c1_unity/Assets/XLua/Gen/UnityEngine_ParticleSystem_CustomDataModuleWrap.cs
2025-11-03 15:00:43 +08:00

374 lines
12 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineParticleSystemCustomDataModuleWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.ParticleSystem.CustomDataModule);
Utils.BeginObjectRegister(type, L, translator, 0, 8, 1, 1);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMode", _m_SetMode);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMode", _m_GetMode);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVectorComponentCount", _m_SetVectorComponentCount);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVectorComponentCount", _m_GetVectorComponentCount);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVector", _m_SetVector);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVector", _m_GetVector);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetColor", _m_SetColor);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetColor", _m_GetColor);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if (LuaAPI.lua_gettop(L) == 1)
{
translator.Push(L, default(UnityEngine.ParticleSystem.CustomDataModule));
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ParticleSystem.CustomDataModule constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
UnityEngine.ParticleSystemCustomDataMode _mode;translator.Get(L, 3, out _mode);
gen_to_be_invoked.SetMode( _stream, _mode );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
var gen_ret = gen_to_be_invoked.GetMode( _stream );
translator.Push(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetVectorComponentCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
int _count = LuaAPI.xlua_tointeger(L, 3);
gen_to_be_invoked.SetVectorComponentCount( _stream, _count );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetVectorComponentCount(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
var gen_ret = gen_to_be_invoked.GetVectorComponentCount( _stream );
LuaAPI.xlua_pushinteger(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetVector(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
int _component = LuaAPI.xlua_tointeger(L, 3);
UnityEngine.ParticleSystem.MinMaxCurve _curve;translator.Get(L, 4, out _curve);
gen_to_be_invoked.SetVector( _stream, _component, _curve );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetVector(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
int _component = LuaAPI.xlua_tointeger(L, 3);
var gen_ret = gen_to_be_invoked.GetVector( _stream, _component );
translator.Push(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetColor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
UnityEngine.ParticleSystem.MinMaxGradient _gradient;translator.Get(L, 3, out _gradient);
gen_to_be_invoked.SetColor( _stream, _gradient );
translator.Update(L, 1, gen_to_be_invoked);
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetColor(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
{
UnityEngine.ParticleSystemCustomData _stream;translator.Get(L, 2, out _stream);
var gen_ret = gen_to_be_invoked.GetColor( _stream );
translator.Push(L, gen_ret);
translator.Update(L, 1, gen_to_be_invoked);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_enabled(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.ParticleSystem.CustomDataModule gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
translator.Update(L, 1, gen_to_be_invoked);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}