#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using System; namespace XLua { public partial class DelegateBridge : DelegateBridgeBase { public void __Gen_Delegate_Imp0(UnityEngine.Camera p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp1() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp2(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp3(int p0, string p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp4(string p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp5(bool p0, string p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushboolean(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp6(UnityEngine.Vector2 p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushUnityEngineVector2(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp7(UnityEngine.GameObject p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp8(int p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp9(bool p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushboolean(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp10(UnityEngine.LogType p0, object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.PushAny(L, p1); PCall(L, 2, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp11(bool p0, UnityEngine.Purchasing.Product[] p1, string p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushboolean(L, p0); translator.Push(L, p1); LuaAPI.lua_pushstring(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp12(bool p0, UnityEngine.Purchasing.Product p1, string p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushboolean(L, p0); translator.Push(L, p1); LuaAPI.lua_pushstring(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Color __Gen_Delegate_Imp13() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); UnityEngine.Color __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp14(UnityEngine.Color p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushUnityEngineColor(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Vector2 __Gen_Delegate_Imp15() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); UnityEngine.Vector2 __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Vector3 __Gen_Delegate_Imp16() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); UnityEngine.Vector3 __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp17(UnityEngine.Vector3 p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushUnityEngineVector3(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Quaternion __Gen_Delegate_Imp18() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); UnityEngine.Quaternion __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp19(UnityEngine.Quaternion p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushUnityEngineQuaternion(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public float __Gen_Delegate_Imp20() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); float __gen_ret = (float)LuaAPI.lua_tonumber(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp21(float p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp22(float[] p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp23(string p0, bool p1, string p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); LuaAPI.lua_pushboolean(L, p1); LuaAPI.lua_pushstring(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp24(string p0, string p1, UnityEngine.LogType p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushstring(L, p0); LuaAPI.lua_pushstring(L, p1); translator.Push(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp25(bool p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushboolean(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp26() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp27(UnityEngine.CullingGroupEvent p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp28(UnityEngine.ReflectionProbe p0, UnityEngine.ReflectionProbe.ReflectionProbeEvent p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp29(UnityEngine.Cubemap p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp30(UnityEngine.CustomRenderTexture p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp31(UnityEngine.CustomRenderTexture p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp32(UnityEngine.AsyncOperation p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp33(UnityEngine.RectTransform p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp34(string p0, System.Action p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushstring(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp35(UnityEngine.U2D.SpriteAtlas p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp36(UnityEngine.Font p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp37(bool p0, bool p1, int p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushboolean(L, p0); LuaAPI.lua_pushboolean(L, p1); LuaAPI.xlua_pushinteger(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp38(BestHTTP.HTTPRequest p0, BestHTTP.HTTPResponse p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp39(string p0, string p1, System.Action p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushstring(L, p0); LuaAPI.lua_pushstring(L, p1); translator.Push(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp40(int p0, System.Action p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp41(int p0, System.Action p1, System.Action p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); translator.Push(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp42(int p0, float p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushnumber(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp43(long p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushint64(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public byte[] __Gen_Delegate_Imp44(ref string p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); PCall(L, 1, 2, errFunc); p0 = LuaAPI.lua_tostring(L, errFunc + 2); byte[] __gen_ret = LuaAPI.lua_tobytes(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp45(int p0, uint p1, uint p2, byte[] p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushuint(L, p1); LuaAPI.xlua_pushuint(L, p2); LuaAPI.lua_pushstring(L, p3); PCall(L, 4, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp46(int p0, int p1, string p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.lua_pushstring(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp47(UnityEngine.Texture2D p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp48(string p0, UnityEngine.Object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushstring(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp49(BF.AssetBundleObject p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp50(uint p0, int p1, byte[] p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushuint(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.lua_pushstring(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp51(BF.ISocketChannel p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp52(string p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public string __Gen_Delegate_Imp53() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp54(int p0, float p1, float p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushnumber(L, p1); LuaAPI.lua_pushnumber(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp55(float p0, float p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); LuaAPI.lua_pushnumber(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp56(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public System.Collections.Generic.List __Gen_Delegate_Imp57(int p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 1, errFunc); System.Collections.Generic.List __gen_ret = (System.Collections.Generic.List)translator.GetObject(L, errFunc + 1, typeof(System.Collections.Generic.List)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Texture2D __Gen_Delegate_Imp58() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); UnityEngine.Texture2D __gen_ret = (UnityEngine.Texture2D)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.Texture2D)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public System.Collections.Generic.List __Gen_Delegate_Imp59() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); System.Collections.Generic.List __gen_ret = (System.Collections.Generic.List)translator.GetObject(L, errFunc + 1, typeof(System.Collections.Generic.List)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public char __Gen_Delegate_Imp60(string p0, int p1, char p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.xlua_pushinteger(L, p2); PCall(L, 3, 1, errFunc); char __gen_ret = (char)LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public TMPro.TMP_FontAsset __Gen_Delegate_Imp61(int p0, string p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 1, errFunc); TMPro.TMP_FontAsset __gen_ret = (TMPro.TMP_FontAsset)translator.GetObject(L, errFunc + 1, typeof(TMPro.TMP_FontAsset)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public TMPro.TMP_SpriteAsset __Gen_Delegate_Imp62(int p0, string p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 1, errFunc); TMPro.TMP_SpriteAsset __gen_ret = (TMPro.TMP_SpriteAsset)translator.GetObject(L, errFunc + 1, typeof(TMPro.TMP_SpriteAsset)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp63(TMPro.TMP_TextInfo p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public float __Gen_Delegate_Imp64(UnityEngine.UI.ILayoutElement p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); PCall(L, 1, 1, errFunc); float __gen_ret = (float)LuaAPI.lua_tonumber(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public double __Gen_Delegate_Imp65() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); double __gen_ret = LuaAPI.lua_tonumber(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp66(double p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp67() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public uint __Gen_Delegate_Imp68() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); uint __gen_ret = LuaAPI.xlua_touint(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp69(uint p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushuint(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public long __Gen_Delegate_Imp70() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); long __gen_ret = LuaAPI.lua_toint64(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public ulong __Gen_Delegate_Imp71() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); ulong __gen_ret = LuaAPI.lua_touint64(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp72(ulong p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushuint64(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Vector4 __Gen_Delegate_Imp73() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); UnityEngine.Vector4 __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp74(UnityEngine.Vector4 p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushUnityEngineVector4(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Rect __Gen_Delegate_Imp75() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); UnityEngine.Rect __gen_ret;translator.Get(L, errFunc + 1, out __gen_ret); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp76(UnityEngine.Rect p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.RectOffset __Gen_Delegate_Imp77() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; PCall(L, 0, 1, errFunc); UnityEngine.RectOffset __gen_ret = (UnityEngine.RectOffset)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.RectOffset)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp78(UnityEngine.RectOffset p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public float __Gen_Delegate_Imp79(float p0, float p1, float p2, float p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); LuaAPI.lua_pushnumber(L, p1); LuaAPI.lua_pushnumber(L, p2); LuaAPI.lua_pushnumber(L, p3); PCall(L, 4, 1, errFunc); float __gen_ret = (float)LuaAPI.lua_tonumber(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp80(DG.Tweening.Plugins.Options.PathOptions p0, DG.Tweening.Tween p1, UnityEngine.Quaternion p2, UnityEngine.Transform p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); translator.PushUnityEngineQuaternion(L, p2); translator.Push(L, p3); PCall(L, 4, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp81(IronSourceError p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp82(IronSourceImpressionData p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp83(string p0, IronSourceError p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.lua_pushstring(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp84(IronSourceAdInfo p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp85(IronSourceError p0, IronSourceAdInfo p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp86(IronSourcePlacement p0, IronSourceAdInfo p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp87(System.Collections.Generic.Dictionary p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp88(IronSourcePlacement p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public string __Gen_Delegate_Imp89(System.DateTime p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 1, errFunc); string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp90(com.adjust.sdk.AdjustAttribution p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp91(com.adjust.sdk.AdjustEventSuccess p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp92(com.adjust.sdk.AdjustEventFailure p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp93(com.adjust.sdk.AdjustSessionSuccess p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp94(com.adjust.sdk.AdjustSessionFailure p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp95(int p0, string p1, bool p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushstring(L, p1); LuaAPI.lua_pushboolean(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp96(Http.ResultInfo p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp97(System.IAsyncResult p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp98(object p0, System.EventArgs p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp99(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp100(int p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp101(float p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp102(float p0, float p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); LuaAPI.lua_pushnumber(L, p1); PCall(L, 2, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp103(string p0, string p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp104(TMPro.TMP_FontAsset p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp105(TMPro.TMP_FontAsset p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp106(TMPro.TMP_FontAsset p0, TMPro.TMP_FontAsset p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp107(UnityEngine.Camera p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp108(UnityEngine.Camera p0, UnityEngine.Camera p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp109(System.Collections.Generic.List p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp110(System.Collections.Generic.List p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp111(System.Collections.Generic.List p0, System.Collections.Generic.List p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp112(UnityEngine.Playables.PlayableDirector p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp113(UnityEngine.SceneManagement.Scene p0, UnityEngine.SceneManagement.LoadSceneMode p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp114(UnityEngine.SceneManagement.Scene p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp115(UnityEngine.SceneManagement.Scene p0, UnityEngine.SceneManagement.Scene p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp116(UnityEngine.Video.VideoPlayer p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp117(UnityEngine.Video.VideoPlayer p0, string p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp118(UnityEngine.Video.VideoPlayer p0, double p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); LuaAPI.lua_pushnumber(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp119(UnityEngine.Video.VideoPlayer p0, long p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); LuaAPI.lua_pushint64(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp120(Spine.TrackEntry p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp121(Spine.TrackEntry p0, Spine.Event p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp122(UnityEngine.Mesh p0, UnityEngine.Material p1, UnityEngine.Texture p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); translator.Push(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp123(int p0, UnityEngine.Mesh[] p1, UnityEngine.Material[] p2, UnityEngine.Texture[] p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); translator.Push(L, p2); translator.Push(L, p3); PCall(L, 4, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp124(Spine.Unity.SkeletonGraphic p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp125(Spine.Unity.SkeletonRendererInstruction p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp126(Spine.Unity.ISkeletonAnimation p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp127(Spine.Unity.MeshGeneratorBuffers p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp128(Spine.Unity.SkeletonRenderer p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.rawL; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslator translator = luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } static DelegateBridge() { Gen_Flag = true; } public override Delegate GetDelegateByType(Type type) { if (type == typeof(UnityEngine.Camera.CameraCallback)) { return new UnityEngine.Camera.CameraCallback(__Gen_Delegate_Imp0); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp0); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp1); } if (type == typeof(DG.Tweening.TweenCallback)) { return new DG.Tweening.TweenCallback(__Gen_Delegate_Imp1); } if (type == typeof(UnityEngine.Application.LowMemoryCallback)) { return new UnityEngine.Application.LowMemoryCallback(__Gen_Delegate_Imp1); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp1); } if (type == typeof(UnityEngine.Display.DisplaysUpdatedDelegate)) { return new UnityEngine.Display.DisplaysUpdatedDelegate(__Gen_Delegate_Imp1); } if (type == typeof(UnityEngine.Font.FontTextureRebuildCallback)) { return new UnityEngine.Font.FontTextureRebuildCallback(__Gen_Delegate_Imp1); } if (type == typeof(UnityEngine.Canvas.WillRenderCanvases)) { return new UnityEngine.Canvas.WillRenderCanvases(__Gen_Delegate_Imp1); } if (type == typeof(UnityEngine.RemoteSettings.UpdatedEventHandler)) { return new UnityEngine.RemoteSettings.UpdatedEventHandler(__Gen_Delegate_Imp1); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp2); } if (type == typeof(DG.Tweening.TweenCallback)) { return new DG.Tweening.TweenCallback(__Gen_Delegate_Imp2); } if (type == typeof(UnityEngine.AudioClip.PCMSetPositionCallback)) { return new UnityEngine.AudioClip.PCMSetPositionCallback(__Gen_Delegate_Imp2); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp2); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp2); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp3); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp4); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp4); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp4); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp5); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp6); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp6); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp6); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp7); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp8); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp9); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp10); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp11); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp12); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp13); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp14); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp15); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp16); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp17); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp18); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp19); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp20); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp21); } if (type == typeof(DG.Tweening.TweenCallback)) { return new DG.Tweening.TweenCallback(__Gen_Delegate_Imp21); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp21); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp21); } if (type == typeof(UnityEngine.AudioClip.PCMReaderCallback)) { return new UnityEngine.AudioClip.PCMReaderCallback(__Gen_Delegate_Imp22); } if (type == typeof(UnityEngine.Application.AdvertisingIdentifierCallback)) { return new UnityEngine.Application.AdvertisingIdentifierCallback(__Gen_Delegate_Imp23); } if (type == typeof(UnityEngine.Application.LogCallback)) { return new UnityEngine.Application.LogCallback(__Gen_Delegate_Imp24); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp25); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp26); } if (type == typeof(UnityEngine.CullingGroup.StateChanged)) { return new UnityEngine.CullingGroup.StateChanged(__Gen_Delegate_Imp27); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp28); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp29); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp30); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp31); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp32); } if (type == typeof(UnityEngine.RectTransform.ReapplyDrivenProperties)) { return new UnityEngine.RectTransform.ReapplyDrivenProperties(__Gen_Delegate_Imp33); } if (type == typeof(System.Action>)) { return new System.Action>(__Gen_Delegate_Imp34); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp35); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp36); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp37); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp38); } if (type == typeof(System.Action>)) { return new System.Action>(__Gen_Delegate_Imp39); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp40); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp41); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp42); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp43); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp43); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp43); } if (type == typeof(XLua.LuaEnv.CustomLoader)) { return new XLua.LuaEnv.CustomLoader(__Gen_Delegate_Imp44); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp45); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp46); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp47); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp48); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp49); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp50); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp51); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp52); } if (type == typeof(System.Predicate)) { return new System.Predicate(__Gen_Delegate_Imp52); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp53); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp53); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp54); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp55); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp56); } if (type == typeof(System.Func>)) { return new System.Func>(__Gen_Delegate_Imp57); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp58); } if (type == typeof(System.Func>)) { return new System.Func>(__Gen_Delegate_Imp59); } if (type == typeof(TMPro.TMP_InputField.OnValidateInput)) { return new TMPro.TMP_InputField.OnValidateInput(__Gen_Delegate_Imp60); } if (type == typeof(UnityEngine.UI.InputField.OnValidateInput)) { return new UnityEngine.UI.InputField.OnValidateInput(__Gen_Delegate_Imp60); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp61); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp62); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp63); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp64); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp65); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp66); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp67); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp68); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp69); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp70); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp71); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp72); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp73); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp74); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp75); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp76); } if (type == typeof(DG.Tweening.Core.DOGetter)) { return new DG.Tweening.Core.DOGetter(__Gen_Delegate_Imp77); } if (type == typeof(DG.Tweening.Core.DOSetter)) { return new DG.Tweening.Core.DOSetter(__Gen_Delegate_Imp78); } if (type == typeof(DG.Tweening.EaseFunction)) { return new DG.Tweening.EaseFunction(__Gen_Delegate_Imp79); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp80); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp81); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp82); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp83); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp84); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp85); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp86); } if (type == typeof(System.Action>)) { return new System.Action>(__Gen_Delegate_Imp87); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp88); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp89); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp90); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp91); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp92); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp93); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp94); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp95); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp96); } if (type == typeof(System.AsyncCallback)) { return new System.AsyncCallback(__Gen_Delegate_Imp97); } if (type == typeof(System.EventHandler)) { return new System.EventHandler(__Gen_Delegate_Imp98); } if (type == typeof(System.Predicate)) { return new System.Predicate(__Gen_Delegate_Imp99); } if (type == typeof(System.Comparison)) { return new System.Comparison(__Gen_Delegate_Imp100); } if (type == typeof(System.Predicate)) { return new System.Predicate(__Gen_Delegate_Imp101); } if (type == typeof(System.Comparison)) { return new System.Comparison(__Gen_Delegate_Imp102); } if (type == typeof(System.Comparison)) { return new System.Comparison(__Gen_Delegate_Imp103); } if (type == typeof(System.Predicate)) { return new System.Predicate(__Gen_Delegate_Imp104); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp105); } if (type == typeof(System.Comparison)) { return new System.Comparison(__Gen_Delegate_Imp106); } if (type == typeof(System.Predicate)) { return new System.Predicate(__Gen_Delegate_Imp107); } if (type == typeof(System.Comparison)) { return new System.Comparison(__Gen_Delegate_Imp108); } if (type == typeof(System.Predicate>)) { return new System.Predicate>(__Gen_Delegate_Imp109); } if (type == typeof(System.Action>)) { return new System.Action>(__Gen_Delegate_Imp110); } if (type == typeof(System.Comparison>)) { return new System.Comparison>(__Gen_Delegate_Imp111); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp112); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp113); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp114); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp115); } if (type == typeof(UnityEngine.Video.VideoPlayer.EventHandler)) { return new UnityEngine.Video.VideoPlayer.EventHandler(__Gen_Delegate_Imp116); } if (type == typeof(UnityEngine.Video.VideoPlayer.ErrorEventHandler)) { return new UnityEngine.Video.VideoPlayer.ErrorEventHandler(__Gen_Delegate_Imp117); } if (type == typeof(UnityEngine.Video.VideoPlayer.TimeEventHandler)) { return new UnityEngine.Video.VideoPlayer.TimeEventHandler(__Gen_Delegate_Imp118); } if (type == typeof(UnityEngine.Video.VideoPlayer.FrameReadyEventHandler)) { return new UnityEngine.Video.VideoPlayer.FrameReadyEventHandler(__Gen_Delegate_Imp119); } if (type == typeof(Spine.AnimationState.TrackEntryDelegate)) { return new Spine.AnimationState.TrackEntryDelegate(__Gen_Delegate_Imp120); } if (type == typeof(Spine.AnimationState.TrackEntryEventDelegate)) { return new Spine.AnimationState.TrackEntryEventDelegate(__Gen_Delegate_Imp121); } if (type == typeof(Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateSingle)) { return new Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateSingle(__Gen_Delegate_Imp122); } if (type == typeof(Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateMultiple)) { return new Spine.Unity.SkeletonGraphic.MeshAssignmentDelegateMultiple(__Gen_Delegate_Imp123); } if (type == typeof(Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate)) { return new Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate(__Gen_Delegate_Imp124); } if (type == typeof(Spine.Unity.SkeletonGraphic.InstructionDelegate)) { return new Spine.Unity.SkeletonGraphic.InstructionDelegate(__Gen_Delegate_Imp125); } if (type == typeof(Spine.Unity.SkeletonRenderer.InstructionDelegate)) { return new Spine.Unity.SkeletonRenderer.InstructionDelegate(__Gen_Delegate_Imp125); } if (type == typeof(Spine.Unity.ISkeletonAnimationDelegate)) { return new Spine.Unity.ISkeletonAnimationDelegate(__Gen_Delegate_Imp126); } if (type == typeof(Spine.Unity.UpdateBonesDelegate)) { return new Spine.Unity.UpdateBonesDelegate(__Gen_Delegate_Imp126); } if (type == typeof(Spine.Unity.MeshGeneratorDelegate)) { return new Spine.Unity.MeshGeneratorDelegate(__Gen_Delegate_Imp127); } if (type == typeof(Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate)) { return new Spine.Unity.SkeletonRenderer.SkeletonRendererDelegate(__Gen_Delegate_Imp128); } return null; } } }