#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineLODGroupWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.LODGroup); Utils.BeginObjectRegister(type, L, translator, 0, 4, 6, 5); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RecalculateBounds", _m_RecalculateBounds); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetLODs", _m_GetLODs); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLODs", _m_SetLODs); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ForceLOD", _m_ForceLOD); Utils.RegisterFunc(L, Utils.GETTER_IDX, "localReferencePoint", _g_get_localReferencePoint); Utils.RegisterFunc(L, Utils.GETTER_IDX, "size", _g_get_size); Utils.RegisterFunc(L, Utils.GETTER_IDX, "lodCount", _g_get_lodCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "fadeMode", _g_get_fadeMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "animateCrossFading", _g_get_animateCrossFading); Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled); Utils.RegisterFunc(L, Utils.SETTER_IDX, "localReferencePoint", _s_set_localReferencePoint); Utils.RegisterFunc(L, Utils.SETTER_IDX, "size", _s_set_size); Utils.RegisterFunc(L, Utils.SETTER_IDX, "fadeMode", _s_set_fadeMode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "animateCrossFading", _s_set_animateCrossFading); Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 1, 1); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "crossFadeAnimationDuration", _g_get_crossFadeAnimationDuration); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "crossFadeAnimationDuration", _s_set_crossFadeAnimationDuration); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.LODGroup(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.LODGroup constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RecalculateBounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.RecalculateBounds( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetLODs(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetLODs( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetLODs(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); { UnityEngine.LOD[] _lods = (UnityEngine.LOD[])translator.GetObject(L, 2, typeof(UnityEngine.LOD[])); gen_to_be_invoked.SetLODs( _lods ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ForceLOD(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); { int _index = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked.ForceLOD( _index ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_localReferencePoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.localReferencePoint); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_size(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.size); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_lodCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.lodCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_fadeMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.fadeMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_animateCrossFading(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.animateCrossFading); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_enabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_crossFadeAnimationDuration(RealStatePtr L) { try { LuaAPI.lua_pushnumber(L, UnityEngine.LODGroup.crossFadeAnimationDuration); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_localReferencePoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.localReferencePoint = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_size(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); gen_to_be_invoked.size = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_fadeMode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); UnityEngine.LODFadeMode gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.fadeMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_animateCrossFading(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); gen_to_be_invoked.animateCrossFading = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_enabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.LODGroup gen_to_be_invoked = (UnityEngine.LODGroup)translator.FastGetCSObj(L, 1); gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_crossFadeAnimationDuration(RealStatePtr L) { try { UnityEngine.LODGroup.crossFadeAnimationDuration = (float)LuaAPI.lua_tonumber(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }