#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineUIToggleWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.UI.Toggle); Utils.BeginObjectRegister(type, L, translator, 0, 6, 5, 5); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Rebuild", _m_Rebuild); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LayoutComplete", _m_LayoutComplete); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GraphicUpdateComplete", _m_GraphicUpdateComplete); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetIsOnWithoutNotify", _m_SetIsOnWithoutNotify); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPointerClick", _m_OnPointerClick); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnSubmit", _m_OnSubmit); Utils.RegisterFunc(L, Utils.GETTER_IDX, "group", _g_get_group); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isOn", _g_get_isOn); Utils.RegisterFunc(L, Utils.GETTER_IDX, "toggleTransition", _g_get_toggleTransition); Utils.RegisterFunc(L, Utils.GETTER_IDX, "graphic", _g_get_graphic); Utils.RegisterFunc(L, Utils.GETTER_IDX, "onValueChanged", _g_get_onValueChanged); Utils.RegisterFunc(L, Utils.SETTER_IDX, "group", _s_set_group); Utils.RegisterFunc(L, Utils.SETTER_IDX, "isOn", _s_set_isOn); Utils.RegisterFunc(L, Utils.SETTER_IDX, "toggleTransition", _s_set_toggleTransition); Utils.RegisterFunc(L, Utils.SETTER_IDX, "graphic", _s_set_graphic); Utils.RegisterFunc(L, Utils.SETTER_IDX, "onValueChanged", _s_set_onValueChanged); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.UI.Toggle does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Rebuild(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); { UnityEngine.UI.CanvasUpdate _executing;translator.Get(L, 2, out _executing); gen_to_be_invoked.Rebuild( _executing ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LayoutComplete(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.LayoutComplete( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GraphicUpdateComplete(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.GraphicUpdateComplete( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetIsOnWithoutNotify(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); { bool _value = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.SetIsOnWithoutNotify( _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnPointerClick(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); { UnityEngine.EventSystems.PointerEventData _eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); gen_to_be_invoked.OnPointerClick( _eventData ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OnSubmit(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); { UnityEngine.EventSystems.BaseEventData _eventData = (UnityEngine.EventSystems.BaseEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.BaseEventData)); gen_to_be_invoked.OnSubmit( _eventData ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_group(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.group); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isOn(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isOn); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_toggleTransition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); translator.PushUnityEngineUIToggleToggleTransition(L, gen_to_be_invoked.toggleTransition); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_graphic(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.graphic); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_onValueChanged(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.onValueChanged); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_group(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); gen_to_be_invoked.group = (UnityEngine.UI.ToggleGroup)translator.GetObject(L, 2, typeof(UnityEngine.UI.ToggleGroup)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_isOn(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); gen_to_be_invoked.isOn = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_toggleTransition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); UnityEngine.UI.Toggle.ToggleTransition gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.toggleTransition = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_graphic(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); gen_to_be_invoked.graphic = (UnityEngine.UI.Graphic)translator.GetObject(L, 2, typeof(UnityEngine.UI.Graphic)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_onValueChanged(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.Toggle gen_to_be_invoked = (UnityEngine.UI.Toggle)translator.FastGetCSObj(L, 1); gen_to_be_invoked.onValueChanged = (UnityEngine.UI.Toggle.ToggleEvent)translator.GetObject(L, 2, typeof(UnityEngine.UI.Toggle.ToggleEvent)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }