c1_unity/Assets/XLua/Gen/UnityEngine_LightmapSettingsWrap.cs
2025-11-03 15:00:43 +08:00

150 lines
4.8 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineLightmapSettingsWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.LightmapSettings);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 3, 3);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "lightmaps", _g_get_lightmaps);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "lightmapsMode", _g_get_lightmapsMode);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "lightProbes", _g_get_lightProbes);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "lightmaps", _s_set_lightmaps);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "lightmapsMode", _s_set_lightmapsMode);
Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "lightProbes", _s_set_lightProbes);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.LightmapSettings does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_lightmaps(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, UnityEngine.LightmapSettings.lightmaps);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_lightmapsMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, UnityEngine.LightmapSettings.lightmapsMode);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_lightProbes(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, UnityEngine.LightmapSettings.lightProbes);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_lightmaps(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LightmapSettings.lightmaps = (UnityEngine.LightmapData[])translator.GetObject(L, 1, typeof(UnityEngine.LightmapData[]));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_lightmapsMode(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LightmapsMode gen_value;translator.Get(L, 1, out gen_value);
UnityEngine.LightmapSettings.lightmapsMode = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_lightProbes(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.LightmapSettings.lightProbes = (UnityEngine.LightProbes)translator.GetObject(L, 1, typeof(UnityEngine.LightProbes));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}