier", _g_get_strengthYMultiplier);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthZ", _g_get_strengthZ);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "strengthZMultiplier", _g_get_strengthZMultiplier);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "frequency", _g_get_frequency);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "damping", _g_get_damping);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "octaveCount", _g_get_octaveCount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "octaveMultiplier", _g_get_octaveMultiplier);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "octaveScale", _g_get_octaveScale);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "quality", _g_get_quality);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "scrollSpeed", _g_get_scrollSpeed);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "scrollSpeedMultiplier", _g_get_scrollSpeedMultiplier);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapEnabled", _g_get_remapEnabled);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "remap", _g_get_remap);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapMultiplier", _g_get_remapMultiplier);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapX", _g_get_remapX);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapXMultiplier", _g_get_remapXMultiplier);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapY", _g_get_remapY);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapYMultiplier", _g_get_remapYMultiplier);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapZ", _g_get_remapZ);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "remapZMultiplier", _g_get_remapZMultiplier);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "positionAmount", _g_get_positionAmount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotationAmount", _g_get_rotationAmount);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "sizeAmount", _g_get_sizeAmount);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "separateAxes", _s_set_separateAxes);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "strength", _s_set_strength);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthMultiplier", _s_set_strengthMultiplier);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthX", _s_set_strengthX);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthXMultiplier", _s_set_strengthXMultiplier);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthY", _s_set_strengthY);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthYMultiplier", _s_set_strengthYMultiplier);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthZ", _s_set_strengthZ);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "strengthZMultiplier", _s_set_strengthZMultiplier);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "frequency", _s_set_frequency);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "damping", _s_set_damping);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "octaveCount", _s_set_octaveCount);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "octaveMultiplier", _s_set_octaveMultiplier);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "octaveScale", _s_set_octaveScale);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "quality", _s_set_quality);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "scrollSpeed", _s_set_scrollSpeed);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "scrollSpeedMultiplier", _s_set_scrollSpeedMultiplier);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapEnabled", _s_set_remapEnabled);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "remap", _s_set_remap);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapMultiplier", _s_set_remapMultiplier);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapX", _s_set_remapX);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapXMultiplier", _s_set_remapXMultiplier);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapY", _s_set_remapY);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapYMultiplier", _s_set_remapYMultiplier);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapZ", _s_set_remapZ);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "remapZMultiplier", _s_set_remapZMultiplier);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "positionAmount", _s_set_positionAmount);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotationAmount", _s_set_rotationAmount);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "sizeAmount", _s_set_sizeAmount);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if (LuaAPI.lua_gettop(L) == 1)
{
translator.Push(L, default(UnityEngine.ParticleSystem.NoiseModule));
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.NoiseModule constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_separateAxes(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.separateAxes);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_strength(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.strength);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_strengthMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.strengthMultiplier);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_strengthX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.strengthX);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_strengthXMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.strengthXMultiplier);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_strengthY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.strengthY);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_strengthYMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.strengthYMultiplier);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_strengthZ(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.strengthZ);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_strengthZMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.strengthZMultiplier);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_frequency(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.frequency);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_damping(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.damping);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_octaveCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.octaveCount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_octaveMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.octaveMultiplier);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_octaveScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.octaveScale);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_quality(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.quality);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_scrollSpeed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.scrollSpeed);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_scrollSpeedMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.scrollSpeedMultiplier);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_remapEnabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.remapEnabled);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_remap(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.remap);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_remapMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.remapMultiplier);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_remapX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.remapX);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_remapXMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.remapXMultiplier);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_remapY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.remapY);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_remapYMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.remapYMultiplier);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_remapZ(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.remapZ);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_remapZMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.remapZMultiplier);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_positionAmount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.positionAmount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_rotationAmount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.rotationAmount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_sizeAmount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
translator.Push(L, gen_to_be_invoked.sizeAmount);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_separateAxes(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.separateAxes = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_strength(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.strength = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_strengthMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.strengthMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_strengthX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.strengthX = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_strengthXMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.strengthXMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_strengthY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.strengthY = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_strengthYMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.strengthYMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_strengthZ(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.strengthZ = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_strengthZMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.strengthZMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_frequency(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.frequency = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_damping(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.damping = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_octaveCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.octaveCount = LuaAPI.xlua_tointeger(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_octaveMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.octaveMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_octaveScale(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.octaveScale = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_quality(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystemNoiseQuality gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.quality = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_scrollSpeed(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.scrollSpeed = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_scrollSpeedMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.scrollSpeedMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_remapEnabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.remapEnabled = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_remap(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.remap = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_remapMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.remapMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_remapX(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.remapX = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_remapXMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.remapXMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_remapY(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.remapY = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_remapYMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.remapYMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_remapZ(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.remapZ = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_remapZMultiplier(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.remapZMultiplier = (float)LuaAPI.lua_tonumber(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_positionAmount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.positionAmount = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_rotationAmount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.rotationAmount = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_sizeAmount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.NoiseModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
UnityEngine.ParticleSystem.MinMaxCurve gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.sizeAmount = gen_value;
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}