#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineGUIUtilityWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.GUIUtility); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 12, 4, 3); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetControlID", _m_GetControlID_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "AlignRectToDevice", _m_AlignRectToDevice_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetStateObject", _m_GetStateObject_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "QueryStateObject", _m_QueryStateObject_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ExitGUI", _m_ExitGUI_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GUIToScreenPoint", _m_GUIToScreenPoint_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GUIToScreenRect", _m_GUIToScreenRect_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ScreenToGUIPoint", _m_ScreenToGUIPoint_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ScreenToGUIRect", _m_ScreenToGUIRect_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "RotateAroundPivot", _m_RotateAroundPivot_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "ScaleAroundPivot", _m_ScaleAroundPivot_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "hasModalWindow", _g_get_hasModalWindow); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "systemCopyBuffer", _g_get_systemCopyBuffer); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "hotControl", _g_get_hotControl); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "keyboardControl", _g_get_keyboardControl); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "systemCopyBuffer", _s_set_systemCopyBuffer); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "hotControl", _s_set_hotControl); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "keyboardControl", _s_set_keyboardControl); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.GUIUtility(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUIUtility constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetControlID_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable(L, 1)) { UnityEngine.FocusType _focus;translator.Get(L, 1, out _focus); var gen_ret = UnityEngine.GUIUtility.GetControlID( _focus ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& translator.Assignable(L, 2)) { int _hint = LuaAPI.xlua_tointeger(L, 1); UnityEngine.FocusType _focus;translator.Get(L, 2, out _focus); var gen_ret = UnityEngine.GUIUtility.GetControlID( _hint, _focus ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.GUIContent _contents = (UnityEngine.GUIContent)translator.GetObject(L, 1, typeof(UnityEngine.GUIContent)); UnityEngine.FocusType _focus;translator.Get(L, 2, out _focus); var gen_ret = UnityEngine.GUIUtility.GetControlID( _contents, _focus ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)) { UnityEngine.FocusType _focus;translator.Get(L, 1, out _focus); UnityEngine.Rect _position;translator.Get(L, 2, out _position); var gen_ret = UnityEngine.GUIUtility.GetControlID( _focus, _position ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { int _hint = LuaAPI.xlua_tointeger(L, 1); UnityEngine.FocusType _focusType;translator.Get(L, 2, out _focusType); UnityEngine.Rect _rect;translator.Get(L, 3, out _rect); var gen_ret = UnityEngine.GUIUtility.GetControlID( _hint, _focusType, _rect ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& translator.Assignable(L, 2)&& translator.Assignable(L, 3)) { UnityEngine.GUIContent _contents = (UnityEngine.GUIContent)translator.GetObject(L, 1, typeof(UnityEngine.GUIContent)); UnityEngine.FocusType _focus;translator.Get(L, 2, out _focus); UnityEngine.Rect _position;translator.Get(L, 3, out _position); var gen_ret = UnityEngine.GUIUtility.GetControlID( _contents, _focus, _position ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUIUtility.GetControlID!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AlignRectToDevice_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable(L, 1)) { UnityEngine.Rect _rect;translator.Get(L, 1, out _rect); var gen_ret = UnityEngine.GUIUtility.AlignRectToDevice( _rect ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 1&& translator.Assignable(L, 1)) { UnityEngine.Rect _rect;translator.Get(L, 1, out _rect); int _widthInPixels; int _heightInPixels; var gen_ret = UnityEngine.GUIUtility.AlignRectToDevice( _rect, out _widthInPixels, out _heightInPixels ); translator.Push(L, gen_ret); LuaAPI.xlua_pushinteger(L, _widthInPixels); LuaAPI.xlua_pushinteger(L, _heightInPixels); return 3; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.GUIUtility.AlignRectToDevice!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetStateObject_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { System.Type _t = (System.Type)translator.GetObject(L, 1, typeof(System.Type)); int _controlID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = UnityEngine.GUIUtility.GetStateObject( _t, _controlID ); translator.PushAny(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_QueryStateObject_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { System.Type _t = (System.Type)translator.GetObject(L, 1, typeof(System.Type)); int _controlID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = UnityEngine.GUIUtility.QueryStateObject( _t, _controlID ); translator.PushAny(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ExitGUI_xlua_st_(RealStatePtr L) { try { { UnityEngine.GUIUtility.ExitGUI( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GUIToScreenPoint_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector2 _guiPoint;translator.Get(L, 1, out _guiPoint); var gen_ret = UnityEngine.GUIUtility.GUIToScreenPoint( _guiPoint ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GUIToScreenRect_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Rect _guiRect;translator.Get(L, 1, out _guiRect); var gen_ret = UnityEngine.GUIUtility.GUIToScreenRect( _guiRect ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ScreenToGUIPoint_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector2 _screenPoint;translator.Get(L, 1, out _screenPoint); var gen_ret = UnityEngine.GUIUtility.ScreenToGUIPoint( _screenPoint ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ScreenToGUIRect_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Rect _screenRect;translator.Get(L, 1, out _screenRect); var gen_ret = UnityEngine.GUIUtility.ScreenToGUIRect( _screenRect ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RotateAroundPivot_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { float _angle = (float)LuaAPI.lua_tonumber(L, 1); UnityEngine.Vector2 _pivotPoint;translator.Get(L, 2, out _pivotPoint); UnityEngine.GUIUtility.RotateAroundPivot( _angle, _pivotPoint ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ScaleAroundPivot_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector2 _scale;translator.Get(L, 1, out _scale); UnityEngine.Vector2 _pivotPoint;translator.Get(L, 2, out _pivotPoint); UnityEngine.GUIUtility.ScaleAroundPivot( _scale, _pivotPoint ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_hasModalWindow(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.GUIUtility.hasModalWindow); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_systemCopyBuffer(RealStatePtr L) { try { LuaAPI.lua_pushstring(L, UnityEngine.GUIUtility.systemCopyBuffer); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_hotControl(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, UnityEngine.GUIUtility.hotControl); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_keyboardControl(RealStatePtr L) { try { LuaAPI.xlua_pushinteger(L, UnityEngine.GUIUtility.keyboardControl); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_systemCopyBuffer(RealStatePtr L) { try { UnityEngine.GUIUtility.systemCopyBuffer = LuaAPI.lua_tostring(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_hotControl(RealStatePtr L) { try { UnityEngine.GUIUtility.hotControl = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_keyboardControl(RealStatePtr L) { try { UnityEngine.GUIUtility.keyboardControl = LuaAPI.xlua_tointeger(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }