#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class BFBattleTMPNumberWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(BF.BattleTMPNumber); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 15, 0, 0); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "PUT_BACK_TIME", BF.BattleTMPNumber.PUT_BACK_TIME); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "dmgNumber2StrDic", BF.BattleTMPNumber.dmgNumber2StrDic); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "dmgAdd", BF.BattleTMPNumber.dmgAdd); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "dmgSub", BF.BattleTMPNumber.dmgSub); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "critNumber2StrDic", BF.BattleTMPNumber.critNumber2StrDic); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "critFlag", BF.BattleTMPNumber.critFlag); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "critAdd", BF.BattleTMPNumber.critAdd); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "critSub", BF.BattleTMPNumber.critSub); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "healNumber2StrDic", BF.BattleTMPNumber.healNumber2StrDic); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "healAdd", BF.BattleTMPNumber.healAdd); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "healSub", BF.BattleTMPNumber.healSub); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "redNumber2StrDic", BF.BattleTMPNumber.redNumber2StrDic); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "redAdd", BF.BattleTMPNumber.redAdd); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "redSub", BF.BattleTMPNumber.redSub); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "BF.BattleTMPNumber does not have a constructor!"); } } }