#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineU2DSpriteAtlasWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.U2D.SpriteAtlas); Utils.BeginObjectRegister(type, L, translator, 0, 3, 3, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CanBindTo", _m_CanBindTo); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSprite", _m_GetSprite); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSprites", _m_GetSprites); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isVariant", _g_get_isVariant); Utils.RegisterFunc(L, Utils.GETTER_IDX, "tag", _g_get_tag); Utils.RegisterFunc(L, Utils.GETTER_IDX, "spriteCount", _g_get_spriteCount); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.U2D.SpriteAtlas(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.U2D.SpriteAtlas constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CanBindTo(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteAtlas gen_to_be_invoked = (UnityEngine.U2D.SpriteAtlas)translator.FastGetCSObj(L, 1); { UnityEngine.Sprite _sprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite)); var gen_ret = gen_to_be_invoked.CanBindTo( _sprite ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteAtlas gen_to_be_invoked = (UnityEngine.U2D.SpriteAtlas)translator.FastGetCSObj(L, 1); { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetSprite( _name ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetSprites(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteAtlas gen_to_be_invoked = (UnityEngine.U2D.SpriteAtlas)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Sprite[] _sprites = (UnityEngine.Sprite[])translator.GetObject(L, 2, typeof(UnityEngine.Sprite[])); var gen_ret = gen_to_be_invoked.GetSprites( _sprites ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 3&& translator.Assignable(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { UnityEngine.Sprite[] _sprites = (UnityEngine.Sprite[])translator.GetObject(L, 2, typeof(UnityEngine.Sprite[])); string _name = LuaAPI.lua_tostring(L, 3); var gen_ret = gen_to_be_invoked.GetSprites( _sprites, _name ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.U2D.SpriteAtlas.GetSprites!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isVariant(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteAtlas gen_to_be_invoked = (UnityEngine.U2D.SpriteAtlas)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isVariant); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_tag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteAtlas gen_to_be_invoked = (UnityEngine.U2D.SpriteAtlas)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.tag); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_spriteCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.U2D.SpriteAtlas gen_to_be_invoked = (UnityEngine.U2D.SpriteAtlas)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.spriteCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }