#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; using DG.Tweening; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineTransformWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Transform); Utils.BeginObjectRegister(type, L, translator, 0, 54, 19, 13); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetParent", _m_SetParent); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPositionAndRotation", _m_SetPositionAndRotation); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Translate", _m_Translate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Rotate", _m_Rotate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RotateAround", _m_RotateAround); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LookAt", _m_LookAt); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformDirection", _m_TransformDirection); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformDirection", _m_InverseTransformDirection); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformVector", _m_TransformVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformVector", _m_InverseTransformVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "TransformPoint", _m_TransformPoint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "InverseTransformPoint", _m_InverseTransformPoint); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DetachChildren", _m_DetachChildren); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAsFirstSibling", _m_SetAsFirstSibling); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetAsLastSibling", _m_SetAsLastSibling); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSiblingIndex", _m_SetSiblingIndex); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSiblingIndex", _m_GetSiblingIndex); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Find", _m_Find); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsChildOf", _m_IsChildOf); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetEnumerator", _m_GetEnumerator); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetChild", _m_GetChild); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOMove", _m_DOMove); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOMoveX", _m_DOMoveX); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOMoveY", _m_DOMoveY); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOMoveZ", _m_DOMoveZ); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalMove", _m_DOLocalMove); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalMoveX", _m_DOLocalMoveX); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalMoveY", _m_DOLocalMoveY); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalMoveZ", _m_DOLocalMoveZ); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DORotate", _m_DORotate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DORotateQuaternion", _m_DORotateQuaternion); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalRotate", _m_DOLocalRotate); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalRotateQuaternion", _m_DOLocalRotateQuaternion); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOScale", _m_DOScale); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOScaleX", _m_DOScaleX); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOScaleY", _m_DOScaleY); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOScaleZ", _m_DOScaleZ); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLookAt", _m_DOLookAt); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPunchPosition", _m_DOPunchPosition); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPunchScale", _m_DOPunchScale); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPunchRotation", _m_DOPunchRotation); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOShakePosition", _m_DOShakePosition); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOShakeRotation", _m_DOShakeRotation); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOShakeScale", _m_DOShakeScale); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOJump", _m_DOJump); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalJump", _m_DOLocalJump); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPath", _m_DOPath); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOLocalPath", _m_DOLocalPath); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableMoveBy", _m_DOBlendableMoveBy); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableLocalMoveBy", _m_DOBlendableLocalMoveBy); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableRotateBy", _m_DOBlendableRotateBy); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableLocalRotateBy", _m_DOBlendableLocalRotateBy); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendablePunchRotation", _m_DOBlendablePunchRotation); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableScaleBy", _m_DOBlendableScaleBy); Utils.RegisterFunc(L, Utils.GETTER_IDX, "position", _g_get_position); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localPosition", _g_get_localPosition); Utils.RegisterFunc(L, Utils.GETTER_IDX, "eulerAngles", _g_get_eulerAngles); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localEulerAngles", _g_get_localEulerAngles); Utils.RegisterFunc(L, Utils.GETTER_IDX, "right", _g_get_right); Utils.RegisterFunc(L, Utils.GETTER_IDX, "up", _g_get_up); Utils.RegisterFunc(L, Utils.GETTER_IDX, "forward", _g_get_forward); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rotation", _g_get_rotation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localRotation", _g_get_localRotation); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localScale", _g_get_localScale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "parent", _g_get_parent); Utils.RegisterFunc(L, Utils.GETTER_IDX, "worldToLocalMatrix", _g_get_worldToLocalMatrix); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localToWorldMatrix", _g_get_localToWorldMatrix); Utils.RegisterFunc(L, Utils.GETTER_IDX, "root", _g_get_root); Utils.RegisterFunc(L, Utils.GETTER_IDX, "childCount", _g_get_childCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "lossyScale", _g_get_lossyScale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "hasChanged", _g_get_hasChanged); Utils.RegisterFunc(L, Utils.GETTER_IDX, "hierarchyCapacity", _g_get_hierarchyCapacity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "hierarchyCount", _g_get_hierarchyCount); Utils.RegisterFunc(L, Utils.SETTER_IDX, "position", _s_set_position); Utils.RegisterFunc(L, Utils.SETTER_IDX, "localPosition", _s_set_localPosition); Utils.RegisterFunc(L, Utils.SETTER_IDX, "eulerAngles", _s_set_eulerAngles); Utils.RegisterFunc(L, Utils.SETTER_IDX, "localEulerAngles", _s_set_localEulerAngles); Utils.RegisterFunc(L, Utils.SETTER_IDX, "right", _s_set_right); Utils.RegisterFunc(L, Utils.SETTER_IDX, "up", _s_set_up); Utils.RegisterFunc(L, Utils.SETTER_IDX, "forward", _s_set_forward); Utils.RegisterFunc(L, Utils.SETTER_IDX, "rotation", _s_set_rotation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "localRotation", _s_set_localRotation); Utils.RegisterFunc(L, Utils.SETTER_IDX, "localScale", _s_set_localScale); Utils.RegisterFunc(L, Utils.SETTER_IDX, "parent", _s_set_parent); Utils.RegisterFunc(L, Utils.SETTER_IDX, "hasChanged", _s_set_hasChanged); Utils.RegisterFunc(L, Utils.SETTER_IDX, "hierarchyCapacity", _s_set_hierarchyCapacity); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.Transform does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetParent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Transform _p = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); gen_to_be_invoked.SetParent( _p ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); bool _worldPositionStays = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.SetParent( _parent, _worldPositionStays ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.SetParent!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetPositionAndRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); UnityEngine.Quaternion _rotation;translator.Get(L, 3, out _rotation); gen_to_be_invoked.SetPositionAndRotation( _position, _rotation ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Translate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); gen_to_be_invoked.Translate( _x, _y, _z ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation); gen_to_be_invoked.Translate( _translation ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Space _relativeTo;translator.Get(L, 5, out _relativeTo); gen_to_be_invoked.Translate( _x, _y, _z, _relativeTo ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Transform _relativeTo = (UnityEngine.Transform)translator.GetObject(L, 5, typeof(UnityEngine.Transform)); gen_to_be_invoked.Translate( _x, _y, _z, _relativeTo ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation); UnityEngine.Space _relativeTo;translator.Get(L, 3, out _relativeTo); gen_to_be_invoked.Translate( _translation, _relativeTo ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector3 _translation;translator.Get(L, 2, out _translation); UnityEngine.Transform _relativeTo = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform)); gen_to_be_invoked.Translate( _translation, _relativeTo ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.Translate!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Rotate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _xAngle = (float)LuaAPI.lua_tonumber(L, 2); float _yAngle = (float)LuaAPI.lua_tonumber(L, 3); float _zAngle = (float)LuaAPI.lua_tonumber(L, 4); gen_to_be_invoked.Rotate( _xAngle, _yAngle, _zAngle ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _eulers;translator.Get(L, 2, out _eulers); gen_to_be_invoked.Rotate( _eulers ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis); float _angle = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.Rotate( _axis, _angle ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { float _xAngle = (float)LuaAPI.lua_tonumber(L, 2); float _yAngle = (float)LuaAPI.lua_tonumber(L, 3); float _zAngle = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Space _relativeTo;translator.Get(L, 5, out _relativeTo); gen_to_be_invoked.Rotate( _xAngle, _yAngle, _zAngle, _relativeTo ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector3 _eulers;translator.Get(L, 2, out _eulers); UnityEngine.Space _relativeTo;translator.Get(L, 3, out _relativeTo); gen_to_be_invoked.Rotate( _eulers, _relativeTo ); return 0; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis); float _angle = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Space _relativeTo;translator.Get(L, 4, out _relativeTo); gen_to_be_invoked.Rotate( _axis, _angle, _relativeTo ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.Rotate!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RotateAround(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _point;translator.Get(L, 2, out _point); UnityEngine.Vector3 _axis;translator.Get(L, 3, out _axis); float _angle = (float)LuaAPI.lua_tonumber(L, 4); gen_to_be_invoked.RotateAround( _point, _axis, _angle ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LookAt(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Transform _target = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); gen_to_be_invoked.LookAt( _target ); return 0; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _worldPosition;translator.Get(L, 2, out _worldPosition); gen_to_be_invoked.LookAt( _worldPosition ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Transform _target = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); UnityEngine.Vector3 _worldUp;translator.Get(L, 3, out _worldUp); gen_to_be_invoked.LookAt( _target, _worldUp ); return 0; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.Vector3 _worldPosition;translator.Get(L, 2, out _worldPosition); UnityEngine.Vector3 _worldUp;translator.Get(L, 3, out _worldUp); gen_to_be_invoked.LookAt( _worldPosition, _worldUp ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.LookAt!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TransformDirection(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.TransformDirection( _x, _y, _z ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); var gen_ret = gen_to_be_invoked.TransformDirection( _direction ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.TransformDirection!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_InverseTransformDirection(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.InverseTransformDirection( _x, _y, _z ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _direction;translator.Get(L, 2, out _direction); var gen_ret = gen_to_be_invoked.InverseTransformDirection( _direction ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformDirection!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TransformVector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.TransformVector( _x, _y, _z ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _vector;translator.Get(L, 2, out _vector); var gen_ret = gen_to_be_invoked.TransformVector( _vector ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.TransformVector!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_InverseTransformVector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.InverseTransformVector( _x, _y, _z ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _vector;translator.Get(L, 2, out _vector); var gen_ret = gen_to_be_invoked.InverseTransformVector( _vector ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformVector!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_TransformPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.TransformPoint( _x, _y, _z ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); var gen_ret = gen_to_be_invoked.TransformPoint( _position ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.TransformPoint!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_InverseTransformPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.InverseTransformPoint( _x, _y, _z ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector3 _position;translator.Get(L, 2, out _position); var gen_ret = gen_to_be_invoked.InverseTransformPoint( _position ); translator.PushUnityEngineVector3(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.InverseTransformPoint!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DetachChildren(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.DetachChildren( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetAsFirstSibling(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.SetAsFirstSibling( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetAsLastSibling(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.SetAsLastSibling( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetSiblingIndex(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { int _index = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.SetSiblingIndex( _index ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSiblingIndex(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetSiblingIndex( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Find(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { string _n = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.Find( _n ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsChildOf(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { UnityEngine.Transform _parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); var gen_ret = gen_to_be_invoked.IsChildOf( _parent ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetEnumerator(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetEnumerator( ); translator.PushAny(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetChild(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { int _index = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetChild( _index ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOMove(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOMove( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOMove( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOMove!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOMoveX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOMoveX( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOMoveX( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOMoveX!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOMoveY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOMoveY( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOMoveY( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOMoveY!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOMoveZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOMoveZ( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOMoveZ( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOMoveZ!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOLocalMove(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOLocalMove( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOLocalMove( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalMove!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOLocalMoveX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOLocalMoveX( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOLocalMoveX( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalMoveX!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOLocalMoveY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOLocalMoveY( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOLocalMoveY( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalMoveY!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOLocalMoveZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOLocalMoveZ( _endValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOLocalMoveZ( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalMoveZ!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DORotate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.RotateMode _mode;translator.Get(L, 4, out _mode); var gen_ret = gen_to_be_invoked.DORotate( _endValue, _duration, _mode ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DORotate( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DORotate!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DORotateQuaternion(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { UnityEngine.Quaternion _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DORotateQuaternion( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOLocalRotate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.RotateMode _mode;translator.Get(L, 4, out _mode); var gen_ret = gen_to_be_invoked.DOLocalRotate( _endValue, _duration, _mode ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOLocalRotate( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalRotate!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOLocalRotateQuaternion(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { UnityEngine.Quaternion _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOLocalRotateQuaternion( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOScale( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOScale( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOScale!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOScaleX(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOScaleX( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOScaleY(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOScaleY( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOScaleZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOScaleZ( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOLookAt(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable>(L, 5)) { UnityEngine.Vector3 _towards;translator.Get(L, 2, out _towards); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.AxisConstraint _axisConstraint;translator.Get(L, 4, out _axisConstraint); System.Nullable _up;translator.Get(L, 5, out _up); var gen_ret = gen_to_be_invoked.DOLookAt( _towards, _duration, _axisConstraint, _up ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _towards;translator.Get(L, 2, out _towards); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.AxisConstraint _axisConstraint;translator.Get(L, 4, out _axisConstraint); var gen_ret = gen_to_be_invoked.DOLookAt( _towards, _duration, _axisConstraint ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _towards;translator.Get(L, 2, out _towards); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOLookAt( _towards, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLookAt!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOPunchPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 6&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _elasticity = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOPunchPosition( _punch, _duration, _vibrato, _elasticity, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _elasticity = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOPunchPosition( _punch, _duration, _vibrato, _elasticity ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOPunchPosition( _punch, _duration, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOPunchPosition( _punch, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOPunchPosition!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOPunchScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _elasticity = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOPunchScale( _punch, _duration, _vibrato, _elasticity ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOPunchScale( _punch, _duration, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOPunchScale( _punch, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOPunchScale!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOPunchRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _elasticity = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOPunchRotation( _punch, _duration, _vibrato, _elasticity ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOPunchRotation( _punch, _duration, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOPunchRotation( _punch, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOPunchRotation!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOShakePosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); bool _fadeOut = LuaAPI.lua_toboolean(L, 7); var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato, _randomness, _snapping, _fadeOut ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato, _randomness, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato, _randomness ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = gen_to_be_invoked.DOShakePosition( _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); bool _fadeOut = LuaAPI.lua_toboolean(L, 7); var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato, _randomness, _snapping, _fadeOut ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato, _randomness, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato, _randomness ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); var gen_ret = gen_to_be_invoked.DOShakePosition( _duration, _strength ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOShakePosition!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOShakeRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); bool _fadeOut = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength, _vibrato, _randomness, _fadeOut ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength, _vibrato, _randomness ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); bool _fadeOut = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength, _vibrato, _randomness, _fadeOut ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength, _vibrato, _randomness ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); var gen_ret = gen_to_be_invoked.DOShakeRotation( _duration, _strength ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOShakeRotation!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOShakeScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); bool _fadeOut = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength, _vibrato, _randomness, _fadeOut ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength, _vibrato, _randomness ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); float _strength = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = gen_to_be_invoked.DOShakeScale( _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); bool _fadeOut = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength, _vibrato, _randomness, _fadeOut ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _randomness = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength, _vibrato, _randomness ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { float _duration = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 _strength;translator.Get(L, 3, out _strength); var gen_ret = gen_to_be_invoked.DOShakeScale( _duration, _strength ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOShakeScale!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOJump(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 6&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _jumpPower = (float)LuaAPI.lua_tonumber(L, 3); int _numJumps = LuaAPI.xlua_tointeger(L, 4); float _duration = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOJump( _endValue, _jumpPower, _numJumps, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _jumpPower = (float)LuaAPI.lua_tonumber(L, 3); int _numJumps = LuaAPI.xlua_tointeger(L, 4); float _duration = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOJump( _endValue, _jumpPower, _numJumps, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOJump!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOLocalJump(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 6&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _jumpPower = (float)LuaAPI.lua_tonumber(L, 3); int _numJumps = LuaAPI.xlua_tointeger(L, 4); float _duration = (float)LuaAPI.lua_tonumber(L, 5); bool _snapping = LuaAPI.lua_toboolean(L, 6); var gen_ret = gen_to_be_invoked.DOLocalJump( _endValue, _jumpPower, _numJumps, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _endValue;translator.Get(L, 2, out _endValue); float _jumpPower = (float)LuaAPI.lua_tonumber(L, 3); int _numJumps = LuaAPI.xlua_tointeger(L, 4); float _duration = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOLocalJump( _endValue, _jumpPower, _numJumps, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalJump!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { DG.Tweening.Plugins.Core.PathCore.Path _path = (DG.Tweening.Plugins.Core.PathCore.Path)translator.GetObject(L, 2, typeof(DG.Tweening.Plugins.Core.PathCore.Path)); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.PathMode _pathMode;translator.Get(L, 4, out _pathMode); var gen_ret = gen_to_be_invoked.DOPath( _path, _duration, _pathMode ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { DG.Tweening.Plugins.Core.PathCore.Path _path = (DG.Tweening.Plugins.Core.PathCore.Path)translator.GetObject(L, 2, typeof(DG.Tweening.Plugins.Core.PathCore.Path)); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOPath( _path, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable>(L, 7)) { UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType); DG.Tweening.PathMode _pathMode;translator.Get(L, 5, out _pathMode); int _resolution = LuaAPI.xlua_tointeger(L, 6); System.Nullable _gizmoColor;translator.Get(L, 7, out _gizmoColor); var gen_ret = gen_to_be_invoked.DOPath( _path, _duration, _pathType, _pathMode, _resolution, _gizmoColor ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType); DG.Tweening.PathMode _pathMode;translator.Get(L, 5, out _pathMode); int _resolution = LuaAPI.xlua_tointeger(L, 6); var gen_ret = gen_to_be_invoked.DOPath( _path, _duration, _pathType, _pathMode, _resolution ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType); DG.Tweening.PathMode _pathMode;translator.Get(L, 5, out _pathMode); var gen_ret = gen_to_be_invoked.DOPath( _path, _duration, _pathType, _pathMode ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType); var gen_ret = gen_to_be_invoked.DOPath( _path, _duration, _pathType ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOPath( _path, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOPath!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOLocalPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { DG.Tweening.Plugins.Core.PathCore.Path _path = (DG.Tweening.Plugins.Core.PathCore.Path)translator.GetObject(L, 2, typeof(DG.Tweening.Plugins.Core.PathCore.Path)); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.PathMode _pathMode;translator.Get(L, 4, out _pathMode); var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration, _pathMode ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { DG.Tweening.Plugins.Core.PathCore.Path _path = (DG.Tweening.Plugins.Core.PathCore.Path)translator.GetObject(L, 2, typeof(DG.Tweening.Plugins.Core.PathCore.Path)); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 7&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)&& translator.Assignable>(L, 7)) { UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType); DG.Tweening.PathMode _pathMode;translator.Get(L, 5, out _pathMode); int _resolution = LuaAPI.xlua_tointeger(L, 6); System.Nullable _gizmoColor;translator.Get(L, 7, out _gizmoColor); var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration, _pathType, _pathMode, _resolution, _gizmoColor ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 6&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType); DG.Tweening.PathMode _pathMode;translator.Get(L, 5, out _pathMode); int _resolution = LuaAPI.xlua_tointeger(L, 6); var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration, _pathType, _pathMode, _resolution ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)&& translator.Assignable(L, 5)) { UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType); DG.Tweening.PathMode _pathMode;translator.Get(L, 5, out _pathMode); var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration, _pathType, _pathMode ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.PathType _pathType;translator.Get(L, 4, out _pathType); var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration, _pathType ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3[] _path = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOLocalPath( _path, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOLocalPath!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOBlendableMoveBy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOBlendableMoveBy( _byValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOBlendableMoveBy( _byValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOBlendableMoveBy!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOBlendableLocalMoveBy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); bool _snapping = LuaAPI.lua_toboolean(L, 4); var gen_ret = gen_to_be_invoked.DOBlendableLocalMoveBy( _byValue, _duration, _snapping ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOBlendableLocalMoveBy( _byValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOBlendableLocalMoveBy!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOBlendableRotateBy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.RotateMode _mode;translator.Get(L, 4, out _mode); var gen_ret = gen_to_be_invoked.DOBlendableRotateBy( _byValue, _duration, _mode ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOBlendableRotateBy( _byValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOBlendableRotateBy!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOBlendableLocalRotateBy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& translator.Assignable(L, 4)) { UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); DG.Tweening.RotateMode _mode;translator.Get(L, 4, out _mode); var gen_ret = gen_to_be_invoked.DOBlendableLocalRotateBy( _byValue, _duration, _mode ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOBlendableLocalRotateBy( _byValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOBlendableLocalRotateBy!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOBlendablePunchRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); float _elasticity = (float)LuaAPI.lua_tonumber(L, 5); var gen_ret = gen_to_be_invoked.DOBlendablePunchRotation( _punch, _duration, _vibrato, _elasticity ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); int _vibrato = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.DOBlendablePunchRotation( _punch, _duration, _vibrato ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3 _punch;translator.Get(L, 2, out _punch); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOBlendablePunchRotation( _punch, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Transform.DOBlendablePunchRotation!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOBlendableScaleBy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); { UnityEngine.Vector3 _byValue;translator.Get(L, 2, out _byValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOBlendableScaleBy( _byValue, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_position(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.position); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_localPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.localPosition); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_eulerAngles(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.eulerAngles); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_localEulerAngles(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.localEulerAngles); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_right(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.right); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_up(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.up); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_forward(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.forward); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.rotation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_localRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineQuaternion(L, gen_to_be_invoked.localRotation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_localScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.localScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_parent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.parent); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_worldToLocalMatrix(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.worldToLocalMatrix); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_localToWorldMatrix(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.localToWorldMatrix); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_root(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.root); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_childCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.childCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_lossyScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.lossyScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_hasChanged(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.hasChanged); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_hierarchyCapacity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.hierarchyCapacity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_hierarchyCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.hierarchyCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_position(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.position = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_localPosition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.localPosition = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_eulerAngles(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.eulerAngles = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_localEulerAngles(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.localEulerAngles = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_right(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.right = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_up(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.up = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_forward(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.forward = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_rotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.rotation = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_localRotation(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); UnityEngine.Quaternion gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.localRotation = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_localScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.localScale = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_parent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); gen_to_be_invoked.parent = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_hasChanged(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); gen_to_be_invoked.hasChanged = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_hierarchyCapacity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1); gen_to_be_invoked.hierarchyCapacity = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }