#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineRaycastHit2DWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.RaycastHit2D); Utils.BeginObjectRegister(type, L, translator, 0, 1, 8, 5); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CompareTo", _m_CompareTo); Utils.RegisterFunc(L, Utils.GETTER_IDX, "centroid", _g_get_centroid); Utils.RegisterFunc(L, Utils.GETTER_IDX, "point", _g_get_point); Utils.RegisterFunc(L, Utils.GETTER_IDX, "normal", _g_get_normal); Utils.RegisterFunc(L, Utils.GETTER_IDX, "distance", _g_get_distance); Utils.RegisterFunc(L, Utils.GETTER_IDX, "fraction", _g_get_fraction); Utils.RegisterFunc(L, Utils.GETTER_IDX, "collider", _g_get_collider); Utils.RegisterFunc(L, Utils.GETTER_IDX, "rigidbody", _g_get_rigidbody); Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform); Utils.RegisterFunc(L, Utils.SETTER_IDX, "centroid", _s_set_centroid); Utils.RegisterFunc(L, Utils.SETTER_IDX, "point", _s_set_point); Utils.RegisterFunc(L, Utils.SETTER_IDX, "normal", _s_set_normal); Utils.RegisterFunc(L, Utils.SETTER_IDX, "distance", _s_set_distance); Utils.RegisterFunc(L, Utils.SETTER_IDX, "fraction", _s_set_fraction); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.RaycastHit2D)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RaycastHit2D constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CompareTo(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.RaycastHit2D _other;translator.Get(L, 2, out _other); var gen_ret = gen_to_be_invoked.CompareTo( _other ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_centroid(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector2(L, gen_to_be_invoked.centroid); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_point(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector2(L, gen_to_be_invoked.point); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_normal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector2(L, gen_to_be_invoked.normal); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_distance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.distance); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_fraction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.fraction); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_collider(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.collider); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_rigidbody(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.rigidbody); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_transform(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.Push(L, gen_to_be_invoked.transform); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_centroid(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.centroid = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_point(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.point = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_normal(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.normal = gen_value; translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_distance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.distance = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_fraction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.RaycastHit2D gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.fraction = (float)LuaAPI.lua_tonumber(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }