#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineComputeShaderWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.ComputeShader); Utils.BeginObjectRegister(type, L, translator, 0, 21, 1, 1); Utils.RegisterFunc(L, Utils.METHOD_IDX, "FindKernel", _m_FindKernel); Utils.RegisterFunc(L, Utils.METHOD_IDX, "HasKernel", _m_HasKernel); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetFloat", _m_SetFloat); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetInt", _m_SetInt); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVector", _m_SetVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMatrix", _m_SetMatrix); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVectorArray", _m_SetVectorArray); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMatrixArray", _m_SetMatrixArray); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTexture", _m_SetTexture); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTextureFromGlobal", _m_SetTextureFromGlobal); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetBuffer", _m_SetBuffer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetKernelThreadGroupSizes", _m_GetKernelThreadGroupSizes); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Dispatch", _m_Dispatch); Utils.RegisterFunc(L, Utils.METHOD_IDX, "EnableKeyword", _m_EnableKeyword); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DisableKeyword", _m_DisableKeyword); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsKeywordEnabled", _m_IsKeywordEnabled); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetFloats", _m_SetFloats); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetInts", _m_SetInts); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetBool", _m_SetBool); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetConstantBuffer", _m_SetConstantBuffer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DispatchIndirect", _m_DispatchIndirect); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shaderKeywords", _g_get_shaderKeywords); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shaderKeywords", _s_set_shaderKeywords); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.ComputeShader does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FindKernel(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.FindKernel( _name ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_HasKernel(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.HasKernel( _name ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetFloat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); float _val = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.SetFloat( _nameID, _val ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); float _val = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.SetFloat( _name, _val ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetFloat!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetInt(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); int _val = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetInt( _nameID, _val ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); int _val = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetInt( _name, _val ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetInt!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetVector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Vector4 _val;translator.Get(L, 3, out _val); gen_to_be_invoked.SetVector( _nameID, _val ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Vector4 _val;translator.Get(L, 3, out _val); gen_to_be_invoked.SetVector( _name, _val ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetVector!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetMatrix(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Matrix4x4 _val;translator.Get(L, 3, out _val); gen_to_be_invoked.SetMatrix( _nameID, _val ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Matrix4x4 _val;translator.Get(L, 3, out _val); gen_to_be_invoked.SetMatrix( _name, _val ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetMatrix!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetVectorArray(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Vector4[] _values = (UnityEngine.Vector4[])translator.GetObject(L, 3, typeof(UnityEngine.Vector4[])); gen_to_be_invoked.SetVectorArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Vector4[] _values = (UnityEngine.Vector4[])translator.GetObject(L, 3, typeof(UnityEngine.Vector4[])); gen_to_be_invoked.SetVectorArray( _name, _values ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetVectorArray!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetMatrixArray(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Matrix4x4[] _values = (UnityEngine.Matrix4x4[])translator.GetObject(L, 3, typeof(UnityEngine.Matrix4x4[])); gen_to_be_invoked.SetMatrixArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Matrix4x4[] _values = (UnityEngine.Matrix4x4[])translator.GetObject(L, 3, typeof(UnityEngine.Matrix4x4[])); gen_to_be_invoked.SetMatrixArray( _name, _values ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetMatrixArray!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetTexture(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); int _nameID = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Texture _texture = (UnityEngine.Texture)translator.GetObject(L, 4, typeof(UnityEngine.Texture)); gen_to_be_invoked.SetTexture( _kernelIndex, _nameID, _texture ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); int _nameID = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Texture _texture = (UnityEngine.Texture)translator.GetObject(L, 4, typeof(UnityEngine.Texture)); int _mipLevel = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetTexture( _kernelIndex, _nameID, _texture, _mipLevel ); return 0; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 4)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); string _name = LuaAPI.lua_tostring(L, 3); UnityEngine.Texture _texture = (UnityEngine.Texture)translator.GetObject(L, 4, typeof(UnityEngine.Texture)); gen_to_be_invoked.SetTexture( _kernelIndex, _name, _texture ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); string _name = LuaAPI.lua_tostring(L, 3); UnityEngine.Texture _texture = (UnityEngine.Texture)translator.GetObject(L, 4, typeof(UnityEngine.Texture)); int _mipLevel = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetTexture( _kernelIndex, _name, _texture, _mipLevel ); return 0; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); int _nameID = LuaAPI.xlua_tointeger(L, 3); UnityEngine.RenderTexture _texture = (UnityEngine.RenderTexture)translator.GetObject(L, 4, typeof(UnityEngine.RenderTexture)); int _mipLevel = LuaAPI.xlua_tointeger(L, 5); UnityEngine.Rendering.RenderTextureSubElement _element;translator.Get(L, 6, out _element); gen_to_be_invoked.SetTexture( _kernelIndex, _nameID, _texture, _mipLevel, _element ); return 0; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& translator.Assignable(L, 6)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); string _name = LuaAPI.lua_tostring(L, 3); UnityEngine.RenderTexture _texture = (UnityEngine.RenderTexture)translator.GetObject(L, 4, typeof(UnityEngine.RenderTexture)); int _mipLevel = LuaAPI.xlua_tointeger(L, 5); UnityEngine.Rendering.RenderTextureSubElement _element;translator.Get(L, 6, out _element); gen_to_be_invoked.SetTexture( _kernelIndex, _name, _texture, _mipLevel, _element ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetTexture!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetTextureFromGlobal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); int _nameID = LuaAPI.xlua_tointeger(L, 3); int _globalTextureNameID = LuaAPI.xlua_tointeger(L, 4); gen_to_be_invoked.SetTextureFromGlobal( _kernelIndex, _nameID, _globalTextureNameID ); return 0; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TSTRING)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); string _name = LuaAPI.lua_tostring(L, 3); string _globalTextureName = LuaAPI.lua_tostring(L, 4); gen_to_be_invoked.SetTextureFromGlobal( _kernelIndex, _name, _globalTextureName ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetTextureFromGlobal!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetBuffer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); int _nameID = LuaAPI.xlua_tointeger(L, 3); UnityEngine.ComputeBuffer _buffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 4, typeof(UnityEngine.ComputeBuffer)); gen_to_be_invoked.SetBuffer( _kernelIndex, _nameID, _buffer ); return 0; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); int _nameID = LuaAPI.xlua_tointeger(L, 3); UnityEngine.GraphicsBuffer _buffer = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 4, typeof(UnityEngine.GraphicsBuffer)); gen_to_be_invoked.SetBuffer( _kernelIndex, _nameID, _buffer ); return 0; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 4)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); string _name = LuaAPI.lua_tostring(L, 3); UnityEngine.ComputeBuffer _buffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 4, typeof(UnityEngine.ComputeBuffer)); gen_to_be_invoked.SetBuffer( _kernelIndex, _name, _buffer ); return 0; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 4)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); string _name = LuaAPI.lua_tostring(L, 3); UnityEngine.GraphicsBuffer _buffer = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 4, typeof(UnityEngine.GraphicsBuffer)); gen_to_be_invoked.SetBuffer( _kernelIndex, _name, _buffer ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetBuffer!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetKernelThreadGroupSizes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); uint _x; uint _y; uint _z; gen_to_be_invoked.GetKernelThreadGroupSizes( _kernelIndex, out _x, out _y, out _z ); LuaAPI.xlua_pushuint(L, _x); LuaAPI.xlua_pushuint(L, _y); LuaAPI.xlua_pushuint(L, _z); return 3; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Dispatch(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); int _threadGroupsX = LuaAPI.xlua_tointeger(L, 3); int _threadGroupsY = LuaAPI.xlua_tointeger(L, 4); int _threadGroupsZ = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.Dispatch( _kernelIndex, _threadGroupsX, _threadGroupsY, _threadGroupsZ ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_EnableKeyword(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); { string _keyword = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.EnableKeyword( _keyword ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DisableKeyword(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); { string _keyword = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.DisableKeyword( _keyword ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsKeywordEnabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); { string _keyword = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.IsKeywordEnabled( _keyword ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetFloats(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count >= 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))) { int _nameID = LuaAPI.xlua_tointeger(L, 2); float[] _values = translator.GetParams(L, 3); gen_to_be_invoked.SetFloats( _nameID, _values ); return 0; } if(gen_param_count >= 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))) { string _name = LuaAPI.lua_tostring(L, 2); float[] _values = translator.GetParams(L, 3); gen_to_be_invoked.SetFloats( _name, _values ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetFloats!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetInts(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count >= 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))) { int _nameID = LuaAPI.xlua_tointeger(L, 2); int[] _values = translator.GetParams(L, 3); gen_to_be_invoked.SetInts( _nameID, _values ); return 0; } if(gen_param_count >= 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaTypes.LUA_TNONE == LuaAPI.lua_type(L, 3) || LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))) { string _name = LuaAPI.lua_tostring(L, 2); int[] _values = translator.GetParams(L, 3); gen_to_be_invoked.SetInts( _name, _values ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetInts!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetBool(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); bool _val = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.SetBool( _nameID, _val ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); bool _val = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.SetBool( _name, _val ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetBool!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetConstantBuffer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.ComputeBuffer _buffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer)); int _offset = LuaAPI.xlua_tointeger(L, 4); int _size = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetConstantBuffer( _nameID, _buffer, _offset, _size ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.GraphicsBuffer _buffer = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer)); int _offset = LuaAPI.xlua_tointeger(L, 4); int _size = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetConstantBuffer( _nameID, _buffer, _offset, _size ); return 0; } if(gen_param_count == 5&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.ComputeBuffer _buffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer)); int _offset = LuaAPI.xlua_tointeger(L, 4); int _size = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetConstantBuffer( _name, _buffer, _offset, _size ); return 0; } if(gen_param_count == 5&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.GraphicsBuffer _buffer = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer)); int _offset = LuaAPI.xlua_tointeger(L, 4); int _size = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetConstantBuffer( _name, _buffer, _offset, _size ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.SetConstantBuffer!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DispatchIndirect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); UnityEngine.ComputeBuffer _argsBuffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer)); gen_to_be_invoked.DispatchIndirect( _kernelIndex, _argsBuffer ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); UnityEngine.GraphicsBuffer _argsBuffer = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer)); gen_to_be_invoked.DispatchIndirect( _kernelIndex, _argsBuffer ); return 0; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); UnityEngine.ComputeBuffer _argsBuffer = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer)); uint _argsOffset = LuaAPI.xlua_touint(L, 4); gen_to_be_invoked.DispatchIndirect( _kernelIndex, _argsBuffer, _argsOffset ); return 0; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { int _kernelIndex = LuaAPI.xlua_tointeger(L, 2); UnityEngine.GraphicsBuffer _argsBuffer = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer)); uint _argsOffset = LuaAPI.xlua_touint(L, 4); gen_to_be_invoked.DispatchIndirect( _kernelIndex, _argsBuffer, _argsOffset ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ComputeShader.DispatchIndirect!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shaderKeywords(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.shaderKeywords); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shaderKeywords(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ComputeShader gen_to_be_invoked = (UnityEngine.ComputeShader)translator.FastGetCSObj(L, 1); gen_to_be_invoked.shaderKeywords = (string[])translator.GetObject(L, 2, typeof(string[])); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }