c1_unity/Assets/XLua/Gen/BF_UIDynamicShinyEffectWrap.cs
2025-11-03 15:00:43 +08:00

416 lines
14 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class BFUIDynamicShinyEffectWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(BF.UIDynamicShinyEffect);
Utils.BeginObjectRegister(type, L, translator, 0, 5, 6, 6);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "ModifyMesh", _m_ModifyMesh);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMarterial", _m_SetMarterial);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetRepeat", _m_SetRepeat);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "CancelRepeat", _m_CancelRepeat);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Play", _m_Play);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Location", _g_get_Location);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Width", _g_get_Width);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Softness", _g_get_Softness);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Highlight", _g_get_Highlight);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "Rotation", _g_get_Rotation);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "effectmat", _g_get_effectmat);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Location", _s_set_Location);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Width", _s_set_Width);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Softness", _s_set_Softness);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Highlight", _s_set_Highlight);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "Rotation", _s_set_Rotation);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "effectmat", _s_set_effectmat);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new BF.UIDynamicShinyEffect();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to BF.UIDynamicShinyEffect constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_ModifyMesh(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
{
UnityEngine.UI.VertexHelper _vh = (UnityEngine.UI.VertexHelper)translator.GetObject(L, 2, typeof(UnityEngine.UI.VertexHelper));
gen_to_be_invoked.ModifyMesh( _vh );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetMarterial(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
{
UnityEngine.Material _material = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
gen_to_be_invoked.SetMarterial( _material );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetRepeat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
{
float _duration = (float)LuaAPI.lua_tonumber(L, 2);
float _intervalTime = (float)LuaAPI.lua_tonumber(L, 3);
gen_to_be_invoked.SetRepeat( _duration, _intervalTime );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_CancelRepeat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.CancelRepeat( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Play(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
{
float _durationParam = (float)LuaAPI.lua_tonumber(L, 2);
gen_to_be_invoked.Play( _durationParam );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Location(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Location);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Width(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Width);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Softness(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Softness);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Highlight(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Highlight);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_Rotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.Rotation);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_effectmat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.effectmat);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Location(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Location = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Width(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Width = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Softness(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Softness = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Highlight(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Highlight = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_Rotation(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.Rotation = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_effectmat(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.UIDynamicShinyEffect gen_to_be_invoked = (BF.UIDynamicShinyEffect)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.effectmat = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}