#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineRenderTargetSetupWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.RenderTargetSetup); Utils.BeginObjectRegister(type, L, translator, 0, 0, 9, 9); Utils.RegisterFunc(L, Utils.GETTER_IDX, "color", _g_get_color); Utils.RegisterFunc(L, Utils.GETTER_IDX, "depth", _g_get_depth); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mipLevel", _g_get_mipLevel); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cubemapFace", _g_get_cubemapFace); Utils.RegisterFunc(L, Utils.GETTER_IDX, "depthSlice", _g_get_depthSlice); Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorLoad", _g_get_colorLoad); Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorStore", _g_get_colorStore); Utils.RegisterFunc(L, Utils.GETTER_IDX, "depthLoad", _g_get_depthLoad); Utils.RegisterFunc(L, Utils.GETTER_IDX, "depthStore", _g_get_depthStore); Utils.RegisterFunc(L, Utils.SETTER_IDX, "color", _s_set_color); Utils.RegisterFunc(L, Utils.SETTER_IDX, "depth", _s_set_depth); Utils.RegisterFunc(L, Utils.SETTER_IDX, "mipLevel", _s_set_mipLevel); Utils.RegisterFunc(L, Utils.SETTER_IDX, "cubemapFace", _s_set_cubemapFace); Utils.RegisterFunc(L, Utils.SETTER_IDX, "depthSlice", _s_set_depthSlice); Utils.RegisterFunc(L, Utils.SETTER_IDX, "colorLoad", _s_set_colorLoad); Utils.RegisterFunc(L, Utils.SETTER_IDX, "colorStore", _s_set_colorStore); Utils.RegisterFunc(L, Utils.SETTER_IDX, "depthLoad", _s_set_depthLoad); Utils.RegisterFunc(L, Utils.SETTER_IDX, "depthStore", _s_set_depthStore); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 9 && translator.Assignable(L, 2) && translator.Assignable(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5) && translator.Assignable(L, 6) && translator.Assignable(L, 7) && translator.Assignable(L, 8) && translator.Assignable(L, 9)) { UnityEngine.RenderBuffer[] _color = (UnityEngine.RenderBuffer[])translator.GetObject(L, 2, typeof(UnityEngine.RenderBuffer[])); UnityEngine.RenderBuffer _depth;translator.Get(L, 3, out _depth); int _mip = LuaAPI.xlua_tointeger(L, 4); UnityEngine.CubemapFace _face;translator.Get(L, 5, out _face); UnityEngine.Rendering.RenderBufferLoadAction[] _colorLoad = (UnityEngine.Rendering.RenderBufferLoadAction[])translator.GetObject(L, 6, typeof(UnityEngine.Rendering.RenderBufferLoadAction[])); UnityEngine.Rendering.RenderBufferStoreAction[] _colorStore = (UnityEngine.Rendering.RenderBufferStoreAction[])translator.GetObject(L, 7, typeof(UnityEngine.Rendering.RenderBufferStoreAction[])); UnityEngine.Rendering.RenderBufferLoadAction _depthLoad;translator.Get(L, 8, out _depthLoad); UnityEngine.Rendering.RenderBufferStoreAction _depthStore;translator.Get(L, 9, out _depthStore); var gen_ret = new UnityEngine.RenderTargetSetup(_color, _depth, _mip, _face, _colorLoad, _colorStore, _depthLoad, _depthStore); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable(L, 2) && translator.Assignable(L, 3)) { UnityEngine.RenderBuffer _color;translator.Get(L, 2, out _color); UnityEngine.RenderBuffer _depth;translator.Get(L, 3, out _depth); var gen_ret = new UnityEngine.RenderTargetSetup(_color, _depth); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && translator.Assignable(L, 2) && translator.Assignable(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.RenderBuffer _color;translator.Get(L, 2, out _color); UnityEngine.RenderBuffer _depth;translator.Get(L, 3, out _depth); int _mipLevel = LuaAPI.xlua_tointeger(L, 4); var gen_ret = new UnityEngine.RenderTargetSetup(_color, _depth, _mipLevel); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && translator.Assignable(L, 2) && translator.Assignable(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5)) { UnityEngine.RenderBuffer _color;translator.Get(L, 2, out _color); UnityEngine.RenderBuffer _depth;translator.Get(L, 3, out _depth); int _mipLevel = LuaAPI.xlua_tointeger(L, 4); UnityEngine.CubemapFace _face;translator.Get(L, 5, out _face); var gen_ret = new UnityEngine.RenderTargetSetup(_color, _depth, _mipLevel, _face); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 6 && translator.Assignable(L, 2) && translator.Assignable(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { UnityEngine.RenderBuffer _color;translator.Get(L, 2, out _color); UnityEngine.RenderBuffer _depth;translator.Get(L, 3, out _depth); int _mipLevel = LuaAPI.xlua_tointeger(L, 4); UnityEngine.CubemapFace _face;translator.Get(L, 5, out _face); int _depthSlice = LuaAPI.xlua_tointeger(L, 6); var gen_ret = new UnityEngine.RenderTargetSetup(_color, _depth, _mipLevel, _face, _depthSlice); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable(L, 2) && translator.Assignable(L, 3)) { UnityEngine.RenderBuffer[] _color = (UnityEngine.RenderBuffer[])translator.GetObject(L, 2, typeof(UnityEngine.RenderBuffer[])); UnityEngine.RenderBuffer _depth;translator.Get(L, 3, out _depth); var gen_ret = new UnityEngine.RenderTargetSetup(_color, _depth); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && translator.Assignable(L, 2) && translator.Assignable(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.RenderBuffer[] _color = (UnityEngine.RenderBuffer[])translator.GetObject(L, 2, typeof(UnityEngine.RenderBuffer[])); UnityEngine.RenderBuffer _depth;translator.Get(L, 3, out _depth); int _mipLevel = LuaAPI.xlua_tointeger(L, 4); var gen_ret = new UnityEngine.RenderTargetSetup(_color, _depth, _mipLevel); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && translator.Assignable(L, 2) && translator.Assignable(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable(L, 5)) { UnityEngine.RenderBuffer[] _color = (UnityEngine.RenderBuffer[])translator.GetObject(L, 2, typeof(UnityEngine.RenderBuffer[])); UnityEngine.RenderBuffer _depth;translator.Get(L, 3, out _depth); int _mip = LuaAPI.xlua_tointeger(L, 4); UnityEngine.CubemapFace _face;translator.Get(L, 5, out _face); var gen_ret = new UnityEngine.RenderTargetSetup(_color, _depth, _mip, _face); translator.Push(L, gen_ret); return 1; } if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.RenderTargetSetup)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RenderTargetSetup constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.color); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_depth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.depth); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_mipLevel(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.mipLevel); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cubemapFace(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.cubemapFace); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_depthSlice(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.depthSlice); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_colorLoad(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.colorLoad); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_colorStore(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.colorStore); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_depthLoad(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.depthLoad); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_depthStore(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.depthStore); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.color = (UnityEngine.RenderBuffer[])translator.GetObject(L, 2, typeof(UnityEngine.RenderBuffer[])); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_depth(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.RenderBuffer gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.depth = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_mipLevel(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.mipLevel = LuaAPI.xlua_tointeger(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_cubemapFace(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.CubemapFace gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.cubemapFace = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_depthSlice(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.depthSlice = LuaAPI.xlua_tointeger(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_colorLoad(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.colorLoad = (UnityEngine.Rendering.RenderBufferLoadAction[])translator.GetObject(L, 2, typeof(UnityEngine.Rendering.RenderBufferLoadAction[])); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_colorStore(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.colorStore = (UnityEngine.Rendering.RenderBufferStoreAction[])translator.GetObject(L, 2, typeof(UnityEngine.Rendering.RenderBufferStoreAction[])); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_depthLoad(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Rendering.RenderBufferLoadAction gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.depthLoad = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_depthStore(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RenderTargetSetup gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Rendering.RenderBufferStoreAction gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.depthStore = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }