#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineControllerColliderHitWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.ControllerColliderHit); Utils.BeginObjectRegister(type, L, translator, 0, 0, 9, 0); Utils.RegisterFunc(L, Utils.GETTER_IDX, "controller", _g_get_controller); Utils.RegisterFunc(L, Utils.GETTER_IDX, "collider", _g_get_collider); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rigidbody", _g_get_rigidbody); Utils.RegisterFunc(L, Utils.GETTER_IDX, "gameObject", _g_get_gameObject); Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform); Utils.RegisterFunc(L, Utils.GETTER_IDX, "point", _g_get_point); Utils.RegisterFunc(L, Utils.GETTER_IDX, "normal", _g_get_normal); Utils.RegisterFunc(L, Utils.GETTER_IDX, "moveDirection", _g_get_moveDirection); Utils.RegisterFunc(L, Utils.GETTER_IDX, "moveLength", _g_get_moveLength); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.ControllerColliderHit(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.ControllerColliderHit constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_controller(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ControllerColliderHit gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.controller); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_collider(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ControllerColliderHit gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.collider); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rigidbody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ControllerColliderHit gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.rigidbody); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_gameObject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ControllerColliderHit gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.gameObject); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_transform(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ControllerColliderHit gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.transform); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_point(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ControllerColliderHit gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.point); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_normal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ControllerColliderHit gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.normal); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_moveDirection(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ControllerColliderHit gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, gen_to_be_invoked.moveDirection); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_moveLength(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.ControllerColliderHit gen_to_be_invoked = (UnityEngine.ControllerColliderHit)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.moveLength); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }