#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineHumanPoseHandlerWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.HumanPoseHandler); Utils.BeginObjectRegister(type, L, translator, 0, 7, 0, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Dispose", _m_Dispose); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHumanPose", _m_GetHumanPose); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetHumanPose", _m_SetHumanPose); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetInternalHumanPose", _m_GetInternalHumanPose); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetInternalHumanPose", _m_SetInternalHumanPose); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetInternalAvatarPose", _m_GetInternalAvatarPose); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetInternalAvatarPose", _m_SetInternalAvatarPose); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable(L, 2) && translator.Assignable(L, 3)) { UnityEngine.Avatar _avatar = (UnityEngine.Avatar)translator.GetObject(L, 2, typeof(UnityEngine.Avatar)); UnityEngine.Transform _root = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform)); var gen_ret = new UnityEngine.HumanPoseHandler(_avatar, _root); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable(L, 2) && translator.Assignable(L, 3)) { UnityEngine.Avatar _avatar = (UnityEngine.Avatar)translator.GetObject(L, 2, typeof(UnityEngine.Avatar)); string[] _jointPaths = (string[])translator.GetObject(L, 3, typeof(string[])); var gen_ret = new UnityEngine.HumanPoseHandler(_avatar, _jointPaths); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.HumanPoseHandler constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Dispose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Dispose( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetHumanPose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1); { UnityEngine.HumanPose _humanPose;translator.Get(L, 2, out _humanPose); gen_to_be_invoked.GetHumanPose( ref _humanPose ); translator.Push(L, _humanPose); translator.Update(L, 2, _humanPose); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetHumanPose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1); { UnityEngine.HumanPose _humanPose;translator.Get(L, 2, out _humanPose); gen_to_be_invoked.SetHumanPose( ref _humanPose ); translator.Push(L, _humanPose); translator.Update(L, 2, _humanPose); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetInternalHumanPose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1); { UnityEngine.HumanPose _humanPose;translator.Get(L, 2, out _humanPose); gen_to_be_invoked.GetInternalHumanPose( ref _humanPose ); translator.Push(L, _humanPose); translator.Update(L, 2, _humanPose); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetInternalHumanPose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1); { UnityEngine.HumanPose _humanPose;translator.Get(L, 2, out _humanPose); gen_to_be_invoked.SetInternalHumanPose( ref _humanPose ); translator.Push(L, _humanPose); translator.Update(L, 2, _humanPose); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetInternalAvatarPose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1); { Unity.Collections.NativeArray _avatarPose;translator.Get(L, 2, out _avatarPose); gen_to_be_invoked.GetInternalAvatarPose( _avatarPose ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetInternalAvatarPose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1); { Unity.Collections.NativeArray _avatarPose;translator.Get(L, 2, out _avatarPose); gen_to_be_invoked.SetInternalAvatarPose( _avatarPose ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }