using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BF { public class PostEffectFxaa : AbsPostEffect { public Material FxaaMaterial { get; private set; } public PostEffectFxaa() { FxaaMaterial = BFMain.Instance.RenderMgr.FxaaMat; } public override PostEffectContext OnRenderImage(PostEffectContext context) { var src = context.src; var dest = context.dest; Graphics.Blit(src, dest, FxaaMaterial, 0); return context; } } }