#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineJointWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Joint); Utils.BeginObjectRegister(type, L, translator, 0, 0, 14, 12); Utils.RegisterFunc(L, Utils.GETTER_IDX, "connectedBody", _g_get_connectedBody); Utils.RegisterFunc(L, Utils.GETTER_IDX, "connectedArticulationBody", _g_get_connectedArticulationBody); Utils.RegisterFunc(L, Utils.GETTER_IDX, "axis", _g_get_axis); Utils.RegisterFunc(L, Utils.GETTER_IDX, "anchor", _g_get_anchor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "connectedAnchor", _g_get_connectedAnchor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "autoConfigureConnectedAnchor", _g_get_autoConfigureConnectedAnchor); Utils.RegisterFunc(L, Utils.GETTER_IDX, "breakForce", _g_get_breakForce); Utils.RegisterFunc(L, Utils.GETTER_IDX, "breakTorque", _g_get_breakTorque); Utils.RegisterFunc(L, Utils.GETTER_IDX, "enableCollision", _g_get_enableCollision); Utils.RegisterFunc(L, Utils.GETTER_IDX, "enablePreprocessing", _g_get_enablePreprocessing); Utils.RegisterFunc(L, Utils.GETTER_IDX, "massScale", _g_get_massScale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "connectedMassScale", _g_get_connectedMassScale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "currentForce", _g_get_currentForce); Utils.RegisterFunc(L, Utils.GETTER_IDX, "currentTorque", _g_get_currentTorque); Utils.RegisterFunc(L, Utils.SETTER_IDX, "connectedBody", _s_set_connectedBody); Utils.RegisterFunc(L, Utils.SETTER_IDX, "connectedArticulationBody", _s_set_connectedArticulationBody); Utils.RegisterFunc(L, Utils.SETTER_IDX, "axis", _s_set_axis); Utils.RegisterFunc(L, Utils.SETTER_IDX, "anchor", _s_set_anchor); Utils.RegisterFunc(L, Utils.SETTER_IDX, "connectedAnchor", _s_set_connectedAnchor); Utils.RegisterFunc(L, Utils.SETTER_IDX, "autoConfigureConnectedAnchor", _s_set_autoConfigureConnectedAnchor); Utils.RegisterFunc(L, Utils.SETTER_IDX, "breakForce", _s_set_breakForce); Utils.RegisterFunc(L, Utils.SETTER_IDX, "breakTorque", _s_set_breakTorque); Utils.RegisterFunc(L, Utils.SETTER_IDX, "enableCollision", _s_set_enableCollision); Utils.RegisterFunc(L, Utils.SETTER_IDX, "enablePreprocessing", _s_set_enablePreprocessing); Utils.RegisterFunc(L, Utils.SETTER_IDX, "massScale", _s_set_massScale); Utils.RegisterFunc(L, Utils.SETTER_IDX, "connectedMassScale", _s_set_connectedMassScale); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.Joint(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Joint constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_connectedBody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.connectedBody); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_connectedArticulationBody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.connectedArticulationBody); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_axis(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.axis); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_anchor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.anchor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_connectedAnchor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.connectedAnchor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_autoConfigureConnectedAnchor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.autoConfigureConnectedAnchor); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_breakForce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.breakForce); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_breakTorque(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.breakTorque); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_enableCollision(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enableCollision); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_enablePreprocessing(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enablePreprocessing); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_massScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.massScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_connectedMassScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.connectedMassScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_currentForce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.currentForce); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_currentTorque(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.currentTorque); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_connectedBody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.connectedBody = (UnityEngine.Rigidbody)translator.GetObject(L, 2, typeof(UnityEngine.Rigidbody)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_connectedArticulationBody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.connectedArticulationBody = (UnityEngine.ArticulationBody)translator.GetObject(L, 2, typeof(UnityEngine.ArticulationBody)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_axis(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.axis = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_anchor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.anchor = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_connectedAnchor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.connectedAnchor = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_autoConfigureConnectedAnchor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.autoConfigureConnectedAnchor = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_breakForce(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.breakForce = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_breakTorque(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.breakTorque = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_enableCollision(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.enableCollision = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_enablePreprocessing(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.enablePreprocessing = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_massScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.massScale = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_connectedMassScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Joint gen_to_be_invoked = (UnityEngine.Joint)translator.FastGetCSObj(L, 1); gen_to_be_invoked.connectedMassScale = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }