#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; using DG.Tweening; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineMaterialWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Material); Utils.BeginObjectRegister(type, L, translator, 0, 62, 11, 10); Utils.RegisterFunc(L, Utils.METHOD_IDX, "HasProperty", _m_HasProperty); Utils.RegisterFunc(L, Utils.METHOD_IDX, "EnableKeyword", _m_EnableKeyword); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DisableKeyword", _m_DisableKeyword); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsKeywordEnabled", _m_IsKeywordEnabled); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetShaderPassEnabled", _m_SetShaderPassEnabled); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetShaderPassEnabled", _m_GetShaderPassEnabled); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPassName", _m_GetPassName); Utils.RegisterFunc(L, Utils.METHOD_IDX, "FindPass", _m_FindPass); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetOverrideTag", _m_SetOverrideTag); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTag", _m_GetTag); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Lerp", _m_Lerp); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPass", _m_SetPass); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CopyPropertiesFromMaterial", _m_CopyPropertiesFromMaterial); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ComputeCRC", _m_ComputeCRC); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTexturePropertyNames", _m_GetTexturePropertyNames); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTexturePropertyNameIDs", _m_GetTexturePropertyNameIDs); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetFloat", _m_SetFloat); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetInt", _m_SetInt); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetColor", _m_SetColor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVector", _m_SetVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMatrix", _m_SetMatrix); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTexture", _m_SetTexture); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetBuffer", _m_SetBuffer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetConstantBuffer", _m_SetConstantBuffer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetFloatArray", _m_SetFloatArray); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetColorArray", _m_SetColorArray); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetVectorArray", _m_SetVectorArray); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMatrixArray", _m_SetMatrixArray); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetFloat", _m_GetFloat); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetInt", _m_GetInt); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetColor", _m_GetColor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVector", _m_GetVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMatrix", _m_GetMatrix); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTexture", _m_GetTexture); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetFloatArray", _m_GetFloatArray); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetColorArray", _m_GetColorArray); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetVectorArray", _m_GetVectorArray); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMatrixArray", _m_GetMatrixArray); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTextureOffset", _m_SetTextureOffset); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetTextureScale", _m_SetTextureScale); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTextureOffset", _m_GetTextureOffset); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTextureScale", _m_GetTextureScale); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOGradientColor", _m_DOGradientColor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOOffset", _m_DOOffset); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOTiling", _m_DOTiling); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOColor", _m_DOColor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOFade", _m_DOFade); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOFloat", _m_DOFloat); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOVector", _m_DOVector); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOBlendableColor", _m_DOBlendableColor); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOComplete", _m_DOComplete); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOKill", _m_DOKill); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOFlip", _m_DOFlip); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOGoto", _m_DOGoto); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPause", _m_DOPause); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPlay", _m_DOPlay); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPlayBackwards", _m_DOPlayBackwards); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOPlayForward", _m_DOPlayForward); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DORestart", _m_DORestart); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DORewind", _m_DORewind); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOSmoothRewind", _m_DOSmoothRewind); Utils.RegisterFunc(L, Utils.METHOD_IDX, "DOTogglePause", _m_DOTogglePause); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shader", _g_get_shader); Utils.RegisterFunc(L, Utils.GETTER_IDX, "color", _g_get_color); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainTexture", _g_get_mainTexture); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainTextureOffset", _g_get_mainTextureOffset); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainTextureScale", _g_get_mainTextureScale); Utils.RegisterFunc(L, Utils.GETTER_IDX, "renderQueue", _g_get_renderQueue); Utils.RegisterFunc(L, Utils.GETTER_IDX, "globalIlluminationFlags", _g_get_globalIlluminationFlags); Utils.RegisterFunc(L, Utils.GETTER_IDX, "doubleSidedGI", _g_get_doubleSidedGI); Utils.RegisterFunc(L, Utils.GETTER_IDX, "enableInstancing", _g_get_enableInstancing); Utils.RegisterFunc(L, Utils.GETTER_IDX, "passCount", _g_get_passCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shaderKeywords", _g_get_shaderKeywords); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shader", _s_set_shader); Utils.RegisterFunc(L, Utils.SETTER_IDX, "color", _s_set_color); Utils.RegisterFunc(L, Utils.SETTER_IDX, "mainTexture", _s_set_mainTexture); Utils.RegisterFunc(L, Utils.SETTER_IDX, "mainTextureOffset", _s_set_mainTextureOffset); Utils.RegisterFunc(L, Utils.SETTER_IDX, "mainTextureScale", _s_set_mainTextureScale); Utils.RegisterFunc(L, Utils.SETTER_IDX, "renderQueue", _s_set_renderQueue); Utils.RegisterFunc(L, Utils.SETTER_IDX, "globalIlluminationFlags", _s_set_globalIlluminationFlags); Utils.RegisterFunc(L, Utils.SETTER_IDX, "doubleSidedGI", _s_set_doubleSidedGI); Utils.RegisterFunc(L, Utils.SETTER_IDX, "enableInstancing", _s_set_enableInstancing); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shaderKeywords", _s_set_shaderKeywords); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable(L, 2)) { UnityEngine.Shader _shader = (UnityEngine.Shader)translator.GetObject(L, 2, typeof(UnityEngine.Shader)); var gen_ret = new UnityEngine.Material(_shader); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable(L, 2)) { UnityEngine.Material _source = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material)); var gen_ret = new UnityEngine.Material(_source); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_HasProperty(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.HasProperty( _nameID ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.HasProperty( _name ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.HasProperty!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_EnableKeyword(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { string _keyword = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.EnableKeyword( _keyword ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DisableKeyword(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { string _keyword = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.DisableKeyword( _keyword ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IsKeywordEnabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { string _keyword = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.IsKeywordEnabled( _keyword ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetShaderPassEnabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { string _passName = LuaAPI.lua_tostring(L, 2); bool _enabled = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.SetShaderPassEnabled( _passName, _enabled ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetShaderPassEnabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { string _passName = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetShaderPassEnabled( _passName ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetPassName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { int _pass = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetPassName( _pass ); LuaAPI.lua_pushstring(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FindPass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { string _passName = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.FindPass( _passName ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetOverrideTag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { string _tag = LuaAPI.lua_tostring(L, 2); string _val = LuaAPI.lua_tostring(L, 3); gen_to_be_invoked.SetOverrideTag( _tag, _val ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetTag(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { string _tag = LuaAPI.lua_tostring(L, 2); bool _searchFallbacks = LuaAPI.lua_toboolean(L, 3); var gen_ret = gen_to_be_invoked.GetTag( _tag, _searchFallbacks ); LuaAPI.lua_pushstring(L, gen_ret); return 1; } if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TSTRING)) { string _tag = LuaAPI.lua_tostring(L, 2); bool _searchFallbacks = LuaAPI.lua_toboolean(L, 3); string _defaultValue = LuaAPI.lua_tostring(L, 4); var gen_ret = gen_to_be_invoked.GetTag( _tag, _searchFallbacks, _defaultValue ); LuaAPI.lua_pushstring(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTag!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Lerp(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { UnityEngine.Material _start = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material)); UnityEngine.Material _end = (UnityEngine.Material)translator.GetObject(L, 3, typeof(UnityEngine.Material)); float _t = (float)LuaAPI.lua_tonumber(L, 4); gen_to_be_invoked.Lerp( _start, _end, _t ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetPass(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { int _pass = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.SetPass( _pass ); LuaAPI.lua_pushboolean(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CopyPropertiesFromMaterial(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { UnityEngine.Material _mat = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material)); gen_to_be_invoked.CopyPropertiesFromMaterial( _mat ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ComputeCRC(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.ComputeCRC( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetTexturePropertyNames(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.GetTexturePropertyNames( ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable>(L, 2)) { System.Collections.Generic.List _outNames = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); gen_to_be_invoked.GetTexturePropertyNames( _outNames ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTexturePropertyNames!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetTexturePropertyNameIDs(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.GetTexturePropertyNameIDs( ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& translator.Assignable>(L, 2)) { System.Collections.Generic.List _outNames = (System.Collections.Generic.List)translator.GetObject(L, 2, typeof(System.Collections.Generic.List)); gen_to_be_invoked.GetTexturePropertyNameIDs( _outNames ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTexturePropertyNameIDs!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetFloat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); float _value = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.SetFloat( _nameID, _value ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); float _value = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.SetFloat( _name, _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetFloat!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetInt(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); int _value = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetInt( _nameID, _value ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); int _value = LuaAPI.xlua_tointeger(L, 3); gen_to_be_invoked.SetInt( _name, _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetInt!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Color _value;translator.Get(L, 3, out _value); gen_to_be_invoked.SetColor( _nameID, _value ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Color _value;translator.Get(L, 3, out _value); gen_to_be_invoked.SetColor( _name, _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetColor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetVector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Vector4 _value;translator.Get(L, 3, out _value); gen_to_be_invoked.SetVector( _nameID, _value ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Vector4 _value;translator.Get(L, 3, out _value); gen_to_be_invoked.SetVector( _name, _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetVector!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetMatrix(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Matrix4x4 _value;translator.Get(L, 3, out _value); gen_to_be_invoked.SetMatrix( _nameID, _value ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Matrix4x4 _value;translator.Get(L, 3, out _value); gen_to_be_invoked.SetMatrix( _name, _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetMatrix!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetTexture(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Texture _value = (UnityEngine.Texture)translator.GetObject(L, 3, typeof(UnityEngine.Texture)); gen_to_be_invoked.SetTexture( _nameID, _value ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Texture _value = (UnityEngine.Texture)translator.GetObject(L, 3, typeof(UnityEngine.Texture)); gen_to_be_invoked.SetTexture( _name, _value ); return 0; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.RenderTexture _value = (UnityEngine.RenderTexture)translator.GetObject(L, 3, typeof(UnityEngine.RenderTexture)); UnityEngine.Rendering.RenderTextureSubElement _element;translator.Get(L, 4, out _element); gen_to_be_invoked.SetTexture( _nameID, _value, _element ); return 0; } if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)&& translator.Assignable(L, 4)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.RenderTexture _value = (UnityEngine.RenderTexture)translator.GetObject(L, 3, typeof(UnityEngine.RenderTexture)); UnityEngine.Rendering.RenderTextureSubElement _element;translator.Get(L, 4, out _element); gen_to_be_invoked.SetTexture( _name, _value, _element ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetTexture!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetBuffer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.ComputeBuffer _value = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer)); gen_to_be_invoked.SetBuffer( _nameID, _value ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.GraphicsBuffer _value = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer)); gen_to_be_invoked.SetBuffer( _nameID, _value ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.ComputeBuffer _value = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer)); gen_to_be_invoked.SetBuffer( _name, _value ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.GraphicsBuffer _value = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer)); gen_to_be_invoked.SetBuffer( _name, _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetBuffer!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetConstantBuffer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.ComputeBuffer _value = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer)); int _offset = LuaAPI.xlua_tointeger(L, 4); int _size = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetConstantBuffer( _nameID, _value, _offset, _size ); return 0; } if(gen_param_count == 5&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.GraphicsBuffer _value = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer)); int _offset = LuaAPI.xlua_tointeger(L, 4); int _size = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetConstantBuffer( _nameID, _value, _offset, _size ); return 0; } if(gen_param_count == 5&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.ComputeBuffer _value = (UnityEngine.ComputeBuffer)translator.GetObject(L, 3, typeof(UnityEngine.ComputeBuffer)); int _offset = LuaAPI.xlua_tointeger(L, 4); int _size = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetConstantBuffer( _name, _value, _offset, _size ); return 0; } if(gen_param_count == 5&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.GraphicsBuffer _value = (UnityEngine.GraphicsBuffer)translator.GetObject(L, 3, typeof(UnityEngine.GraphicsBuffer)); int _offset = LuaAPI.xlua_tointeger(L, 4); int _size = LuaAPI.xlua_tointeger(L, 5); gen_to_be_invoked.SetConstantBuffer( _name, _value, _offset, _size ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetConstantBuffer!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetFloatArray(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable>(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.SetFloatArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); float[] _values = (float[])translator.GetObject(L, 3, typeof(float[])); gen_to_be_invoked.SetFloatArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable>(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.SetFloatArray( _name, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); float[] _values = (float[])translator.GetObject(L, 3, typeof(float[])); gen_to_be_invoked.SetFloatArray( _name, _values ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetFloatArray!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetColorArray(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable>(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.SetColorArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Color[] _values = (UnityEngine.Color[])translator.GetObject(L, 3, typeof(UnityEngine.Color[])); gen_to_be_invoked.SetColorArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable>(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.SetColorArray( _name, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Color[] _values = (UnityEngine.Color[])translator.GetObject(L, 3, typeof(UnityEngine.Color[])); gen_to_be_invoked.SetColorArray( _name, _values ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetColorArray!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetVectorArray(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable>(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.SetVectorArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Vector4[] _values = (UnityEngine.Vector4[])translator.GetObject(L, 3, typeof(UnityEngine.Vector4[])); gen_to_be_invoked.SetVectorArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable>(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.SetVectorArray( _name, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Vector4[] _values = (UnityEngine.Vector4[])translator.GetObject(L, 3, typeof(UnityEngine.Vector4[])); gen_to_be_invoked.SetVectorArray( _name, _values ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetVectorArray!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetMatrixArray(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable>(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.SetMatrixArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Matrix4x4[] _values = (UnityEngine.Matrix4x4[])translator.GetObject(L, 3, typeof(UnityEngine.Matrix4x4[])); gen_to_be_invoked.SetMatrixArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable>(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.SetMatrixArray( _name, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Matrix4x4[] _values = (UnityEngine.Matrix4x4[])translator.GetObject(L, 3, typeof(UnityEngine.Matrix4x4[])); gen_to_be_invoked.SetMatrixArray( _name, _values ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetMatrixArray!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetFloat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetFloat( _nameID ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetFloat( _name ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetFloat!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetInt(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetInt( _nameID ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetInt( _name ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetInt!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetColor( _nameID ); translator.PushUnityEngineColor(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetColor( _name ); translator.PushUnityEngineColor(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetColor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetVector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetVector( _nameID ); translator.PushUnityEngineVector4(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetVector( _name ); translator.PushUnityEngineVector4(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetVector!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetMatrix(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetMatrix( _nameID ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetMatrix( _name ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetMatrix!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetTexture(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetTexture( _nameID ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetTexture( _name ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTexture!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetFloatArray(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetFloatArray( _nameID ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetFloatArray( _name ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable>(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.GetFloatArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable>(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.GetFloatArray( _name, _values ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetFloatArray!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetColorArray(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetColorArray( _nameID ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetColorArray( _name ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable>(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.GetColorArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable>(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.GetColorArray( _name, _values ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetColorArray!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetVectorArray(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetVectorArray( _nameID ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetVectorArray( _name ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable>(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.GetVectorArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable>(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.GetVectorArray( _name, _values ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetVectorArray!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetMatrixArray(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetMatrixArray( _nameID ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetMatrixArray( _name ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable>(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.GetMatrixArray( _nameID, _values ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable>(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); System.Collections.Generic.List _values = (System.Collections.Generic.List)translator.GetObject(L, 3, typeof(System.Collections.Generic.List)); gen_to_be_invoked.GetMatrixArray( _name, _values ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetMatrixArray!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetTextureOffset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Vector2 _value;translator.Get(L, 3, out _value); gen_to_be_invoked.SetTextureOffset( _nameID, _value ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Vector2 _value;translator.Get(L, 3, out _value); gen_to_be_invoked.SetTextureOffset( _name, _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetTextureOffset!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetTextureScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& translator.Assignable(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Vector2 _value;translator.Get(L, 3, out _value); gen_to_be_invoked.SetTextureScale( _nameID, _value ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Vector2 _value;translator.Get(L, 3, out _value); gen_to_be_invoked.SetTextureScale( _name, _value ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.SetTextureScale!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetTextureOffset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetTextureOffset( _nameID ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetTextureOffset( _name ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTextureOffset!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetTextureScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetTextureScale( _nameID ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); var gen_ret = gen_to_be_invoked.GetTextureScale( _name ); translator.PushUnityEngineVector2(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.GetTextureScale!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOGradientColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Gradient _gradient = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient)); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOGradientColor( _gradient, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Gradient _gradient = (UnityEngine.Gradient)translator.GetObject(L, 2, typeof(UnityEngine.Gradient)); string _property = LuaAPI.lua_tostring(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOGradientColor( _gradient, _property, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOGradientColor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOOffset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOOffset( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); int _propertyID = LuaAPI.xlua_tointeger(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOOffset( _endValue, _propertyID, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); string _property = LuaAPI.lua_tostring(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOOffset( _endValue, _property, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOOffset!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOTiling(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOTiling( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); int _propertyID = LuaAPI.xlua_tointeger(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOTiling( _endValue, _propertyID, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector2 _endValue;translator.Get(L, 2, out _endValue); string _property = LuaAPI.lua_tostring(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOTiling( _endValue, _property, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOTiling!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOColor( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue); int _propertyID = LuaAPI.xlua_tointeger(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOColor( _endValue, _propertyID, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue); string _property = LuaAPI.lua_tostring(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOColor( _endValue, _property, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOColor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOFade(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOFade( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); int _propertyID = LuaAPI.xlua_tointeger(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOFade( _endValue, _propertyID, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); string _property = LuaAPI.lua_tostring(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOFade( _endValue, _property, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOFade!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOFloat(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); int _propertyID = LuaAPI.xlua_tointeger(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOFloat( _endValue, _propertyID, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _endValue = (float)LuaAPI.lua_tonumber(L, 2); string _property = LuaAPI.lua_tostring(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOFloat( _endValue, _property, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOFloat!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOVector(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector4 _endValue;translator.Get(L, 2, out _endValue); int _propertyID = LuaAPI.xlua_tointeger(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOVector( _endValue, _propertyID, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector4 _endValue;translator.Get(L, 2, out _endValue); string _property = LuaAPI.lua_tostring(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOVector( _endValue, _property, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOVector!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOBlendableColor(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue); float _duration = (float)LuaAPI.lua_tonumber(L, 3); var gen_ret = gen_to_be_invoked.DOBlendableColor( _endValue, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue); int _propertyID = LuaAPI.xlua_tointeger(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOBlendableColor( _endValue, _propertyID, _duration ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 4&& translator.Assignable(L, 2)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Color _endValue;translator.Get(L, 2, out _endValue); string _property = LuaAPI.lua_tostring(L, 3); float _duration = (float)LuaAPI.lua_tonumber(L, 4); var gen_ret = gen_to_be_invoked.DOBlendableColor( _endValue, _property, _duration ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOBlendableColor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOComplete(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _withCallbacks = LuaAPI.lua_toboolean(L, 2); var gen_ret = gen_to_be_invoked.DOComplete( _withCallbacks ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.DOComplete( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOComplete!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOKill(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _complete = LuaAPI.lua_toboolean(L, 2); var gen_ret = gen_to_be_invoked.DOKill( _complete ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.DOKill( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOKill!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOFlip(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.DOFlip( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOGoto(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { float _to = (float)LuaAPI.lua_tonumber(L, 2); bool _andPlay = LuaAPI.lua_toboolean(L, 3); var gen_ret = gen_to_be_invoked.DOGoto( _to, _andPlay ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { float _to = (float)LuaAPI.lua_tonumber(L, 2); var gen_ret = gen_to_be_invoked.DOGoto( _to ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DOGoto!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOPause(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.DOPause( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOPlay(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.DOPlay( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOPlayBackwards(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.DOPlayBackwards( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOPlayForward(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.DOPlayForward( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DORestart(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _includeDelay = LuaAPI.lua_toboolean(L, 2); var gen_ret = gen_to_be_invoked.DORestart( _includeDelay ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.DORestart( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DORestart!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DORewind(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _includeDelay = LuaAPI.lua_toboolean(L, 2); var gen_ret = gen_to_be_invoked.DORewind( _includeDelay ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } if(gen_param_count == 1) { var gen_ret = gen_to_be_invoked.DORewind( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Material.DORewind!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOSmoothRewind(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.DOSmoothRewind( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_DOTogglePause(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); { var gen_ret = gen_to_be_invoked.DOTogglePause( ); LuaAPI.xlua_pushinteger(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shader(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.shader); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.PushUnityEngineColor(L, gen_to_be_invoked.color); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_mainTexture(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.mainTexture); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_mainTextureOffset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.mainTextureOffset); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_mainTextureScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.mainTextureScale); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_renderQueue(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.renderQueue); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_globalIlluminationFlags(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.globalIlluminationFlags); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_doubleSidedGI(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.doubleSidedGI); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_enableInstancing(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enableInstancing); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_passCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.passCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shaderKeywords(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.shaderKeywords); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shader(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); gen_to_be_invoked.shader = (UnityEngine.Shader)translator.GetObject(L, 2, typeof(UnityEngine.Shader)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_color(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); UnityEngine.Color gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.color = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_mainTexture(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); gen_to_be_invoked.mainTexture = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_mainTextureOffset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.mainTextureOffset = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_mainTextureScale(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); UnityEngine.Vector2 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.mainTextureScale = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_renderQueue(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); gen_to_be_invoked.renderQueue = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_globalIlluminationFlags(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); UnityEngine.MaterialGlobalIlluminationFlags gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.globalIlluminationFlags = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_doubleSidedGI(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); gen_to_be_invoked.doubleSidedGI = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_enableInstancing(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); gen_to_be_invoked.enableInstancing = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shaderKeywords(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Material gen_to_be_invoked = (UnityEngine.Material)translator.FastGetCSObj(L, 1); gen_to_be_invoked.shaderKeywords = (string[])translator.GetObject(L, 2, typeof(string[])); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }