#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class TMProTMP_SpriteGlyphWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(TMPro.TMP_SpriteGlyph); Utils.BeginObjectRegister(type, L, translator, 0, 0, 1, 1); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sprite", _g_get_sprite); Utils.RegisterFunc(L, Utils.SETTER_IDX, "sprite", _s_set_sprite); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new TMPro.TMP_SpriteGlyph(); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable(L, 3) && translator.Assignable(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { uint _index = LuaAPI.xlua_touint(L, 2); UnityEngine.TextCore.GlyphMetrics _metrics;translator.Get(L, 3, out _metrics); UnityEngine.TextCore.GlyphRect _glyphRect;translator.Get(L, 4, out _glyphRect); float _scale = (float)LuaAPI.lua_tonumber(L, 5); int _atlasIndex = LuaAPI.xlua_tointeger(L, 6); var gen_ret = new TMPro.TMP_SpriteGlyph(_index, _metrics, _glyphRect, _scale, _atlasIndex); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable(L, 3) && translator.Assignable(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && translator.Assignable(L, 7)) { uint _index = LuaAPI.xlua_touint(L, 2); UnityEngine.TextCore.GlyphMetrics _metrics;translator.Get(L, 3, out _metrics); UnityEngine.TextCore.GlyphRect _glyphRect;translator.Get(L, 4, out _glyphRect); float _scale = (float)LuaAPI.lua_tonumber(L, 5); int _atlasIndex = LuaAPI.xlua_tointeger(L, 6); UnityEngine.Sprite _sprite = (UnityEngine.Sprite)translator.GetObject(L, 7, typeof(UnityEngine.Sprite)); var gen_ret = new TMPro.TMP_SpriteGlyph(_index, _metrics, _glyphRect, _scale, _atlasIndex, _sprite); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to TMPro.TMP_SpriteGlyph constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); TMPro.TMP_SpriteGlyph gen_to_be_invoked = (TMPro.TMP_SpriteGlyph)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.sprite); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_sprite(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); TMPro.TMP_SpriteGlyph gen_to_be_invoked = (TMPro.TMP_SpriteGlyph)translator.FastGetCSObj(L, 1); gen_to_be_invoked.sprite = (UnityEngine.Sprite)translator.GetObject(L, 2, typeof(UnityEngine.Sprite)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }