#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEnginePhysicsScene2DWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.PhysicsScene2D); Utils.BeginObjectRegister(type, L, translator, 1, 17, 0, 0); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsValid", _m_IsValid); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsEmpty", _m_IsEmpty); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Simulate", _m_Simulate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Linecast", _m_Linecast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Raycast", _m_Raycast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CircleCast", _m_CircleCast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "BoxCast", _m_BoxCast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CapsuleCast", _m_CapsuleCast); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetRayIntersection", _m_GetRayIntersection); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverlapPoint", _m_OverlapPoint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverlapCircle", _m_OverlapCircle); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverlapBox", _m_OverlapBox); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverlapArea", _m_OverlapArea); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OverlapCapsule", _m_OverlapCapsule); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "OverlapCollider", _m_OverlapCollider_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.PhysicsScene2D)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __EqMeta(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (translator.Assignable(L, 1) && translator.Assignable(L, 2)) { UnityEngine.PhysicsScene2D leftside;translator.Get(L, 1, out leftside); UnityEngine.PhysicsScene2D rightside;translator.Get(L, 2, out rightside); LuaAPI.lua_pushboolean(L, leftside == rightside); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to right hand of == operator, need UnityEngine.PhysicsScene2D!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ToString(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { var gen_ret = gen_to_be_invoked.ToString( ); LuaAPI.lua_pushstring(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetHashCode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { var gen_ret = gen_to_be_invoked.GetHashCode( ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Equals(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { object _other = translator.GetObject(L, 2, typeof(object)); var gen_ret = gen_to_be_invoked.Equals( _other ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.PhysicsScene2D _other;translator.Get(L, 2, out _other); var gen_ret = gen_to_be_invoked.Equals( _other ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.Equals!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsValid(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { var gen_ret = gen_to_be_invoked.IsValid( ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsEmpty(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { var gen_ret = gen_to_be_invoked.IsEmpty( ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Simulate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { float _step = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = gen_to_be_invoked.Simulate( _step ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Linecast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _start;translator.Get(L, 2, out _start); UnityEngine.Vector2 _end;translator.Get(L, 3, out _end); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.Linecast( _start, _end, _layerMask ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _start;translator.Get(L, 2, out _start); UnityEngine.Vector2 _end;translator.Get(L, 3, out _end); var gen_ret = gen_to_be_invoked.Linecast( _start, _end ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _start;translator.Get(L, 2, out _start); UnityEngine.Vector2 _end;translator.Get(L, 3, out _end); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); var gen_ret = gen_to_be_invoked.Linecast( _start, _end, _contactFilter ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _start;translator.Get(L, 2, out _start); UnityEngine.Vector2 _end;translator.Get(L, 3, out _end); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = gen_to_be_invoked.Linecast( _start, _end, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _start;translator.Get(L, 2, out _start); UnityEngine.Vector2 _end;translator.Get(L, 3, out _end); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.Linecast( _start, _end, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _start;translator.Get(L, 2, out _start); UnityEngine.Vector2 _end;translator.Get(L, 3, out _end); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.Linecast( _start, _end, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable>(L, 5)) { UnityEngine.Vector2 _start;translator.Get(L, 2, out _start); UnityEngine.Vector2 _end;translator.Get(L, 3, out _end); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 5, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.Linecast( _start, _end, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.Linecast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Raycast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _distance, _layerMask ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _distance ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 5, out _contactFilter); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _distance, _contactFilter ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 6); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _distance, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 5, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _distance, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 5, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _distance, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable>(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _direction;translator.Get(L, 3, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 5, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 6, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.Raycast( _origin, _direction, _distance, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.Raycast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CircleCast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 6&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); var gen_ret = gen_to_be_invoked.CircleCast( _origin, _radius, _direction, _distance, _layerMask ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.CircleCast( _origin, _radius, _direction, _distance ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 6, out _contactFilter); var gen_ret = gen_to_be_invoked.CircleCast( _origin, _radius, _direction, _distance, _contactFilter ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 7); var gen_ret = gen_to_be_invoked.CircleCast( _origin, _radius, _direction, _distance, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 6, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.CircleCast( _origin, _radius, _direction, _distance, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 6, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 7, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.CircleCast( _origin, _radius, _direction, _distance, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable>(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector2 _direction;translator.Get(L, 4, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 6, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 7, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.CircleCast( _origin, _radius, _direction, _distance, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.CircleCast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_BoxCast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); int _layerMask = LuaAPI.xlua_tointeger(L, 7); var gen_ret = gen_to_be_invoked.BoxCast( _origin, _size, _angle, _direction, _distance, _layerMask ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); var gen_ret = gen_to_be_invoked.BoxCast( _origin, _size, _angle, _direction, _distance ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 7, out _contactFilter); var gen_ret = gen_to_be_invoked.BoxCast( _origin, _size, _angle, _direction, _distance, _contactFilter ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 7, typeof(UnityEngine.RaycastHit2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 8); var gen_ret = gen_to_be_invoked.BoxCast( _origin, _size, _angle, _direction, _distance, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 7, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.BoxCast( _origin, _size, _angle, _direction, _distance, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable(L, 7)&& translator.Assignable(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 7, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 8, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.BoxCast( _origin, _size, _angle, _direction, _distance, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable(L, 7)&& translator.Assignable>(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector2 _direction;translator.Get(L, 5, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 6); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 7, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 8, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.BoxCast( _origin, _size, _angle, _direction, _distance, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.BoxCast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CapsuleCast(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 8&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 4, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.Vector2 _direction;translator.Get(L, 6, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 7); int _layerMask = LuaAPI.xlua_tointeger(L, 8); var gen_ret = gen_to_be_invoked.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _distance, _layerMask ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 4, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.Vector2 _direction;translator.Get(L, 6, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 7); var gen_ret = gen_to_be_invoked.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _distance ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& translator.Assignable(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 4, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.Vector2 _direction;translator.Get(L, 6, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 7); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 8, out _contactFilter); var gen_ret = gen_to_be_invoked.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _distance, _contactFilter ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 9&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& translator.Assignable(L, 8)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 9)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 4, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.Vector2 _direction;translator.Get(L, 6, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 7); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 8, typeof(UnityEngine.RaycastHit2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 9); var gen_ret = gen_to_be_invoked.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _distance, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 8&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& translator.Assignable(L, 8)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 4, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.Vector2 _direction;translator.Get(L, 6, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 7); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 8, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _distance, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 9&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& translator.Assignable(L, 8)&& translator.Assignable(L, 9)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 4, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.Vector2 _direction;translator.Get(L, 6, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 7); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 8, out _contactFilter); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 9, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _distance, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 9&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)&& translator.Assignable(L, 8)&& translator.Assignable>(L, 9)) { UnityEngine.Vector2 _origin;translator.Get(L, 2, out _origin); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _capsuleDirection;translator.Get(L, 4, out _capsuleDirection); float _angle = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.Vector2 _direction;translator.Get(L, 6, out _direction); float _distance = (float)LuaAPI.lua_tonumber(L, 7); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 8, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 9, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.CapsuleCast( _origin, _size, _capsuleDirection, _angle, _direction, _distance, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.CapsuleCast!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetRayIntersection(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Ray _ray;translator.Get(L, 2, out _ray); float _distance = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.GetRayIntersection( _ray, _distance, _layerMask ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Ray _ray;translator.Get(L, 2, out _ray); float _distance = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.GetRayIntersection( _ray, _distance ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Ray _ray;translator.Get(L, 2, out _ray); float _distance = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = gen_to_be_invoked.GetRayIntersection( _ray, _distance, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Ray _ray;translator.Get(L, 2, out _ray); float _distance = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.RaycastHit2D[] _results = (UnityEngine.RaycastHit2D[])translator.GetObject(L, 4, typeof(UnityEngine.RaycastHit2D[])); var gen_ret = gen_to_be_invoked.GetRayIntersection( _ray, _distance, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.GetRayIntersection!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); int _layerMask = LuaAPI.xlua_tointeger(L, 3); var gen_ret = gen_to_be_invoked.OverlapPoint( _point, _layerMask ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); var gen_ret = gen_to_be_invoked.OverlapPoint( _point ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); var gen_ret = gen_to_be_invoked.OverlapPoint( _point, _contactFilter ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.OverlapPoint( _point, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.OverlapPoint( _point, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 4, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.OverlapPoint( _point, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable>(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 3, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 4, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.OverlapPoint( _point, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.OverlapPoint!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCircle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 3); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.OverlapCircle( _point, _radius, _layerMask ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.OverlapCircle( _point, _radius ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); var gen_ret = gen_to_be_invoked.OverlapCircle( _point, _radius, _contactFilter ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 4, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = gen_to_be_invoked.OverlapCircle( _point, _radius, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 4, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.OverlapCircle( _point, _radius, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 5, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.OverlapCircle( _point, _radius, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable>(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); float _radius = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 5, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.OverlapCircle( _point, _radius, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.OverlapCircle!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapBox(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = gen_to_be_invoked.OverlapBox( _point, _size, _angle, _layerMask ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.OverlapBox( _point, _size, _angle ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 5, out _contactFilter); var gen_ret = gen_to_be_invoked.OverlapBox( _point, _size, _angle, _contactFilter ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 5, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 6); var gen_ret = gen_to_be_invoked.OverlapBox( _point, _size, _angle, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 5, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.OverlapBox( _point, _size, _angle, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 5, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 6, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.OverlapBox( _point, _size, _angle, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)&& translator.Assignable>(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); float _angle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 5, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 6, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.OverlapBox( _point, _size, _angle, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.OverlapBox!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapArea(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _pointA;translator.Get(L, 2, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 3, out _pointB); int _layerMask = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.OverlapArea( _pointA, _pointB, _layerMask ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector2 _pointA;translator.Get(L, 2, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 3, out _pointB); var gen_ret = gen_to_be_invoked.OverlapArea( _pointA, _pointB ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _pointA;translator.Get(L, 2, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 3, out _pointB); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); var gen_ret = gen_to_be_invoked.OverlapArea( _pointA, _pointB, _contactFilter ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _pointA;translator.Get(L, 2, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 3, out _pointB); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 4, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 5); var gen_ret = gen_to_be_invoked.OverlapArea( _pointA, _pointB, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector2 _pointA;translator.Get(L, 2, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 3, out _pointB); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 4, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.OverlapArea( _pointA, _pointB, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector2 _pointA;translator.Get(L, 2, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 3, out _pointB); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 5, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.OverlapArea( _pointA, _pointB, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable>(L, 5)) { UnityEngine.Vector2 _pointA;translator.Get(L, 2, out _pointA); UnityEngine.Vector2 _pointB;translator.Get(L, 3, out _pointB); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 4, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 5, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.OverlapArea( _pointA, _pointB, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.OverlapArea!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCapsule(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.PhysicsScene2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 4, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 5); int _layerMask = LuaAPI.xlua_tointeger(L, 6); var gen_ret = gen_to_be_invoked.OverlapCapsule( _point, _size, _direction, _angle, _layerMask ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 4, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.OverlapCapsule( _point, _size, _direction, _angle ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 4, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 6, out _contactFilter); var gen_ret = gen_to_be_invoked.OverlapCapsule( _point, _size, _direction, _angle, _contactFilter ); translator.Push(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 4, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 6, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 7); var gen_ret = gen_to_be_invoked.OverlapCapsule( _point, _size, _direction, _angle, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 4, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 6, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.OverlapCapsule( _point, _size, _direction, _angle, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable(L, 7)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 4, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 6, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 7, typeof(UnityEngine.Collider2D[])); var gen_ret = gen_to_be_invoked.OverlapCapsule( _point, _size, _direction, _angle, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)&& translator.Assignable>(L, 7)) { UnityEngine.Vector2 _point;translator.Get(L, 2, out _point); UnityEngine.Vector2 _size;translator.Get(L, 3, out _size); UnityEngine.CapsuleDirection2D _direction;translator.Get(L, 4, out _direction); float _angle = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 6, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 7, typeof(System.Collections.Generic.List)); var gen_ret = gen_to_be_invoked.OverlapCapsule( _point, _size, _direction, _angle, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.OverlapCapsule!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_OverlapCollider_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 2, typeof(UnityEngine.Collider2D[])); int _layerMask = LuaAPI.xlua_tointeger(L, 3); var gen_ret = UnityEngine.PhysicsScene2D.OverlapCollider( _collider, _results, _layerMask ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 2, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.PhysicsScene2D.OverlapCollider( _collider, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); UnityEngine.Collider2D[] _results = (UnityEngine.Collider2D[])translator.GetObject(L, 3, typeof(UnityEngine.Collider2D[])); var gen_ret = UnityEngine.PhysicsScene2D.OverlapCollider( _collider, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable>(L, 3)) { UnityEngine.Collider2D _collider = (UnityEngine.Collider2D)translator.GetObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.ContactFilter2D _contactFilter;translator.Get(L, 2, out _contactFilter); System.Collections.Generic.List _results = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); var gen_ret = UnityEngine.PhysicsScene2D.OverlapCollider( _collider, _contactFilter, _results ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.PhysicsScene2D.OverlapCollider!"); } } }