c1_unity/Assets/XLua/Gen/FBWindowsVirtualGamepadManagerWrap.cs
2025-11-03 15:00:43 +08:00

175 lines
5.5 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class FBWindowsVirtualGamepadManagerWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(FBWindowsVirtualGamepadManager);
Utils.BeginObjectRegister(type, L, translator, 0, 1, 2, 2);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVirtualGamepadLayout", _m_SetVirtualGamepadLayout);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Logger", _g_get_Logger);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "NewVirtualGamepadLayout", _g_get_NewVirtualGamepadLayout);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Logger", _s_set_Logger);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "NewVirtualGamepadLayout", _s_set_NewVirtualGamepadLayout);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new FBWindowsVirtualGamepadManager();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to FBWindowsVirtualGamepadManager constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetVirtualGamepadLayout(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
FBWindowsVirtualGamepadManager gen_to_be_invoked = (FBWindowsVirtualGamepadManager)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.SetVirtualGamepadLayout( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Logger(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
FBWindowsVirtualGamepadManager gen_to_be_invoked = (FBWindowsVirtualGamepadManager)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.Logger);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_NewVirtualGamepadLayout(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
FBWindowsVirtualGamepadManager gen_to_be_invoked = (FBWindowsVirtualGamepadManager)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.NewVirtualGamepadLayout);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Logger(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
FBWindowsVirtualGamepadManager gen_to_be_invoked = (FBWindowsVirtualGamepadManager)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Logger = (FBWindowsLogsManager)translator.GetObject(L, 2, typeof(FBWindowsLogsManager));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_NewVirtualGamepadLayout(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
FBWindowsVirtualGamepadManager gen_to_be_invoked = (FBWindowsVirtualGamepadManager)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.NewVirtualGamepadLayout = (UnityEngine.UI.InputField)translator.GetObject(L, 2, typeof(UnityEngine.UI.InputField));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}