c1_unity/Assets/XLua/Gen/BF_MeshInfoWrap.cs
2025-11-03 15:00:43 +08:00

203 lines
6.0 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class BFMeshInfoWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(BF.MeshInfo);
Utils.BeginObjectRegister(type, L, translator, 0, 2, 2, 2);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reset", _m_Reset);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Release", _m_Release);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "vertexs", _g_get_vertexs);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "uvs", _g_get_uvs);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "vertexs", _s_set_vertexs);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "uvs", _s_set_uvs);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new BF.MeshInfo();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to BF.MeshInfo constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Reset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.MeshInfo gen_to_be_invoked = (BF.MeshInfo)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Reset( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Release(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.MeshInfo gen_to_be_invoked = (BF.MeshInfo)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Release( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_vertexs(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.MeshInfo gen_to_be_invoked = (BF.MeshInfo)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.vertexs);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_uvs(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.MeshInfo gen_to_be_invoked = (BF.MeshInfo)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.uvs);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_vertexs(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.MeshInfo gen_to_be_invoked = (BF.MeshInfo)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.vertexs = (System.Collections.Generic.List<UnityEngine.Vector3>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Vector3>));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_uvs(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
BF.MeshInfo gen_to_be_invoked = (BF.MeshInfo)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.uvs = (System.Collections.Generic.List<UnityEngine.Vector2>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Vector2>));
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}