#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineHashUtilitiesWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.HashUtilities); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 5, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "AppendHash", _m_AppendHash_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "QuantisedMatrixHash", _m_QuantisedMatrixHash_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "QuantisedVectorHash", _m_QuantisedVectorHash_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ComputeHash128", _m_ComputeHash128_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.HashUtilities does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AppendHash_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Hash128 _inHash;translator.Get(L, 1, out _inHash); UnityEngine.Hash128 _outHash;translator.Get(L, 2, out _outHash); UnityEngine.HashUtilities.AppendHash( ref _inHash, ref _outHash ); translator.Push(L, _inHash); translator.Update(L, 1, _inHash); translator.Push(L, _outHash); translator.Update(L, 2, _outHash); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_QuantisedMatrixHash_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Matrix4x4 _value;translator.Get(L, 1, out _value); UnityEngine.Hash128 _hash;translator.Get(L, 2, out _hash); UnityEngine.HashUtilities.QuantisedMatrixHash( ref _value, ref _hash ); translator.Push(L, _value); translator.Update(L, 1, _value); translator.Push(L, _hash); translator.Update(L, 2, _hash); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_QuantisedVectorHash_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector3 _value;translator.Get(L, 1, out _value); UnityEngine.Hash128 _hash;translator.Get(L, 2, out _hash); UnityEngine.HashUtilities.QuantisedVectorHash( ref _value, ref _hash ); translator.PushUnityEngineVector3(L, _value); translator.UpdateUnityEngineVector3(L, 1, _value); translator.Push(L, _hash); translator.Update(L, 2, _hash); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ComputeHash128_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { byte[] _value = LuaAPI.lua_tobytes(L, 1); UnityEngine.Hash128 _hash;translator.Get(L, 2, out _hash); UnityEngine.HashUtilities.ComputeHash128( _value, ref _hash ); translator.Push(L, _hash); translator.Update(L, 2, _hash); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }