#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineAssetBundleWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.AssetBundle); Utils.BeginObjectRegister(type, L, translator, 0, 10, 1, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Contains", _m_Contains); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadAsset", _m_LoadAsset); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadAssetAsync", _m_LoadAssetAsync); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadAssetWithSubAssets", _m_LoadAssetWithSubAssets); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadAssetWithSubAssetsAsync", _m_LoadAssetWithSubAssetsAsync); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadAllAssets", _m_LoadAllAssets); Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoadAllAssetsAsync", _m_LoadAllAssetsAsync); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Unload", _m_Unload); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAllAssetNames", _m_GetAllAssetNames); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAllScenePaths", _m_GetAllScenePaths); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isStreamedSceneAssetBundle", _g_get_isStreamedSceneAssetBundle); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 10, 1, 1); Utils.RegisterFunc(L, Utils.CLS_IDX, "UnloadAllAssetBundles", _m_UnloadAllAssetBundles_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetAllLoadedAssetBundles", _m_GetAllLoadedAssetBundles_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadFromFileAsync", _m_LoadFromFileAsync_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadFromFile", _m_LoadFromFile_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadFromMemoryAsync", _m_LoadFromMemoryAsync_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadFromMemory", _m_LoadFromMemory_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadFromStreamAsync", _m_LoadFromStreamAsync_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadFromStream", _m_LoadFromStream_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "RecompressAssetBundleAsync", _m_RecompressAssetBundleAsync_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "memoryBudgetKB", _g_get_memoryBudgetKB); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "memoryBudgetKB", _s_set_memoryBudgetKB); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.AssetBundle does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnloadAllAssetBundles_xlua_st_(RealStatePtr L) { try { { bool _unloadAllObjects = LuaAPI.lua_toboolean(L, 1); UnityEngine.AssetBundle.UnloadAllAssetBundles( _unloadAllObjects ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetAllLoadedAssetBundles_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { var gen_ret = UnityEngine.AssetBundle.GetAllLoadedAssetBundles( ); translator.PushAny(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadFromFileAsync_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _path = LuaAPI.lua_tostring(L, 1); var gen_ret = UnityEngine.AssetBundle.LoadFromFileAsync( _path ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { string _path = LuaAPI.lua_tostring(L, 1); uint _crc = LuaAPI.xlua_touint(L, 2); var gen_ret = UnityEngine.AssetBundle.LoadFromFileAsync( _path, _crc ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) || LuaAPI.lua_isuint64(L, 3))) { string _path = LuaAPI.lua_tostring(L, 1); uint _crc = LuaAPI.xlua_touint(L, 2); ulong _offset = LuaAPI.lua_touint64(L, 3); var gen_ret = UnityEngine.AssetBundle.LoadFromFileAsync( _path, _crc, _offset ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadFromFileAsync!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadFromFile_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _path = LuaAPI.lua_tostring(L, 1); var gen_ret = UnityEngine.AssetBundle.LoadFromFile( _path ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { string _path = LuaAPI.lua_tostring(L, 1); uint _crc = LuaAPI.xlua_touint(L, 2); var gen_ret = UnityEngine.AssetBundle.LoadFromFile( _path, _crc ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) || LuaAPI.lua_isuint64(L, 3))) { string _path = LuaAPI.lua_tostring(L, 1); uint _crc = LuaAPI.xlua_touint(L, 2); ulong _offset = LuaAPI.lua_touint64(L, 3); var gen_ret = UnityEngine.AssetBundle.LoadFromFile( _path, _crc, _offset ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadFromFile!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadFromMemoryAsync_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { byte[] _binary = LuaAPI.lua_tobytes(L, 1); var gen_ret = UnityEngine.AssetBundle.LoadFromMemoryAsync( _binary ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { byte[] _binary = LuaAPI.lua_tobytes(L, 1); uint _crc = LuaAPI.xlua_touint(L, 2); var gen_ret = UnityEngine.AssetBundle.LoadFromMemoryAsync( _binary, _crc ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadFromMemoryAsync!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadFromMemory_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { byte[] _binary = LuaAPI.lua_tobytes(L, 1); var gen_ret = UnityEngine.AssetBundle.LoadFromMemory( _binary ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { byte[] _binary = LuaAPI.lua_tobytes(L, 1); uint _crc = LuaAPI.xlua_touint(L, 2); var gen_ret = UnityEngine.AssetBundle.LoadFromMemory( _binary, _crc ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadFromMemory!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadFromStreamAsync_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable(L, 1)) { System.IO.Stream _stream = (System.IO.Stream)translator.GetObject(L, 1, typeof(System.IO.Stream)); var gen_ret = UnityEngine.AssetBundle.LoadFromStreamAsync( _stream ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { System.IO.Stream _stream = (System.IO.Stream)translator.GetObject(L, 1, typeof(System.IO.Stream)); uint _crc = LuaAPI.xlua_touint(L, 2); var gen_ret = UnityEngine.AssetBundle.LoadFromStreamAsync( _stream, _crc ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { System.IO.Stream _stream = (System.IO.Stream)translator.GetObject(L, 1, typeof(System.IO.Stream)); uint _crc = LuaAPI.xlua_touint(L, 2); uint _managedReadBufferSize = LuaAPI.xlua_touint(L, 3); var gen_ret = UnityEngine.AssetBundle.LoadFromStreamAsync( _stream, _crc, _managedReadBufferSize ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadFromStreamAsync!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadFromStream_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& translator.Assignable(L, 1)) { System.IO.Stream _stream = (System.IO.Stream)translator.GetObject(L, 1, typeof(System.IO.Stream)); var gen_ret = UnityEngine.AssetBundle.LoadFromStream( _stream ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { System.IO.Stream _stream = (System.IO.Stream)translator.GetObject(L, 1, typeof(System.IO.Stream)); uint _crc = LuaAPI.xlua_touint(L, 2); var gen_ret = UnityEngine.AssetBundle.LoadFromStream( _stream, _crc ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { System.IO.Stream _stream = (System.IO.Stream)translator.GetObject(L, 1, typeof(System.IO.Stream)); uint _crc = LuaAPI.xlua_touint(L, 2); uint _managedReadBufferSize = LuaAPI.xlua_touint(L, 3); var gen_ret = UnityEngine.AssetBundle.LoadFromStream( _stream, _crc, _managedReadBufferSize ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadFromStream!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Contains(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1); { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.Contains( _name ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadAsset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.LoadAsset( _name ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); System.Type _type = (System.Type)translator.GetObject(L, 3, typeof(System.Type)); var gen_ret = gen_to_be_invoked.LoadAsset( _name, _type ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadAsset!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadAssetAsync(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.LoadAssetAsync( _name ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); System.Type _type = (System.Type)translator.GetObject(L, 3, typeof(System.Type)); var gen_ret = gen_to_be_invoked.LoadAssetAsync( _name, _type ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadAssetAsync!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadAssetWithSubAssets(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.LoadAssetWithSubAssets( _name ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); System.Type _type = (System.Type)translator.GetObject(L, 3, typeof(System.Type)); var gen_ret = gen_to_be_invoked.LoadAssetWithSubAssets( _name, _type ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadAssetWithSubAssets!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadAssetWithSubAssetsAsync(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.LoadAssetWithSubAssetsAsync( _name ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); System.Type _type = (System.Type)translator.GetObject(L, 3, typeof(System.Type)); var gen_ret = gen_to_be_invoked.LoadAssetWithSubAssetsAsync( _name, _type ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadAllAssets(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.LoadAllAssets( ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); var gen_ret = gen_to_be_invoked.LoadAllAssets( _type ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadAllAssets!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadAllAssetsAsync(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.LoadAllAssetsAsync( ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); var gen_ret = gen_to_be_invoked.LoadAllAssetsAsync( _type ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadAllAssetsAsync!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Unload(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1); { bool _unloadAllLoadedObjects = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.Unload( _unloadAllLoadedObjects ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetAllAssetNames(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetAllAssetNames( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetAllScenePaths(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.GetAllScenePaths( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RecompressAssetBundleAsync_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& translator.Assignable(L, 5)) { string _inputPath = LuaAPI.lua_tostring(L, 1); string _outputPath = LuaAPI.lua_tostring(L, 2); UnityEngine.BuildCompression _method;translator.Get(L, 3, out _method); uint _expectedCRC = LuaAPI.xlua_touint(L, 4); UnityEngine.ThreadPriority _priority;translator.Get(L, 5, out _priority); var gen_ret = UnityEngine.AssetBundle.RecompressAssetBundleAsync( _inputPath, _outputPath, _method, _expectedCRC, _priority ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { string _inputPath = LuaAPI.lua_tostring(L, 1); string _outputPath = LuaAPI.lua_tostring(L, 2); UnityEngine.BuildCompression _method;translator.Get(L, 3, out _method); uint _expectedCRC = LuaAPI.xlua_touint(L, 4); var gen_ret = UnityEngine.AssetBundle.RecompressAssetBundleAsync( _inputPath, _outputPath, _method, _expectedCRC ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _inputPath = LuaAPI.lua_tostring(L, 1); string _outputPath = LuaAPI.lua_tostring(L, 2); UnityEngine.BuildCompression _method;translator.Get(L, 3, out _method); var gen_ret = UnityEngine.AssetBundle.RecompressAssetBundleAsync( _inputPath, _outputPath, _method ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.RecompressAssetBundleAsync!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isStreamedSceneAssetBundle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AssetBundle gen_to_be_invoked = (UnityEngine.AssetBundle)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isStreamedSceneAssetBundle); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_memoryBudgetKB(RealStatePtr L) { try { LuaAPI.xlua_pushuint(L, UnityEngine.AssetBundle.memoryBudgetKB); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_memoryBudgetKB(RealStatePtr L) { try { UnityEngine.AssetBundle.memoryBudgetKB = LuaAPI.xlua_touint(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }